- How tired you are. Running, attacking, jumping, ... will drain fatigue. Low fatigue makes it harder to successfully perform actions.
Fatigue affects your chance of success in performing various actions.
Total FatigueEdit
The green Fatigue bar in the lower left corner of the screen indicates your character's current and maximum fatigue.
In mathematical terms, Maximum Fatigue = Strength + Willpower + Agility + Endurance
.
Losing Fatigue and ConsequencesEdit
A character's fatigue indicator will decrease when they perform exercises such as running, jumping, or attacking, indicating roughly how tired they are. Fatigue plays a part in many actions, so the lower a character's Fatigue gets, the more difficult it becomes to fight, cast spells, or do anything else effectively. A low fatigue will even reduce the height of jumps. Surprisingly, even Mercantile is affected by fatigue. Similarly, with Fatigue raised above the derived total, skills become more effective.
Replenish FatigueEdit
Fatigue will regenerate over time as the character performs less strenuous actions, and can also be restored with Restore Fatigue potions, items, or spells. You can also wait or sleep for 1 hour to restore your Fatigue.
Your natural fatigue regeneration is 2.5 + (0.02 * Endurance) fatigue/sec
.
Cost of Various ActivitiesEdit
Activity | Cost |
---|---|
Running* | 5 per second |
Swimming* | 7 per second |
* Plus an encumbrance penalty