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Morrowind:Fevyn Ralen

< Morrowind: People / Spell Merchants / Spellmakers
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Detail
Quests: not written

Services: written by WoahBro

Personal Inventory: written by Forfeit, checked by WoahBro

House Contents: written by WoahBro

Unique Dialogue: not written

Spells: written by Forfeit, checked by WoahBro
Fevyn Ralen (fevyn ralen)
Home City Vivec, Telvanni Canton
Store Telvanni Mage (See map)
Race Dark Elf Gender Male
Level 14 Class Mage Service
Services
Other Spellmaking Spellmaker
Merchant
Spells Alteration SpellsDestruction Spells
Other Information
Health 89 Magicka 144
Alarm 100 Fight 30
Faction(s) House Telvanni Lawman(Lawman)
Fevyn Ralen

Fevyn Ralen is a Dark Elf mage who sells spells and spellmaking services to all customers at his shop in the southern corridor of the Telvanni Waistworks in Vivec. He apparently has very little patience with people who can't afford to pay for his services.

Fevyn wears an extravagant robe along with a pair of expensive shoes and wields a silver dagger. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows a wide variety of spells. Specifically, these are the spells that he will sell to you.

Related QuestsEdit

SpellsEdit

Fevyn Ralen has the following spells for sale:

Spell Name Cost Effects
Alteration
Buoyancy 2   Swift Swim 1 pts for 20 secs on Self
Fenrick's Doorjam 1   Lock 10 pts on Touch
First Barrier 30   Shield 10 pts for 30 secs on Self
Levitate 45   Levitate 10 pts for 30 secs on Self
Second Barrier 60   Shield 20 pts for 30 secs on Self
Third Barrier 90   Shield 30 pts for 30 secs on Self
Destruction
Clench 4   Damage Speed 1-20 pts on Touch
Fire Storm 23   Fire Damage 1-10 pts in 10ft for 10 secs on Target
Frost Storm 23   Frost Damage 1-10 pts in 10ft for 10 secs on Target
Lightning Storm 34   Shock Damage 2-10 pts in 10ft for 10 secs on Target
Stumble * 4   Damage Agility 1-20 pts on Touch
Weapon Eater 5   Disintegrate Weapon 6-25 pts on Touch
Woe 4   Damage Willpower 1-20 pts on Touch

* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.