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# of Zones | 2 | ||
Occupants | |||
Zealots (1 boss-level Zealot) |
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Important Treasure | |||
1 boss-level Urn 1 Madness Ore Deposit 1 Crystal Chest |
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Console Location Code(s) | |||
XPXiditteExterior, XPXiditte01, XPXiditte02 | |||
Region | |||
Dementia | |||
Location | |||
Between Vitharn and Lost Time Camp |
Xiditte is a medium-sized ruin in the southern middle of Madgod's Boot containing Zealots. It contains two zones: Xiditte and Xiditte, Catacombs.
ExteriorEdit
- The exterior is located at coordinates: SEWorld -4, -15
- This location's map marker (M on map) is named Xiditte. The entrance door is ESE of the marker, 140 feet away.
- 1-2 Zealot Enemies (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot) are near the entrance
- 1 Aquatic Monster (Dementia) is near the entrance
- 0-1 Baliwog (Mania) is near the entrance
- 1 Monster (Dementia) is near the entrance
- 1 Chest is near the entrance
- The following plants can be found near the entrance: 2 Fungus Stalk plants, 4 Letifer Orca Planta plants, 4 Mushroom Tree Sapling plants, and 3 Water Root Pod plants
Zone 1: XiditteEdit
This zone is quite straightforward initially: after following the corridor departing from door Out you will reach a large room with four enemies; try to use sneak and the small wall in the middle to avoid fighting all at once. In the northeast corner is a counter with a full set of novice alchemical equipment along with various potions and ingredients. Instead of heading to the next zone immediately through door C, head south and enter the next room and defeat the Arbiter. Loot the collection of books at F, G and H and activate the trapped floor at T by pressing the push-block on the stone table (cyan dot on map). Now jump down the trap, heal yourself, and enter Xiditte, Catacombs through door D.
Occupants:
- 1 Zealot (always best possible level)
- 1 Zealot Arbiter (non-respawning)
- 4 Zealot Enemies (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot)
Treasure:
- 1 Urn
- The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, and 1 Novice Retort
- The following books will always be found: 1 16 Accords of Madness, v. IX, 1 16 Accords of Madness, v. VI, 1 16 Accords of Madness, v. XII, 1 An Elytra's Life, 1 Arbiter's Log, 1 Bark and Sap, 1 Fall of Vitharn, 1 Guide to New Sheoth, 1 The Blessings of Sheogorath, 2 The Living Woods, 2 The Prophet Arden-Sul, 2 The Shivering Apothecary, 2 The Shivering Bestiary, 1 The Standing Stones, 2 Wabbajack, and 4 Zealotry
- The following ingredients will always be found: 1 Black Tar, 1 Blister Pod Cap, 4 Fungus Stalks, 1 Letifer Orca Digestive Slime, 1 Rot Scale, 2 Thorn Hooks, and 2 Withering Moons
- The following potions will always be found: 1 Strong Poison of Catastrophe, 1 Weak Potion of Alacrity, and 1 Weak Potion of Insulation
- The following weapons will always be found: 1 Fine Iron Shortsword
- Some of the above items are clustered at the following locations:
- At E: 1 Black Tar, 1 Blister Pod Cap, 4 Fungus Stalks, 1 Letifer Orca Digestive Slime, 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Retort, 1 Thorn Hook, 2 Withering Moons, 1 Strong Poison of Catastrophe, 1 Weak Potion of Alacrity, and 1 Weak Potion of Insulation
- At F: 1 Fine Iron Shortsword, 1 16 Accords of Madness, v. VI, 1 Arbiter's Log, 1 Guide to New Sheoth, and 1 Zealotry
- At G: 1 16 Accords of Madness, v. IX, 1 16 Accords of Madness, v. XII, 1 An Elytra's Life, 1 Bark and Sap, 1 Fall of Vitharn, 1 The Blessings of Sheogorath, 1 The Living Woods, 1 The Prophet Arden-Sul, 1 The Shivering Apothecary, 1 The Shivering Bestiary, 1 The Standing Stones, 1 Wabbajack, and 2 Zealotry
- At H: 1 The Living Woods, 1 The Prophet Arden-Sul, 1 The Shivering Apothecary, 1 The Shivering Bestiary, 1 Wabbajack, and 1 Zealotry
Traps:
- 1 Trapped Floor trap at location T on map
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at C and D) lead to the zone Xiditte, Catacombs
Zone 2: Xiditte, CatacombsEdit
After entering from door D, you will find yourself in a small cell with a bedroll (b) and a Zealot Guard. Open the very hard lock on the gate at F and head right to access a room with the boss chest (B) and the boss-level Zealot (A). Heading west from the gate would let you backtrack to the first zone through door C, but for more loot head south and then east.
Once you've defeated the two enemies, head to the set of four push-blocks (large cyan dot on map) to the east of the Hunger statue (H). Press the top one and the left one, which will rotate two of the four Grummite statues in the room. Now activate the Hunger statue at H through the push-block beneath it and watch the shock spell get reflected all the way to a fifth Grummite statue to the far south. Head there and enter the secret wall at G, which is now open. Loot the madness ore deposit at M and jump across the ledges in the next section to eventually arrive at this ruin's treat: a crystal chest (E) requiring a heart of Order to open.
Occupants:
- 1 boss-level Zealot at location A on map
- 4 Zealot Enemies (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot)
- 1 Zealot Guard (non-respawning)
Treasure:
- 1 boss-level Urn (Zealot variety) at location B on map
- 1 Madness Ore Deposit (1-4 Madness Ore; non-respawning) at M
- 1 Crystal Chest (requires Heart of Order to open; non-respawning) at E
- 1 Chest (Healing)
- The following books will always be found: 1 16 Accords of Madness, v. VI, 1 Fall of Vitharn, 1 Myths of Sheogorath, and 1 Saints and Seducers
- The other following items will always be found: 1 Lockpick
- Some of the above items are clustered at location B: 1 Lockpick, 1 16 Accords of Madness, v. VI, 1 Fall of Vitharn, 1 Myths of Sheogorath, 1 Saints and Seducers, and 1 boss-level Urn (Zealot variety)
Doors and Gates:
- There are two doors (at D and C) in/out of this zone, both leading to the zone Xiditte
- 1 Prison Door at F (locked, opened by Xiditte Cell Key)
- 1 Secret Wall at G
Other:
- 1 Hunger Statue trap at location H on map
- 1 bed at b
- 1 bedroll at b