|Weakness to Normal Weapons|
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|Mantle of WoeBM|
Weakness to Normal Weapons M% for D seconds
Decreases resistance to (increases the damage received from) "normal weapons", by M% for D seconds. The only weapons affected by this strange and improbable effect are non-enchanted (with a few pre-enchanted exceptions) and made of lower-quality materials, including wood of various sorts, Chitin, Bonemold, Iron, and Steel (including Nordic and Imperial). Also affected are non-magical melee attacks by creatures who don't use weapons. Hand-to-hand combat by the player character and NPCs is not affected; humanoid fists are not considered normal weapons. Anything Silver or better (Glass, Ebony, Daedric, etc.) will not be affected (will not receive a damage boost). An exception is Adamantium, provided by the Tribunal expansion; the apparent bug of classifying rare and expensive Adamantium as "normal" is fixed by MCP and various other code-patching projects. Also unaffected are any magical attacks, and any enchanted weapons created by the player character – should they end up in enemy NPC hands – manually or via an Enchanter, regardless of their material.
This effect is not available as a spell, scroll, potion effect, or creature attack. It is only available to the player character – as an effect the PC will experience rather than impose – as a side effect of the artifact Mantle of Woe, added by the Bloodmoon expansion.