This article is about the Assault skill. For the Redguard skill formerly called "Vigor", see Exhilaration. For the Bosmer skill formerly called "Vigor", see Y'ffre's Endurance.
This article could benefit from an image. See Help:Images for information on how to upload images. Please remove this template from the page when finished. |
- Vigor: Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for [4492 / 4536 / 4592 / 4645] Health over 8 seconds.
- Echoing Vigor: Duration: [8 / 8.7 / 9.3 / 10] seconds, Radius: 15 meters.
Let loose a battle cry, instilling you and your allies with resolve and healing for 4646 Health over [8 / 8.7 / 9.3 / 10] seconds.
- Resolving Vigor: Duration: 4 seconds, Target: Self.
Let loose a battle cry, instilling yourself with resolve and healing for [6465 / 6531 / 6619 / 6669] Health over 4 seconds.
Vigor restores the Health of you and your allies over time for 5 seconds. The Echoing Vigor morph increases the radius of effect, while Resolving Vigor increases the effect on the caster.
- This ability was added in Update 6, and required Assault Rank 10 to unlock. It was moved to Rank 5 in Update 7, and to Rank 2 in Update 27.
- You must play at least the siege engine tutorials in order to unlock the skill, as your starting rank in the skill line is not enough to gain access to it.
Patch NotesEdit
- Vigor (new ability)
- This new ability will place a strong heal over time on allies within 10 meters for 5 seconds.
- Echoing Vigor: Increases the radius to 15 meters.
- Resolving Vigor: This ability will increase the heal value on yourself.
- Relocated this ability to Rank 5 in the Assault tree, from Rank 10.
- Apprentice
- Elfborn: Fixed an issue where this passive was incorrectly increasing critical values for abilities that did not scale off Spell Critical (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended.
- Ritual
- Precise Strikes: Fixed an issue where this passive was not correctly increasing the critical value of healing or abilities that did not use Physical Damage (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended. This passive will also now properly increase healing from effects that scale off Stamina and Weapon Critical (such as Rally).
- Casting Vigor with a staff equipped will no longer make the staff go through your legs.
- This ability and its morphs will now remove you from sneak or invisibility when cast.
- Increased the cost of this ability and its morphs by approximately 30%.
- Developer Comments: Vigor was too cheap for an area of effect healing ability, so we've increased its cost so there is more of an impact to keeping the heal over time buff active.
- Fixed an issue where this ability and its morphs were unintentionally proccing abilities with a ranged attack prerequisite.
- Adhered this ability to our AoE HoT standards.
- Increased the duration to 8 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
- Increased the healing per tick by approximately 33%.
- Reduced the cost to 2984 from 3511.
- Resolving Vigor: This morph doubles the frequency, halves the duration, and increases the healing per tick by approximately 43%, but now only targets your character.
- Echoing Vigor: This morph continues to increase the radius, but also increases the duration per rank, up to 10 seconds at rank IV, allowing for 1 additional heal tick. It also no longer ranks up in 1.1% healing per rank.