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Legends:Black Marsh Smugglers

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Black Marsh Smugglers
Class AgilityEndurance Scout
Default Banner Art Red Bramman
Release Core Set
Availability Completing Swims-at-Night.
Theme Argonians
Statistics
Deck Code SPAJpVqkdhoQrLiGmmbQqBANfiiabUoxqwazcXdUpiaKlEpUoDAFqyiklJpEqN
Attributes Agility 22Endurance 25Neutral 2Dual Attribute 1
Rarity Common 30Rare 17Epic 3

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.

CardsEdit

Deck List
Quantity   Name Type (Subtype)         Ability
2   Daedric Dagger Item 2 1  Common Lethal
+1/+1
2   Dune Stalker   Creature (Khajiit) 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
2   Helstrom Footpad Creature (Argonian) 2 3 2 1  Common
3   Hist Speaker Creature (Argonian) 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
3   Oldgate Warden Creature (Breton) 2 0 5 1  Common Guard, Regenerate
3   Stormhold Henchman Creature (Argonian) 2 2 2 1  Common +2/+2 while you have 7 or more max magicka.
3   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2   Blacksap Protector   Creature (Wood Elf) 3 3 3 2  Rare Prophecy, Guard
1   Imperial Armor Item 3 1  Common +0/+6
2   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
2   Stalwart Ally Creature (Argonian) 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
1   Swift Strike Action 3 2  Rare Give a creature an extra attack this turn.
2   Thievery Action 3 1  Common Deal 3 damage to your opponent and gain 3 health.
3   Tree Minder Creature (Argonian) 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
2   An-Xileel Invader Creature (Argonian) 4 5 3 1  Common
2   Archein Elite Creature (Argonian) 4 3 5 2  Rare Lethal
2   Northpoint Captain Creature (Breton) 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
1   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
2   Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
1   Territorial Viper Creature (Reptile) 4 1 1 2  Rare Charge, Lethal
1   Cliff Racer Creature (Reptile) 5 4 4 2  Rare Charge
1    Thorn Histmage Creature (Argonian) 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Soulrest Marshal Creature (Argonian) 6 4 4 2  Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
1   Wild Beastcaller Creature (Spriggan) 6 3 4 3  Epic Summon: Summon a random Animal.
2   Chaurus Reaper Creature (Chaurus) 7 5 4 1  Common Summon: Give all enemy creatures in this lane -1/-1.
2   Swamp Leviathan Creature (Reptile) 7 8 8 1  Common