|
Quick WalkthroughEdit
- Talk to the Fighter Quester of a Fighters Guild.
- Head to the dungeon where the giant can be found.
- Find the giant within the dungeon and kill it.
- If there is a kidnapped villager near the giant, choose whether or not you want to help them.
- Return to the Fighter Quester within the time limit for your reward.
Detailed WalkthroughEdit
A Big ProblemEdit
Speak to the Fighter Quester, who says:
- "Howdy, (player's first name). If you got a few days free, a job just came in for some giant-killin', and I thought of you. Interested?"
AcceptEdit
The Fighter Quester goes on:
- "Right. Seems there's this giant, moved into (dungeon) a while back and has been having a fine old time feastin' on (noble's name)'s sheep in the area. Ate a few of the local villagers too, I guess, but old (noble's name) don't seem so concerned about that. At any rate, (he/she) wants this giant taken care of within (time limit) days, and (he/she)'s payin' (random gold) gold for it. See ya in a bit."
DeclineEdit
The Fighter Quester answers:
- "Too busy, eh? When I was your age, I was never too busy to off a giant or two. Kids these days, I tell ya."
Bigger ProblemsEdit
Travel to the dungeon the Fighter Quester mentioned and find the giant within. When you hit the giant the first time, you receive a message:
- The giant roars in pain. You hear the sound of heavy footsteps coming towards you. Perhaps the giant invited a few friends over for dinner...
Six more giants will show up one after another, in rapid succession. However, it is only necessary to kill the first to complete the quest successfully. Additionally, there is a 1/3 chance that a villager will be found near the quest target giant. Talk to the villager and they will say:
- "Thank (random god) you're here! I was on my way to market yesterday when the giant carried me off along with four other merchants I was traveling with. It already ate them, I guess it was saving me for later. Will you please help me get out of this place? I'll never make it out on my own."
If you decide to help, the villager will go on:
- "You're a true hero. Let me introduce myself: (villager's name) of (villager's hometown). I was on my way to (general store) in (destination town). If you could drop me off there, I would be forever in your debt."
Escort the villager to the general store in the city they named. If you succeed in entering the store within the time limit, the villager will thank you, saying:
- "I've enjoyed your company, (player's first name). You saved my life, and I won't forget it."
Although you get no reward for helping the villager, you will gain additional reputation with The Merchants. If you refuse to help, you will lose reputation with The Merchants and you will receive a comment:
- "You are truly heartless."
If you agree to help, but fail to get the villager to the shop in time, you are told:
- "I appreciate your help, but I think I can find my own way from here."
Regardless of which decision you make, return to the Fighter Quester once the target giant is dead to collect your reward.
RewardEdit
When you return to the Fighter Quester after the giant is dead, he will say:
- "Hail the giant-killer! I knew you was the right one for the job. Here's the (random gold) gold."
There is a 1/3 chance he will also give you a dungeon map, saying:
- "Hey, here's a map to (random dungeon) one of the other chaps found the other day. If I was a couple years younger, we could tear through it together, just like the old days."
Reputation Gain/LossEdit
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Fighters Guild | +5 |
Fighter Questers | +5 |
Associated factions | +2 |
A failed quest results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Fighters Guild | -2 |
Fighter Questers | -2 |
Associated factions | -1 |
(Allies/Enemies affiliations for listed factions are not considered in the tables.)
Additional ReputationEdit
If you escort the villager to the store in time, you will gain reputation as seen below:
Faction | Reputation Gain |
---|---|
The Merchants | +15 |
If you don't agree to escort the villager to the store, you will lose reputation as seen below:
Faction | Reputation Gain |
---|---|
The Merchants | -10 |
EnemiesEdit
- Random dungeon monsters
- 6x One Giant every two in-game minutes after you kill the quest target
- Quest Target: One Giant
NotesEdit
- The giant designated as the quest target will sometimes have a magical item on its body.
- If the random dungeon monsters are giants, you can determine which one is the quest target by the notification that appears after hitting the correct one.
BugsEdit
- If you are escorting the villager and the time limit expires, the dialogue that lets you know the NPC has wandered off will not appear.
- DFQFIX corrects this error; the missing dialogue will appear as intended.
Additional DialogueEdit
After you have accepted this quest, NPCs may say when asked for any news:
- "A giant in (dungeon) is terrorizing the locals, but (noble's name) doesn't seem to care."
- "That giant in (dungeon) carried off another villager the other day."'
If you fail the quest, NPCs may say when asked for any news:
- "I'm glad that giant finally moved out of (dungeon). I guess it got bored with it's bland diet of villager night after night."
If you successfully complete the quest, NPCs may say when asked for any news:
- "Thank (god's name) (noble's name) finally sent someone to kill that giant in (dungeon). It must have killed one of (he/she [sic]) precious sheep."
If you successfully complete the quest, the quest giver may later greet you with:
- "It's my old friend Giant-Killer (player's first name)!"
If you failed the quest, the quest giver will greet you with:
- "In my day, you could get kicked out of the Fighter's Guild if you couldn't kill a simple giant. Times change, I guess."
Quest LogEdit
Giant Killing (m0b00y16) | ||
---|---|---|
Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): (Fighter Quester's name) of the Fighter's Guild of (guild town) has hired me to kill a giant in (dungeon). I am to report back within (time limit) days for my reward of (random gold) gold. | |
1 | (Date): I rescued a merchant the giant was apparently saving for a snack. (Villager's name) asked me to take (him/her) to (general store) in (destination town). |