Spiderkith Warper | |||
---|---|---|---|
Location | Crypt of Hearts II | ||
Race | Spiderkith | Gender | Varies |
Health | 137,526401,911 | ||
Reaction | Hostile | Class | Voidstalker |
Drops | |||
Daedra Hearts, Spider Eggs |
Spiderkith Warpers are Spiderkith voidstalkers associated with Mephala. They can be encountered in Crypt of Hearts II. They are counterparts of Spiderkith Shadow Fangs, Venomblades, and Shadowstrikes.
Spiderkith Warper | |||
---|---|---|---|
Location | The Spiral Skein | ||
Race | Spiderkith | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | Class | Voidstalker |
Drops | |||
Daedra Hearts, Spider Eggs |
They also appear in the Spiral Skein.
Related QuestsEdit
- Edge of Darkness: Release the Crypt of Hearts from Mephala's grip.
- The Dreaming Cave : Find a way to communicate with Meridia and rescue her Golden Knight from Mephala's clutches.
Skills and AbilitiesEdit
- Quick Strike
- A basic melee attack that does minor physical damage.
- Veiled Strike
- The enemy cloaks and prepares to slash the player. This attack does moderate physical damage and will stun the player briefly. This attack can be blocked to set the enemy off balance.
- Teleport Strike
- The enemy teleports and stabs the player. This attack does moderate physical damage and stuns the player briefly.
- Roll Dodge
- The enemy can roll dodge to avoid attacks.
- Veil of Blades
- The enemy places a rune on the ground that deals moderate magical damage over time as indicated by a red circle.
- Soul Tether
- The enemy jumps and casts a rune on the ground. Any players caught in the AoE attack will take moderate magic damage and be stunned for 4 seconds and healing the enemy for any damage done.
- Assassinate
- The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and thus Warpers will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.
- Aspect of Terror
- The enemy casts a spell that does moderate magic damage and fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.