Dawnstar:Leveling System< Dawnstar
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Player level, skills, and attributes affect each other to create a leveling system where the player becomes more powerful as they play.
The player begins with up to four known skills based on how they made their character. Each known skill begins at a predetermined rank with 0/10 skill experience. You gain skill experience by successfully completing an action governed by the corresponding skill. Skill experience will reach up to 10/10, gaining a rank in the skill and resetting to 1/10 skill experience on the next skill experience increment. You cannot gain skill experience or ranks for a skill that is not yet known.
One Aid point with a Champion can be exchanged for a rank in a skill that they train. This also allows the player to learn new skills that did not come with their class. This is a complete list of the skills trained by the four Champions:
Learning a new skill will give you the message: "You have learned the skill [Skill]]! (Rank 1)"
Training a skill will give you the message: "[Skill] rank increased from [Old Skill Level] to [New Skill Level]!" This will have no effect on skill experience.
Like player skills, attributes also have variation among the different classes.
The player has eight attributes that factor into the various ways that your character interacts with the world. They are the following:
|Agility||Determines your character's base defense against physical attacks.|
|Endurance||Affects the amount of health your character has.|
|Intelligence||Determines your character's supply of base magicka.|
|Luck||Is your character's fate and fortune.|
|Personality||Determines how well you interact with the Champions.|
|Speed||Determines how fast your character moves.|
|Strength||Affects the amount of damage your character can inflict.|
|Willpower||Affects the recovery speed of Magicka energy.|
There are three attributes that are displayed at all times on the heads up display. Their base values are modified by class and primary attributes. The most important is health. If this is ever reduced to zero, the character dies and wakes up back at Eustacia, missing all items except gifts and equipped items. For spellcasters, magicka is a measure of their remaining spell power. Also vital is fatigue, as characters with low fatigue do significantly less damage and no fatigue prevents moving or turning.
|Attribute||Damaged by||Recovered by|
|Health||Enemies, Frost Limbs, Glacier Curse, Grievous Harm, Troll Thirst||Absorb, Heal Wound, Raise Attribute(?), Healing Balm, Recovery Potion, Troll Thirst, Camping, Eustacia|
|Magicka||Spellcasting, Glacier Curse||Absorb(?), Raise Attribute(?), Magicka Potion, Recovery Potion, Glacier Curse, Camping, Eustacia|
|Fatigue||Walking, Attacking, Spellcasting, Frost Limbs, Grievous Harm||Absorb(?), Raise Attribute(?), Stamina Potion, Camping, Standing Still|
Player level can be used as a gauge for the capabilities of your character. The player begins at Level 1 with 0/10 level experience. Level experience increments by one when a skill ranks up. Level experience will reach up to 9/10, leveling up and resetting to 0/10 level experience on the next skill rank up.
Upon leveling up, the player will be granted three points to allocate towards increasing primary attributes by 2 each. The pool of attributes that can be increased is limited by the corresponding attributes of the skills that were ranked up. The attributes and their corresponding skills are as follows: