This page is currently being rewritten as part of the Online Quest Project. The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail
Quick Summary: not written
Quest Stages: not written |
|
Quick WalkthroughEdit
- Talk to Giblets the dog.
- Follow Giblets to the river.
- Talk to the merchants in the Daggerfall Marketplace and at the Tradesman's Square.
- Report to Captain Aresin.
- Meet Grenna gra-Kush at the Rosy Lion.
- Investigate the inn and the manor.
- Return to Captain Aresin.
Detailed WalkthroughEdit
While going through Daggerfall you will probably come across a dog named Giblets. Interact with him and he'll want you to follow him. Giblets leads you to a dead body lying in the water with a note near him. Alternatively, the note can be found without involving Giblets; see the section below.
Once you read the note you'll get attacked by a Bloodthorn Assassin; kill him.
Now find the three merchants:
- Head west to the Daggerfall Marketplace and talk to the grocer, Christoph Lamont. Ask him about three blood oranges and he'll tell you it's a phrase used by the King's intelligence network.
- The florist, Diane Guissant is in the same area as Christoph. She'll tell you that black roses with thorns means dark nature magic.
- Go southeast to the Tradesman's Square and talk to the tailor, Kareem Winvale, inside Winvale's Winsome Loom. Ask him about a cloak with a crescent moon and he'll tell you it's the insignia of house Casimir.
After you've talked to all three merchants, they'll tell you to talk to Captain Aresin at the base of the great stairs behind the Mages Guild. Leave the shop and follow the path west of the shop over the bridge then turn north and continue all the way to the Captain. You may be attacked by Bloodthorn assassins along the way. Speak with the Captain and tell him about Roy (the dead man). He tells you the code means that someone who uses dark nature magic is planning to assassinate King Casimir. Offer to find out more. He doesn't trust you but has no choice so he sends you to talk to Grenna gra-Kush at the Rosy Lion Inn.
Go north down the stairs and head for the inn. Inside, go to the fireplace and talk to Grenna. She says one of the Bloodthorn is upstairs and maybe you can get him to talk. Go upstairs and confront Leveque. When you get close a cultist attacks; kill him and talk to Leveque. He tells you Martine Lerineaux hired him and that Martine lives in the big house next to the inn. Go downstairs and talk to Grenna near the fireplace again. She tells you to get into Lerineaux Manor and take anything you find to Aresin.
Leave the inn and go northeast to find the entrance to his manor. Enter the manor; the ground floor doesn't have much besides containers with provisioning items and style materials, so, head upstairs. Go to the end of the hall and kill the enemies. At the end of the hall you'll find Martine ready to fight. Defeat him and then go into the room on the left and read the note on the table. The note is to Martine and says that assassins will be hiding in crates on his cargo ship as planned.
Bring the evidence to Captain Aresin to get your reward and start the next quest.
Alternative startEdit
Without interacting with Giblets you can stumble upon the corpse in the river. Examine the body. An interaction window pops up:
<This Breton hasn't been dead very long. His body is still warm.>
- <Examine the corpse.>
<This Breton corpse has knife wounds on its back and sides. A viscous green ichor cakes the edges of the wounds.>
- <Continue examining the body.>
<The man's valuables have been taken, but a scrap of parchment remains. It appears to be a note.>
- <Examine the note.>
This will initiate the Daggerfall objective and the quest.
NotesEdit
- Bloodthorn Assassins can be made to spawn over and over again in quick succession by repeatedly stepping over their spawn trigger points, such as the one by the bridge behind the temple leading to the castle.
Quest StagesEdit
Blood and the Crescent Moon | |
---|---|
Finishes Quest | Journal Entry |
Objective: Follow the Dog
|
|
Objective: Read the Note
|
|
Objective: Talk to the Tailor
|
|
Objective: Talk to the Florist
|
|
Objective: Talk to the Grocer
|
|
Objective: Talk to Captain Aresin
|
|
Objective: Talk to Grenna gra-Kush
|
|
Objective: Find Leveque
|
|
Objective: Confront Leveque
|
|
Objective: Enter Lerineaux Manor
|
|
Objective: Find Clues About the Plot
|
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.