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|Line||One Hand and Shield|
|Line Rank||20||Cost||3780 Stamina|
Gain a damage shield after the attack.
Stuns longer based on the distance traveled.
- Shield Charge: Rush an enemy and ram them, dealing [3687 / 3726 / 3768 / 3807] Physical Damage and stunning them for 3 seconds.
- Shielded Assault: Rush an enemy and ram them, dealing 3812 Physical Damage and stunning them for 3 seconds. You gain a damage shield after the attack, absorbing [2400 / 2426 / 2452 / 2478] damage for 6 seconds. This portion of the ability scales off your Max Health.
- Invasion: Rush an enemy and ram them, dealing 3812 Physical Damage and stunning them for [3 / 3.3 / 3.7 / 4] seconds. Stuns up to 50% longer based on the distance traveled.
Shield Charge makes you charge at an enemy, stunning them and dealing Physical Damage. It is a good way to close the distance between you and the target, or get yourself out of a tight spot by using it on a distant target when you are surrounded. Note that like most charging attacks, it cannot be used when you are already within melee range of your target. You must back up or use a knockback attack to get them far enough away to use again, or charge at another more distant target. Shielded Assault also gives you a Damage Shield, protecting you after your charge, while Invasion increases the stun when used at greater distances.
- The Gallant Charge set from Blackrose Prison will reduce the Stamina cost of this ability, and make your next One Hand and Shield ability free to cast after using this ability.