Black Marsh Smugglers
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Class | Scout |
Default Banner Art | Red Bramman |
Release | Core Set |
Availability | Completing Swims-at-Night. |
Theme | Argonians |
Statistics | |
Deck Code | SPAJpVqkdhoQrLiGmmbQqBANfiiabUoxqwazcXdUpiaKlEpUoDAFqyiklJpEqN |
Attributes | 22 25 2 1 |
Rarity | 30 17 3 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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CardsEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Daedric Dagger | Item | 2 | – | – | Common | Lethal +1/+1 |
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2 | Dune Stalker | Creature (Khajiit) | 2 | 3 | 1 | Rare | Prophecy Summon: Move another friendly creature in this lane. |
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2 | Helstrom Footpad | Creature (Argonian) | 2 | 3 | 2 | Common | ||
3 | Hist Speaker | Creature (Argonian) | 2 | 2 | 2 | Common | While Hist Speaker is in play, your max magicka is increased by 1. | |
3 | Oldgate Warden | Creature (Breton) | 2 | 0 | 5 | Common | Guard, Regenerate | |
3 | Stormhold Henchman | Creature (Argonian) | 2 | 2 | 2 | Common | +2/+2 while you have 7 or more max magicka. | |
3 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | |
2 | Blacksap Protector | Creature (Wood Elf) | 3 | 3 | 3 | Rare | Prophecy, Guard | |
1 | Imperial Armor | Item | 3 | – | – | Common | +0/+6 | |
2 | Skooma Racketeer | Creature (Khajiit) | 3 | 2 | 2 | Rare | Summon: Give a creature Lethal. | |
2 | Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | Common | Summon: +0/+2 and Guard if the top card of your deck is . | |
1 | Swift Strike | Action | 3 | – | – | Rare | Give a creature an extra attack this turn. | |
2 | Thievery | Action | 3 | – | – | Common | Deal 3 damage to your opponent and gain 3 health. | |
3 | Tree Minder | Creature (Argonian) | 3 | 1 | 1 | Common | Guard Summon: Gain +1 max magicka. |
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2 | An-Xileel Invader | Creature (Argonian) | 4 | 5 | 3 | Common | ||
2 | Archein Elite | Creature (Argonian) | 4 | 3 | 5 | Rare | Lethal | |
2 | Northpoint Captain | Creature (Breton) | 4 | 4 | 2 | Rare | Summon: Summon a 0/4 Northpoint Herald with Guard. | |
1 | Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | Epic | +2/+2 and Guard while you have 7 or more max magicka. | |
2 | Slaughterfish Spawning | Action | 4 | – | – | Rare | Summon a Slaughterfish in each lane. | |
1 | Territorial Viper | Creature (Reptile) | 4 | 1 | 1 | Rare | Charge, Lethal | |
1 | Cliff Racer | Creature (Reptile) | 5 | 4 | 4 | Rare | Charge | |
1 | Thorn Histmage | Creature (Argonian) | 5 | 2 | 4 | Epic | Guard Summon: Gain +1 max magicka. Gains +1/+0 when your max magicka increases. |
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1 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
1 | Soulrest Marshal | Creature (Argonian) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | |
1 | Wild Beastcaller | Creature (Spriggan) | 6 | 3 | 4 | Epic | Summon: Summon a random Animal. | |
2 | Chaurus Reaper | Creature (Chaurus) | 7 | 5 | 4 | Common | Summon: Give all enemy creatures in this lane -1/-1. | |
2 | Swamp Leviathan | Creature (Reptile) | 7 | 8 | 8 | Common |