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Arrow Spray | |||||
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Line | Bow | ||||
Line Rank | 20 | Cost | 3510 Stamina | ||
Cast Time | Instant | Duration | – | ||
Target | Area | ||||
Area | 20 meters | ||||
Morphs | |||||
Bombard immobilizes enemies hit and reduces the cost as the ability ranks up. |
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Acid Spray Deals Poison Damage and adds additional damage over time. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Arrow Spray: Fire a burst of arrows in one shot, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to enemies in front of you.
- Bombard: Cost: [3510 / 3420 / 3330 / 3240] Stamina, Duration: 4 seconds.
Fire a burst of arrows in one shot, dealing 4766 Physical Damage to enemies in front of you. Enemies hit are immobilized for 4 seconds. - Acid Spray: Duration: 4 seconds.
Fire a burst of arrows in one shot, dealing 4766 Poison Damage to enemies in front of you, and dealing an additional [4340 / 4390 / 4438 / 4485] Poison Damage over 5 seconds.
Arrow Spray deals physical damage. The area of effect is cone-shaped, which means that at close range, fewer targets will be hit. The Bombard morph will immobilize your targets for a few seconds in addition to reducing the cost, while the Acid Spray morph will deal additional poison damage over time.
NotesEdit
- The Piercing Spray set from Asylum Sanctorium reduces an enemy's armor against all bow attacks after using this ability.
GalleryEdit
Patch NotesEdit
- Eagle Eye: The tooltip for this item set no longer states that it increases the range of the ability Arrow Spray.
- Reduced the cost of this ability by approximately 10%.
- Acid Spray: This ability no longer uses Spell Critical Strike.
- Fixed an issue where hitting a target with this ability wasn't removing the target's stealth effect. We also increased the area effect arc to better match the size of the effect.
- Acid Spray: This ability now determines critical strikes based on the weapon critical rating instead of the spell critical rating.
- Bombard: This ability now applies a snare after the immobilize ends.
- Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
- Snipe
- Volley
- Magnum Shot
- Arrow Spray
- Poison Arrow
- Increased the duration of the snare applied by this ability and its morphs to 6 seconds from 5 seconds.
- Fixed an issue where some of the visual effects of this ability and its morphs were not aligned with the actual location of the damage cone.
- Acid Spray:
- Increased the damage over time of this morph by approximately 65%.
- Increased the duration of the damage over time applied by this morph to 6 seconds from 5 seconds, causing it to tick for one additional instance of damage.
- Bombard: Fixed an issue where the name of the debuff icon applied by this morph was incorrect.
- Acid Spray: Fixed an issue where the damage over time aspect of this morph could be reflected.
- Decreased the duration of the snare applied from this ability and its morphs to 4 seconds from 6 seconds.
- Acid Spray: Fixed an issue where the damage over time from this morph was breaking the invisibility of Shadow Cloak.
- The Damage over Time from Acid Spray can no longer proc Weapon Enchantments or poisons.
- Removed the Snare from this ability and its morphs, but increased their damage by approximately 27% and reduced the costs by approximately 13%.
- Acid Spray (morph): Increased the Damage over Time by approximately 40%, but added a 1 second delay between the initial hit and the first tick. The ability now lasts 4 seconds in total.
- Bombard (morph): This morph retains the Snare and Immobilize, but ensures that both apply to the enemy, rather than only Snaring enemies who were initially affected by the Immobilize. Duration of the Immobilize now lasts up to 4 seconds, up from 2.
- Bombard (morph):
- This morph no longer also snares targets.
- This morph now reduces its cost as the ability ranks up, rather than increasing the duration of the negative effects on it. The immobilize remains to be 4 seconds as it was at rank 4.
- Acid Spray (morph):
- Increased the damage per tick of the Damage over Time effect of this morph by approximately 1%.
- The Damage over Time from this morph will now always apply to the target, rather than only when they do not already have the DoT active.
- Increased the duration to 5 seconds, up from 4.