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Ancient Ruin:
Khalaan
Added by Tamriel Rebuilt
# of Zones 23
Occupants
Daedra, NPCs
Console Location Code(s)
"Khalaan, Drothril Ancestral Tomb"; "Khalaan, Earth Bowels"; "Khalaan, Gallery"; "Khalaan, Lord District"; "Khalaan, Manor of the Lord"; "Khalaan, Mothandil Manor"; "Khalaan, Old Landing"; "Khalaan, Rarrothan Home"; "Khalaan, Rivaal Ancestral Tomb"; "Khalaan, Rivaal Manor"; "Khalaan, Rivaal Manor Basement"; "Khalaan, Scorching Vale"; "Khalaan, Sewers"; "Khalaan, St. Delyn Plaza"; "Khalaan, Swallowed Passages"; "Khalaan, Vedas Manor"; "Vorthas Uldun, Chambers of Methats Uldun"; "Vorthas Uldun, Chambers of Torment"; "Vorthas Uldun, Ruined Burg"; "Vorthas Uldun, The Blood Ruin"; "Vorthas Uldun, The Desolate Tower"; "Vorthas Uldun, Whispering Halls"; "Vorthas Uldun, Wounded Chasm"
Region
Oblivion
The Manor of the Lord in the broken city of Khalaan

Khalaan is a city from the time of Tiber Septim, plucked from Morrowind and plunged into Oblivion.

IntroductionEdit

"It used to be a marvelous chapel. Beautiful gardens, the district walls, the large manors. I pray it will return to its former glory." - the ghosts of Khalaan

At one time the Indoril city that stood on the site of Old Ebonheart, Khalaan owes its present neighborhood to a ritual performed by its former ruler, Indoril Balver during the time of Tiber Septim. By 3E 427, the city is overrun with Daedra, while the ghosts of those who remain cling to the remnants of their sanity. An imposing Daedric fortress looms near the city.

An area for high-level players, with difficult enemies and valuable loot, Khalaan is arguably the second of Tamriel Rebuilt's 'mega-dungeons', after the large (but as yet unfinished) Kemel-Ze. It can be thought of in two parts - the ruins of the city itself, which are considerably less-infested with Daedra, and the surroundings of the Daedric fortress, which provides a more intense experience.

Leaving and EnteringEdit

Entering Khalaan

  • There are currently two quests that permit entrance to Khalaan, with a third (for the Mages Guild) in development.
  • Another way involves use of the Sixteen Tones of Padhome, a rare scroll. If read, the scroll provides a tune that can be played on Indoril Bells (you will need a full set of six, such as those found in Roa Dyr - northeastern end, garden). Playing the tune correctly (start from the high notes) will transport you to Khalaan. The scroll itself can be found in Tur Julan's Hall of Invocation. The bell order has been provided at the bottom of this article, but to avoid spoiling it for those who wish to work it out, has not been written here.

Leaving Khalaan

Related QuestsEdit

Getting to Khalaan:

In Khalaan:

Places in KhalaanEdit

The below is spoiler-heavy. Avoid if you don't want to know where the treasures are!

The CityEdit

Drothril Ancestral Tomb: Accessible only through Warm to the Touch, this tomb is a carbon copy of its overworld counterpart, barring some sinister red lighting.

Gallery: Two Scamps guard this short passage, with exits to St Delyn Plaza and Old Landing at either end.

Lord District: A couple of the Daedra here will turn hostile on being spoken to, while the Vermai will attack on sight.

  • A Scroll of Elemental Burst: Fire is present to the right of the Manor of the Lord entrance.
  • An Ebony Ore vein can be found behind Mothandril Manor.
  • A Daedric Club is on the roof of the building south of the Manor of the Lord.
  • A Glowing Key, in the skeleton that can be found to the entrance of the Manor of the Lord.

Manor of the Lord: Home of Indoril Balver, the theoretical ruler of Khalaan.

  • The location chiefly features in the Temple quest, Warm to the Touch.
  • A Level 80 locked trapdoor in the bottom floor leads to a chamber with valuable Punavit apparatus, including Punavit residue.

Mothandil Manor: Speaking to the spirit of Salvvam Mothandil will have him call in a Scamp and a Clannfear to attack you. There is a pit in the basement leading to the cellar - its entrance is hidden by an illusion. In the cellar, you can find the Winged Twilight Kras-kira, and two hostile Scamps.

  • A Glowing Key is on a wine rack in the eastern corner of the cellar room.
  • A Glass Dagger is hidden under the pillows on the top floor.

Old Landing: A Skeleton Champion, with a Glass Axe, guards the entrance to Rivaal Ancestral Tomb to the south. The daedroth here, Thul Nadaa is friendly, and agreeing to its request will start the quest Flowers in the Dark - leaving Khalaan on subsequent visits can be achieved by talking to this Daedroth.

  • An Ebony Ore cluster can be found behind the ruin on the east side of the square.

Rivaal Manor: The only occupants are the spirits of grumpy Dunmer. Levitation will allow access to the upper floor, and it is possible to pick the lock to the basement. A chest is on the platform above the exit to St Delyn's Plaza.

  • The key to the basement is on the floor above ground level, at the western side of the building, on a bookshelf by the skeleton's left hand.
  • Another is on the floor above ground level, on the desk at the southern side of the building (it is unclear what this unlocks).

Rivaal Manor Basement: Empty, but for a spirit.

  • Indoril Gauntlets, Helmet and Boots are concealed in the chest behind the screens in the northeastern room.
  • A copy of the key to basement trapdoor is present in the blocked-off room to the southeast, but telekinesis will be needed to grab it.

Rarrothan Home: A residence with two spirits, and little else.

Rivaal Ancestral Tomb: A small tomb filled with skeletons.

  • The key to the two doors ahead is immediately on your left, on entering the tomb.
  • An Indoril Helmet is hidden on one of the supporting central pillars.
  • A Glowing Key is concealed behind the sarcophagi at the far end of the final chamber.

Scorching Vale: An empty, barren wasteland, with Daedric flora. Seek the portal (a circular stone base with three standing stones) in order to leave, but note that there is no way back.

Sewers: Extensive remnants of Khalaan's sewer system, that connect the disparate zones of the city. They are filled with Scamps and Dremora.

  • Ravyer Veslo (questgiver: An Undying Rivalry), a spirit engaged in an eternal war against the Daedra in this place, can be found east of the western square in the middle of the sewer.
  • Zraal the Man-Eater can be found at the sewer dead-end near the Mothandil Manor exit. It will provide teleportation to Vorthas Uldun if you agree to it eating you. It also carries a Glowing Key.
  • Rarunsi Tervthi (questgiver: The Anguished Crux) can be found in the eastern square, in the middle of the sewers.
  • A Daedric Chest can be found in an alcove of one of the tunnels. Follow the passage south from the western square, and keep an eye on your right.
 
Map of Khalaan Sewers. 1. Exit to Mothandril Manor (the way to Lord District). 2. Zraal, the Man-Eater (who can teleport you to Vorthas Uldun). 3. Exit to Earth Bowels (the way to the Daedric Fortress). 4. A Daedric Chest. 5. Ravyer Veslo (questgiver: An Undying Rivalry) 6. Rarunsi Tervthi (questgiver: The Anguished Crux) 7. Exit to Vedas Mansion (the way to Old Landing). 8. Exit to Rivaal Manor Basement (the way to St. Delyn Plaza).

St. Delyn Plaza: Contains several hostile Daedra, including a Flame Atronach, Clannfears, Scamps and two Vermai.

  • An Ebony Ore vein can be found behind the ruin in the west, and another to the left of Rivaal Manor.
  • There is a Daedric Chest on the roof of the rectangular building in the northwest.

Swallowed Passages: If approaching from the west, going through the first doorway will summon a Dremora behind you. Approaching from the west, you will reach a crossroads. Turning right leads to a dead end and a lava pool. Proceeding straight on leads to a crossing over another, more lava-filled passage. A Flame Atronach inhabits this. You can either descend into the lava-filled passage, or continue straight on, in which case a Dremora will appear behind you at the corner.

  • At the northern end of the lava-filled passage, there is a Raw Adamantium cluster.
  • At the southern end, there is a potion of levitation, in case needed to escape the area.
  • Uridimmu, the target of The Forsaken Betrayer can be found here if that quest is active.
  • An ebony mace can be found perched on the ruins in the lava pool.

Vedas Manor: Two passive spirits can be found here, and an entrance to the sewers.

  • The key to the sewers is on top of the wardrobe on the top floor.

The FortressEdit

A sprawling Daedric bastion, presided over by the Dremora Markynaz, Lord Methats Uldun and its companion, Si'ess. Here, the bulk of Khalaan's combat will be fought (and here, the bulk of its treasure is held). Begin by entering the Earth Bowels, using the entrance in the western part of the sewers. Alternatively, speak to the Clannfear, Zraal, the Man-Eater, near the sewer's Mothandil Manor exit, to be teleported to Vorthas Uldun, the very heart of the castle. You will still need to pick a 100 level lock to leave the chamber, or defeat Methats Uldun to get the key.

Earth Bowels: A series of caverns populated by Scamps and Clannfears.

The Blood Ruin: Filled with Dremora, including the spellcasting Dremora Occultists. Behind a level 90 and level 100 locked door at the end of the complex is the entrance to Vorthas Uldun. The inhabitant of that place, Methats Uldun, holds the keys to both doors.

  • You can teleport to Methats Uldun at any time by speaking to Zraal, the Man-Eater, in the sewers.
  • An Ebony Dagger is stuck in the back of the skeleton upon the throne, who must have fallen onto it.
  • A Glowing Key is present in the far southern corner of the daedric part of the Blood Ruin complex, on a ledge near the ceiling.
  • The Anguished Crux, required for the quest of the same name, is found in the black heart that lies before the skeeleton on the throne.

Chambers of Torment: As with the rest of the fortress, this place is filled with Dremora.

  • Activate the skull in the eastern room to be transported to a chamber in the Desolate Tower with a Daedric Saber.
  • A random Daedric weapon is in a trapped chest here in the western room.

The Desolate Tower: Another Dremora-filled location.

  • Beneath the metal grates, you may be able to see a lava-filled cavern, containing a Daedric Saber. The same cavern has a chest containing A Glowing Key, hidden in the corner of the chamber with the anvil. To get to this cavern, you will need to activate a skull in the Chambers of Torment. Similarly, to get back from this cavern, you will need to activate the skull in the western chamber.

The Ruined Burg: Dremora Archers occupy this outdoor area, and will shoot from the towers. A couple of ebony ore veins are scattered throughout.

  • A Daedric Chest is hidden behind the entrance to the Blood Ruin.

Vorthas Uldun: Lord Methats Uldun and his companion, Si'ess, can be found here. Lord Methats will ask if you wish to initiate combat. If not, he will teleport you back to Old Landing. If so, battle will begin. He is a challenging, level 50, opponent. He will drop a Glowing Key on defeat, as well as the powerful Sword of the Moon Reiver

Whispering Halls: Vermai stalk the corridors here, but there is little else of note.

Wounded Chasm: Arriving from Earth Bowels, the path forks. The left leads to a Daedric Chest. Dremora will spawn in as you journey through this area.

PeopleEdit

Name   Race Class Faction Level Health Magicka Alarm Fight Location Notes
Aldsroi Llerani   Dark Elf Smuggler 8 81 102 0 30 Sewers
Arara Navur   Dark Elf Commoner 10 93 100 0 30 Manor of the Lord
Divath Nenadil   Dark Elf Warrior Great House Indoril Retainer(Retainer) 20 131 122 0 30 Rivaal Manor
Drelas Salvor   Dark Elf Noble Great House Indoril Creedman(Creedman) 25 182 156 0 30 Rivaal Manor
Dreryth Vedas   Dark Elf Commoner 8 86 96 0 30 Vedas Manor
Falura Gilvani   Dark Elf Commoner 7 81 94 0 30 Manor of the Lord
Feldsea Sarobar   Dark Elf Healer 12 120 201 0 30 Sewers
Felmva Mothandil   Dark Elf Commoner Great House Indoril Retainer(Retainer) 8 81 96 0 30 Mothandil Manor
Feruthe Ienin   Dark Elf Agent Great House Indoril Retainer(Retainer) 10 86 100 0 30 Sewers Gives quest: Treasure Hunt in Oblivion
Gothyr Rivaal   Dark Elf Noble Great House Indoril Kinsman(Kinsman) 25 182 156 0 30 Rivaal Manor
Ienni Drothril   Dark Elf Commoner 4 58 86 0 30 Manor of the Lord Related quest: Warm to the Touch
Indoril Balver   Dark Elf Warrior Great House Indoril Illuminated Elder(Illuminated Elder) 45 364 150 0 30 Manor of the Lord
Indoril Dilale   Dark Elf Noble Great House Indoril Lay Elder(Lay Elder) 30 207 172 0 30 Manor of the Lord
Inera Arenim   Dark Elf Warrior Great House Indoril Oathman(Oathman) 23 226 128 0 30 Manor of the Lord
Irvani Vedas   Dark Elf Commoner 7 76 94 0 30 Vedas Manor
Llaavs Morthyn   Dark Elf Enforcer Great House Indoril Retainer(Retainer) 20 131 122 0 30 Sewers
Llavvul Rivaal   Dark Elf Noble Great House Indoril Creedman(Creedman) 16 129 128 0 30 Rivaal Manor
Maladel Helni   Dark Elf Drillmaster Great House Indoril Accorder(Accorder) 25 244 132 0 30 Manor of the Lord
Nerer Malveth   Dark Elf Drillmaster Great House Indoril Oathman(Oathman) 25 244 132 0 30 Manor of the Lord
Rarunsi Tervthi   Dark Elf Healer 18 110 180 0 30 Sewers Gives quest: The Anguished Crux
Spellmaker, Spell Seller, Merchant
Ratura Reyas   Dark Elf Caretaker 5 68 96 0 30 Rivaal Manor Basement
Ravyver Veslo   Dark Elf Enforcer Great House Indoril Retainer(Retainer) 22 141 126 0 30 Sewers Gives quest: An Undying Rivalry
Renves Gilvani   Dark Elf Commoner 7 81 94 0 30 Manor of the Lord
Salvvam Mothandil   Dark Elf Commoner Great House Indoril Retainer(Retainer) 10 98 100 0 30 Mothandil Manor
Sarvls Rarrothan   Dark Elf Commoner 5 68 88 0 30 Rarrothan Home
Selhro Nilalu   Dark Elf Gardener 7 86 96 0 30 Sewers
Setisa Dorenil   Dark Elf Mage 30 145 190 0 30 Manor of the Lord
Tarvil Famori   Dark Elf Commoner 7 81 94 0 30 Manor of the Lord
Tilsura Ules   Dark Elf Caretaker 5 68 96 0 30 Rivaal Manor
Uuptise Melovo   Dark Elf Commoner 5 63 88 0 30 Rarrothan Home
Villas Nethril   Dark Elf Enforcer Great House Indoril Retainer(Retainer) 20 131 122 0 30 Sewers

Keys and ChestsEdit

A number of Glowing Keys can be found in hidden places around Khalaan, with their corresponding Daedric Chests often placed far away.

Key Location Chest Location
Lord District Ruined Burg
Rivaal Ancestral Tomb Wounded Chasm
Sewers Lord District
Mothandil Manor St Delyn's Plaza
The Desolate Tower Old Landing
Vorthas Uldun Vorthas Uldun
The Blood Ruin Sewer

NotesEdit

  • While resembling the Deadlands of Oblivion, Khalaan is intended as its own pocket realm, and is not part of Mehrunes Dagon's demesne (although admittedly, Dremora are definitely encroaching from somewhere).
  • As with Tribunal's Mournhold, the exteriors in Khalaan are actually classed as interiors. Due to how Morrowind processes interiors with a large number of references, loading these fake exteriors can take longer than normal cells. This is normal, and unfortunately, unavoidable.
  • Khalaan, while in a completely playable state, is still likely to be tweaked in future releases. If you find something that differs from the above, consider making an update to this page.
  • Bell order: 65645434223212111