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Oblivion:Mehrunes' Razor Items

< Oblivion: Downloads: Items(Redirected from Oblivion:Forgemaster's Smock)

These are all the new items that appear as part of the Mehrunes' Razor official download.

Most of the rewards for this quest are leveled items; the following tables provide the levels at which each of the variants of each item will first appear. However, in some cases you are not guaranteed to receive the best possible item for your level. Rather, you have a 50% chance to receive the appropriate leveled item. The level is calculated when you level up, not as usual (when you first enter the zone).

For information on how to find the correct values for the "xx" characters in these IDs, see this page.

Bladeturn HoodEdit

Worn by Frathen Drothan, in the Nefarivigum. The level you receive is determined in the same way as the Morag Tong armor.

Object ID Level     Effects
  xx005FD6 1 4 2601 Reflect Damage 3%
Resist Normal Weapons 3%
Shield 5%
xx005FD9 5 4 4201 Reflect Damage 5%
Resist Normal Weapons 5%
Shield 7%
xx005FDA 10 4 5901 Reflect Damage 7%
Resist Normal Weapons 7%
Shield 10%
xx005FDB 15 4 8201 Reflect Damage 10%
Resist Normal Weapons 10%
Shield 12%
xx005FDC 20+ 4 12201 Reflect Damage 15%
Resist Normal Weapons 15%
Shield 17%

Forgemaster's AmuletEdit

  • Editor ID: DL9ForgeMasterAmulet##
  • Type: Jeweled Gold Amulet

Worn by The Forgemaster in Sundercliff Forge (note that the level for this item is fixed when you first enter the upper level of the Forge, before going through the Mines).

Object ID Level     Effects
  xx002736 1 1 1201 Fortify Strength 1pt
Fortify Armorer 5 pts
Fortify Blunt 3 pts
Fortify Heavy Armor 3 pts
xx002742 7 1 1501 Fortify Strength 3pt
Fortify Armorer 4 pts
Fortify Blunt 4 pts
Fortify Heavy Armor 4 pts
xx002744 19 1 2001 Fortify Strength 5pt
Fortify Armorer 5 pts
Fortify Blunt 5 pts
Fortify Heavy Armor 5 pts

Forgemaster's SmockEdit

  • Editor ID: DL9ForgeMasterApron##
  • Type: Shirt

Worn by The Forgemaster in Sundercliff Forge. For this item, you will always receive the highest possible one for your level.

Object ID Level     Effects
   xx002738 1-6 4 2126 Fortify Fatigue 25 pts
Resist Normal Weapons 5%
xx002745 7-18 4 4251 Fortify Fatigue 50 pts
Resist Normal Weapons 10%
xx002746 19+ 4 6376 Fortify Fatigue 75 pts
Resist Normal Weapons 15%

Mehrunes RazorEdit

  It has been suggested that this article be split into multiple articles. (Discuss)
 
Mehrunes Razor
  • Editor: DL9MehrunesRazor##
  • Type: Blade One hand (dagger)
  • Speed: 1.4
  • Reach: 0.8

For this item, you will always receive the highest possible one for your level.

Object ID Level         Charge / Cost = Uses Effects
  xx001AB0 1 3 200 3425 7 8000/39=205 Disintegrate Armor 5 pts for 3 secs
Daedric Banishing on Strike
xx005FB8 2-4 4 300 3440 9 8000/39=205 Disintegrate Armor 5 pts for 3 secs
Daedric Banishing on Strike
xx005FB9 5-6 5 400 3465 11 8000/39=205 Disintegrate Armor 5 pts for 3 secs
Daedric Banishing on Strike
xx005FBA 7-9 6 500 3578 13 8000/84=95 Disintegrate Armor 10 pts for 5 secs
Daedric Banishing on Strike
xx005FBB 10-12 7 650 3753 15 8000/84=95 Disintegrate Armor 10 pts for 5 secs
Daedric Banishing on Strike
xx005FBC 13-15 8 700 4103 17 8000/84=95 Disintegrate Armor 10 pts for 5 secs
Daedric Banishing on Strike
xx005FBD 16-19 9 1000 4865 19 8000/163=49 Disintegrate Armor 15 pts for 7 secs
Daedric Banishing on Strike
xx005FBE 20+ 9 1200 6365 19 8000/163=49 Disintegrate Armor 15 pts for 7 secs
Daedric Banishing on Strike

The dagger alone does good damage (depending on your level, its base damage is between that of a Steel Dagger and Daedric Dagger; its reach is slightly longer than a standard dagger). The most unusual aspect of this dagger, however, is the Daedric Banishing enchantment, which has a chance of instantly killing its target.

The chance that Daedric Banishing instantly kills is based upon your luck and is not leveled:

DeathChance = PlayerLuck * 0.05

DeathChance is at least 1 and at most 10. The script then generates a random number from 0 to 99; if the random number is less than or equal to DeathChance, the dagger kills instantly. Therefore, if your luck is 20 or less, you have a 2% chance of instant death; if your luck is 100, the chance is 6%; with luck boosted to 200, the chance becomes 11%.

The script attached to the dagger ensures that NPCs tagged as Essential or in the Creature Faction will never be banished. The latter exclusion is intended specifically to protect Mehrunes Dagon himself.

Even when the message upon successful Daedric Banishing says Mehrunes Dagon "claims the soul", Soul Trap effects still work perfectly normally.

NotesEdit

  • A weapon with the same appearance as Mehrunes Razor is present even without the download. It is called "Ceremonial Dagger" and has an Editor ID of MDMehrunesRazor. PC Users can obtain it using the console command player.additem 0008DA4A.
  • Comments in the script indicate that it was intended to be a 1 to 10% chance, rather than the 2 to 11% chance it ends up being.
  • Though the dagger is of Daedric origin, it cannot be given to Martin in the quest Blood of the Daedra.
  • The number of souls claimed by the Razor is counted, and shown every time it claims another soul. This count will not reset when the Razor runs out of charge.
  • When used against an enemy with reflect spell, such as a lich or a flesh atronach, it is possible to trigger yourself to be instantly killed.
  • The dagger also resurfaces in Skyrim during its relevant Daedric quest.

Morag Tong ArmorEdit

The Morag Tong armor appears to use a different leveling system from normal loot. Each individual piece of the armor has a 50% chance of being the appropriate level, and a 50% chance of being one level below. This is calculated at the time you level up (when you sleep, not when you actually gain the level). In order to maximize your chances of obtaining the best set of armor for your level (a 3.125% chance, or 1/32), save before sleeping and again after. If the armor is of the level you want, simply reload the newest save, and play normally. If it is not, then reload the save just before you slept and repeat. The Morag Tong Assassin will have the same armor as long as you do not gain another level. As in all cases, items will not respawn while you are within the cell, and so sleeping in the nearby bedroll will not allow the Armor to respawn.

Morag Tong BootsEdit

  • Editor ID: DL9MTongBoots##
  • Type: Leather Boots (Light Armor)

Worn by the Morag Tong Assassin.

Object ID Level         Effects
  xx001B8C 1 1.5 80 610 2.5 Fortify Acrobatics 3 pts
Fortify Sneak 3 pts
xx002088 6 2 135 1025 3 Fortify Acrobatics 5 pts
Fortify Sneak 5 pts
xx00208F 10 3.3 240 1465 3.5 Fortify Acrobatics 7 pts
Fortify Sneak 7 pts
xx002099 15 3.9 440 2170 4 Fortify Acrobatics 10 pts
Fortify Sneak 10 pts
xx0020A3 20 4.5 675 3500 5 Fortify Acrobatics 15 pts
Fortify Sneak 15 pts

Morag Tong CowlEdit

  • Editor ID: DL9TongHood##
  • Type: Black Hood

Worn by the Morag Tong Assassin.

Object ID Level     Effects
  xx001B42 1 5 1075 Fortify Marksman 3 pts
Detect Life 50 ft
xx001B92 6 5 1425 Fortify Marksman 5 pts
Detect Life 60 ft
xx00208E 10 5 1935 Fortify Marksman 7 pts
Detect Life 80 ft
xx002098 15 5 2540 Fortify Marksman 10 pts
Detect Life 100 ft
xx0020A2 20 5 3345 Fortify Marksman 15 pts
Detect Life 120 ft

Morag Tong CuirassEdit

  • Editor ID: DL9MTongCuirass##
  • Type: Leather Cuirass (Light Armor)

Worn by the Morag Tong Assassin.

Object ID Level         Effects
   xx001B89 1 7.5 160 2485 6.25 Fortify Agility 2 pts
Resist Magic 5%
Resist Normal Weapons 5%
xx002085 6 9 270 4990 8 Fortify Agility 4 pts
Resist Magic 10%
Resist Normal Weapons 10%
xx002090 10 11 480 7575 8.75 Fortify Agility 6 pts
Resist Magic 15%
Resist Normal Weapons 15%
xx00209A 15 13 880 10500 10 Fortify Agility 9 pts
Resist Magic 20%
Resist Normal Weapons 20%
xx0020A4 20 15 1350 14350 12.5 Fortify Agility 13 pts
Resist Magic 25%
Resist Normal Weapons 25%

Morag Tong GlovesEdit

  • Editor ID: DL9MTongGloves##
  • Type: Leather Gauntlets (Light Armor)

Worn by the Morag Tong Assassin.

Object ID Level         Effects
  xx001B8A 1 1.5 80 510 2.5 Fortify Luck 2 pts
Fortify Security 3 pts
xx002086 6 1.8 135 825 3 Fortify Luck 4 pts
Fortify Security 5 pts
xx002091 10 2.2 240 1365 3.5 Fortify Luck 6 pts
Fortify Security 7 pts
xx00209B 15 2.6 440 2070 4 Fortify Luck 9 pts
Fortify Security 10 pts
xx0020A5 20 3 675 3300 5 Fortify Luck 13 pts
Fortify Security 15 pts

Morag Tong GreavesEdit

  • Editor ID: DL9MTongGreaves##
  • Type: Leather Greaves (Light Armor)

Worn by the Morag Tong Assassin.

Object ID Level         Effects
  xx001B8B 1 4.5 120 1470 3.75 Fortify Speed 2 pts
Feather 50 pts
xx002087 6 5.4 202 1945 4 Fortify Speed 4 pts
Feather 60 pts
xx002092 10 6.6 360 2590 5.25 Fortify Speed 6 pts
Feather 75 pts
xx00209C 15 7.8 660 3215 6 Fortify Speed 9 pts
Feather 80 pts
xx0020A6 20 9 1000 4800 7.5 Fortify Speed 13 pts
Feather 100 pts

Spellturn CloakEdit

Worn by Frathen Drothan. The level you receive is determined in the same way as the Morag Tong armor.

Object ID Level     Effects
  xx005FD8 1 4 2851 Reflect Spell 3%
Resist Magic 3%
Spell Absorption 3 pts
xx005FDD 5 4 4751 Reflect Spell 5%
Resist Magic 5%
Spell Absorption 5 pts
xx005FDE 10 4 6651 Reflect Spell 7%
Resist Magic 7%
Spell Absorption 7 pts
xx005FDF 15 4 9501 Reflect Spell 10%
Resist Magic 10%
Spell Absorption 10 pts
xx005FE0 20 4 14251 Reflect Spell 15%
Resist Magic 15%
Spell Absorption 15 pts

Unenchanted WeaponsEdit

Name Type Object ID       Speed Reach  
  Hoe † Blunt Two-Handed xx0049B7 30 196 60 0.7 1.3 12
  Rockpick Hoe Blunt Two-Handed xx00274A 30 196 60 0.7 1.3 12
  Heavy Rake Blunt Two-Handed xx00274B 30 196 60 0.7 1.3 12

† This weapon, found in a barrel in the upper area of Sundercliff Mines has a 4% chance of giving you the disease Ticklebritch.

Books and NotesEdit

BooksEdit

Title (ID) Value Weight Author Description Where to find
Drothan's Field Journal
xx001a76
25 1.0 Frathen Drothan The final stages of the search for Mehrunes' Razor
Drothan's Journal
xx00148a
1 1.0 Frathen Drothan A mage's search for Mehrunes' Razor
Jailor's Letter
xx001AC0
0 0.0 Commander Adrethi Instructions to a jailor about his prisoner
Small Diary
xx001582
1 1.0
Steward's Registry
xx001995
0 0.1 Vaske Meticulous notes of arrivals and departures from an expedition's camp
Treatise on Ayleidic Cities
xx0014a2
5 1.0 The history of Varsa Baalim and Mehrunes' Razor

NotesEdit

Title (ID) Value Weight Author Description Where to find
Apprentice's Note
xx001A62
0 0.1 One of the Forgemaster's two apprentices A plea for more responsibility from an apprentice to his master
  • Sundercliff Forge
Letter Home
xx001A60
10 1.0 Armor Apprentice A litany of complaints from an apprentice about his new role
  • Sundercliff Forge
Receipt
xx0014A7
0 0.1 Jobasha A receipt for books bought from a shop in Vivec
Soiled Writ of Assassination
xx002532
1 1.0 Official license for the bearer to execute Commander Telani Adrethi per Morag Tong tradition
Steward's Note
xx005FAE
0 0.1 Frathen Drothan Instructions for an expedition's steward, and a reprimand for him too
An Undelivered Letter
xx000D81
0 0.1 A final, desperate message from a soldier trapped in a cursed city, facing certain death

OtherEdit

Name Type Object ID     Notes
  Beating Heart Ingredient xx001AF2 2 25 Found on Mehrunes' champion, Msirae Faythung. If eaten it inflicts the diseases Porphyric Hemophilia and Cannibal's Prion and increases your Infamy by four points. Also can be used to create a potion that will give you Porphyric Hemophilia if your Alchemy skill is level 100.
  Drothmeri Tunic Clothing xx0014CA
xx0014CB
xx0014CC
3 5 Although there are three versions of this tunic, all three appear to be identical.
  Empty Flask Miscellaneous xx000DB7 1 0 No purpose other than decoration.
  Enchanted Bezoar Miscellaneous xx001A16 0.0 0 Two of these are required to gain access to Varsa Baalim
  Iron Ore Miscellaneous xx0014C0 2 5 Found throughout Sundercliff Watch, as raw samples and from Iron Veins.
  Keen Edge Potion Potion xx005654 0.5 57 Fortify Blade 15 pts for 30 secs
  Scroll of Transmutation Scroll xx0014BA 0.1 0.5 Transmute Mineral on Self:
  • If you have a gold nugget (25 gold value) in your inventory, it transmutes it into 50 gold
  • If you have a silver nugget (15 gold value) in your inventory, it transmutes it into a gold nugget (25 gold value)
  • If you have an iron ore nugget (5 gold value) in your inventory, it transmutes it into a silver nugget (15 gold value)
  Trichobezoar Extract Potion xx001493 0.5 150 Cure Poison
Resist Poison 100% for 5 secs