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General:Elder Kings

General

Elder Kings IIEdit

Logo of the Elder Kings II Mod

Elder Kings II (or EK2 for short) is a total conversion mod for the grand strategy game Crusader Kings III.
Crusader Kings III is a dynasty simulator set in medieval Europe depicting characters and how they relate to other characters and the various territories they rule, with intersections between character traits, cultures, religions, and holdings. Players take control of a feudal ruler and their dynasty, and play it from the game's start date to the game's end date. Elder Kings II changes the setting from Medieval Europe to Nirn from the start of the Interregnum to the Tiber Wars, replacing the map and the various traits, cultures, and religions with Elder Scrolls equivalents.

Tamriel as it appears in the 2E 440 Starting Scenario

The mod began development in 2020 and was released on November 11, 2022.
It features the continent of Tamriel, as well as Yokuda. Other continents will be added in later updates.
Aside from the classic 10 playable races of TES, Elder Kings II allows the player to control rarer ones such as Lilmothiit, Tsaesci, Ayleids, even Goblins and many more.

The new 2E 440 "Warlords" Startdate covers the dark period after the fall of the Akaviri Potentate in 2E 430, when the warlord Attrebus starts a war to push the remaining Tsaesci out of Cyrodiil. Meanwhile Valenwood lives through kingless days, due to the recent vanishing of its capital Falinesti. While the descendants of Ar-Azal fight over the title of Hammerfell; and the High Kingdom of Skyrim splits due to the machinations of Svartr.





Elder KingsEdit

Logo of the Elder Kings Mod

Elder Kings is a total conversion mod for the grand strategy game Crusader Kings II.
Like its sequel, Crusader Kings II is a dynasty simulator set in medieval Europe. Players take control of a feudal ruler and their dynasty, and play it from the game's start date to the game's end date. Elder Kings changes the setting to Nirn from the start of the Interregnum to the Tiber Wars (including Tiber Septim as a 'late game crisis'), replacing the map and the various traits, cultures, and religions with Elder Scrolls equivalents.

The mod began development in 2011, was released in August 2012, and has continued development until the present day, though much of its development team has diverted to Elder Kings II. It features the continent of Tamriel, as well as Akavir, Atmora, Yokuda and Pyandonea. Like in Crusader Kings II, these lands are divided into hierarchical tiers of titles which can be held by characters, many of whom are playable. Counties and characters adhere to religions and cultures, and characters also have various traits which alter their attributes and represent various personalities and reputations. Just as in its base game, these characters can engage through diplomacy and war, and events with varying effects on characters and territory can occur throughout playthroughs.

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