1 | Crescent Scythe | ||||||||||||||
5 | Perigean Armor | ||||||||||||||
14 | Dark Moon Totem | ||||||||||||||
Guardian's Commitment is one of three class skill lines available to Zerith-var. Abilities in this line focus on tanking. It is roughly equivalent to the Bone Tyrant skill line for Necromancer players.
Skill PerksEdit
The Guardian's Commitment skill line is immediately available to Zerith, and is leveled up as he gains levels.
Notes
- The numbers displayed here are the base values for the skills. The actual numbers you see in the game may depend on a variety of factors, such as your Companion's equipped weapons and armor, their passive skills and current level.
Skills include:
Active AbilitiesEdit
These abilities will be used automatically, based on their cooldowns, priority (their order on a Companion's skill bar, where the priority is descending from left to right), and meeting conditions listed in abilities' descriptions.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cooldown | ||
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Crescent Scythe | 1 | 0.2 seconds | Cone | – | 7 meters | – | 7.8 seconds | ||
Zerith-var summons an implement of moonlight that slashes the enemy's life force, dealing 3150 Magic Damage. They heal for 2859 Health every 2 seconds for 6 seconds. The healing of this ability scales off their Max Health. |
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Perigean Armor | 5 | 0.2 seconds | Self | – | – | – | 15.5 seconds | ||
Zerith-var wraps themselves in moon-empowered bone, granting them Major Resolve, increasing their Spell and Physical Resistance by 5948 for 10 seconds. While active, enemies that strike them with ranged attacks will be pulled towards them once every 2 seconds and become taunted for 15 seconds if they are not already taunted. Creates a corpse when effect completes. |
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Dark Moon Totem | 14 | 0.2 seconds | Area | 22 meters | 6 meters | – | 11.6 seconds | ||
Zerith-var summons an effigy of bone harboring the souls of fallen Khajiit at the feet of an enemy for 8 seconds and applies fear for 4 seconds. After 2 seconds the totem grants Minor Protection to them and their allies, reducing their damage taken by 5% and and begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
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