Fight Markam Hawksmire at the docks.
Episode: Enter the Shadows
Opponent Name: Markam Hawksmire
Opponent Class: WillpowerEndurance Spellsword
Lanes: Water/Dock
Starting Health: 30
Special Conditions: Markam starts with the Time is Running Out! support.
Water Lane: When a creature enters this lane, Shackle it.
Dock Lane: After a creature is attacked here, it falls into the water.
Story Characters: Markam Hawksmire
Previous Quest: Temple of Akatosh
Next Quest: Welcome to the Brotherhood
Reward: The Black Dragon
 
The Docks

Enter the Shadows: DocksEdit

LG-npc-Markam Hawksmire.png

Docks is a location in Wayrest. It is unlocked by completing the Temple of Akatosh. It is the final battle of the Enter the Shadows episode.

Markam Hawksmire begins with the support card Time is Running Out! in play, meaning you have to defeat him within ten turns.

DialogueEdit

Pre-match

Markam Hawksmire: "The assassin has found me! To arms men!"

Game Hints

"You must defeat Markam quickly before he escapes. Try not to fall in the water!"
"Your target is escaping. Assassinate him before his ship leaves."

Opponent's DecklistEdit

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1x Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
1x Willpower Descendant of Alkosh Creature (Khajiit) 1 1 1 4Legendary Legendary Pilfer: +1/+1 and gains a random Keyword.
1x Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2x Willpower Marked Man Creature (Imperial) 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
1x Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
3x Willpower Cathay-raht Veteran Creature (Khajiit) 2 1 5 1Common Common
1x Endurance Enchanted Plate Item 2 1Common Common +0/+3
Summon: Draw a card.
1x Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
2x Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
1x Willpower Legion Shield Item 2 2Rare Rare Guard
+1/+3
2x Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate
1x Endurance Bruma Armorer Creature (Imperial) 3 2 2 2Rare Rare When you summon another creature, give it +0/+2.
1x Endurance Imperial Armor Item 3 1Common Common +0/+6
2x Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
2x Willpower Riverhold Escort Creature (Khajiit) 3 1 6 2Rare Rare Guard
Pilfer: Move.
1x Endurance Archein Venomtongue Creature (Argonian) 4 1 4 2Rare Rare Lethal
Slay: Gain +1 max magicka.
1x Endurance Northpoint Captain Creature (Breton) 4 4 2 2Rare Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
2x Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
1x Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1x Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
2x Willpower Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2x Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
1x Endurance Enchanted Plate Item 2 1Common Common +0/+3
Summon: Draw a card.
2x Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
2x Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
2x Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate
1x Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
1x Endurance Bruma Armorer Creature (Imperial) 3 2 2 2Rare Rare When you summon another creature, give it +0/+2.
2x Willpower Riverhold Escort Creature (Khajiit) 3 1 6 2Rare Rare Guard
Pilfer: Move.
2x Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
2x Endurance Northpoint Captain Creature (Breton) 4 4 2 2Rare Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
2x Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
1x Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
3x Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
3x Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
2x Willpower Pillaging Tribune Creature (Imperial) 5 5 4 3Epic Epic Summon: Give a friendly creature Drain this turn.
1x Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
1x Willpower Auroran Sentry Creature (Daedra) 8 5 7 4Legendary Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.


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