Online:Remedy of Atonement/Progression Remedy of Atonement is one of three class skill lines available to Zerith-var. Abilities in this line focus on healing. It is roughly equivalent to the Living Death skill line for Necromancer players.
Skill PerksEdit
The Remedy of Atonement skill line is immediately available to Zerith, and is leveled up as he gains levels.
Notes
- The numbers displayed here are the base values for the skills. The actual numbers you see in the game may depend on a variety of factors, such as your Companion's equipped weapons and armor, their passive skills and current level.
Skills include:
Active AbilitiesEdit
These abilities will be used automatically, based on their cooldowns, priority (their order on a Companion's skill bar, where the priority is descending from left to right), and meeting conditions listed in abilities' descriptions.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cooldown | ||
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Penance of Lorkhaj | 1 | 0.4 seconds | Area | – | 28 meters | – | 7.8 seconds | ||
Zerith-var sacrifices their own power to repair damaged flesh, healing themselves or an ally in front of them for 3150 Health but applying Minor Defile to themselves for 4 seconds, reducing their healing received and damage shield strength by 6%. Used when Zerith-var or an ally is below 75% Health. |
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Azurah's Embrace | 8 | 0.4 seconds | Area | – | 8 meters | – | 11.6 seconds | ||
Zerith-var absolves the misdeeds of fallen souls at the target location, healing themselves and their allies for 630 Health and removing up to 3 negative effects. Used when Zerith-var or an ally is below 75% Health. |
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Atoning Spirit | 17 | 0.3 seconds | Area | – | 28 meters | – | 15.5 seconds | ||
Zerith-var conjures a ghostly spirit of a fallen Khajiit to redeem its soul in service to Azurah for 8 seconds. The spirit heals them or the lowest Health ally around them every 2 seconds restoring 1575 Health. Used when Zerith-var or an ally is below 75% Health. |
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