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With a total of 72 quests that manage the whole thing, the Civil War is probably the most complex quest group in the Creation Kit. For now, the following page will be my personal notes on what each quest does and how they all tie together. It may eventually become something we want to document, either in Skyrim or Tes5Mod space.
If anyone has anything they can add, by all means, feel free!
General NotesEdit
In many cases, objectives and other things use numeric representations for the side you're playing for: 1 = Imperial and 2 = Stormcloaks.
CWEdit
- Starts game enabled.
AliasesEdit
Name | Imperial | Sons (Stormcloak) | Notes |
---|---|---|---|
QuestNameLocation* | Reunification of Skyrim | Liberation of Skyrim | |
FactionLeader | General Tullius | Ulfric Stormcloak | Set in CWScript.SetPlayerAllegiance. |
*FactionHQMarker | Marker in Castle Dour | Marker in Palace of the Kings | |
Exiled*HQ | Blue Palace | Palace of the Kings | |
Exiled*Marker | LocationCenterMarker in Exiled*HQ | ||
FieldCO | Legate Rikke | Galmar Stone-Fist | Set in CWScript.SetFieldCOAlias.
|
FieldCO*WhiterunCamp/HQ | Legate Quentin Cipius | Hjornskar Head-Smasher | Camp and HQ aliases appear to always refer to the same base actor, but different refs. The two exceptions are the Camp refs for ImperialHaafingar and SonsEastmarch, which are set to NONE since, obviously, there will never be a need for those camps in their respective capitals. |
FieldCO*PaleCamp/HQ | Legate Constantius Tituleius | Frorkmar Banner-Torn | |
FieldCO*FalkreathCamp/HQ | Legate Skulnar | Thorygg Sun-Killer | |
FieldCO*ReachCamp/HQ | Legate Emmanuel Admand | Kottir Red-Shoal | |
FieldCO*HjaalmarchCamp/HQ | Legate Taurinus Duilis | Arrald Frozen-Heart | |
FieldCO*RiftCamp/HQ | Legate Fasendil | Gonnar Oath-Giver | |
FieldCO*HaafingarCamp/HQ | Legate Adventus Caesennius | Istar Cairn-Breaker | |
FieldCO*EastmarchCamp/HQ | Legate Hrollod | Yrsarald Thrice-Pierced | |
FieldCO*WinterholdCamp/HQ | Legate Sevan Telendas | Kai Wet-Pommel |
CW00A (Imperial Introductions)Edit
- Starts game enabled.
CW00B (Stormcloak Introductions)Edit
- Starts game enabled.
CW00SolitudeMapTableScene (Scene about Balgruuf)Edit
- Starts via Change Location Event.
CW00WindhelmMapTableScene (Scene about Balgruuf)Edit
- Starts via Change Location Event.
CW01A (Joining the Legion)Edit
CW01AOutfitImperial (Get Outfitted)Edit
- Starts game enabled.
CW01B (Joining the Stormcloaks)Edit
CW01SolitudeMapTableScene (Scene about Jagged Crown)Edit
- Starts via Change Location Event.
CW01WindhelmMapTableScene (Scene about Jagged Crown)Edit
- Starts via Change Location Event.
CW02A (The Jagged Crown)Edit
CW02B (The Jagged Crown)Edit
CW03 (Message to Whiterun)Edit
CWAllies (Allies)Edit
- Starts game enabled.
CWAttackCityEdit
- Starts via Script Event.
CWCampaignEdit
- Starts via Script Event.
CWCampaignObj (Campaign for <Alias=CampaignHold>)Edit
CWCitizensFleeEdit
- Starts via Script Event.
CWDialogue (Dialogue)Edit
- needs to sit under CW and CWCampaign
- Starts game enabled.
CWDialogueCombatEdit
- Starts game enabled.
CWDialogueSoldiers (Soldier Player Dialogue)Edit
- Starts game enabled.
CWDialogueSoldiers01 (Dialogue Event Scene for Soldiers)Edit
- Starts via Actor Dialogue Event.
CWDialogueSoldiers02 (Dialogue Event Scene for Soldiers)Edit
- Starts via Actor Dialogue Event.
CWDialogueSoldiersHellos (Hello Event Scene)Edit
- Starts via Actor Hello Event.
CWEscapeCityEdit
- Starts via Script Event.
CWFinEdit
CWFinaleEdit
- Starts via Script Event.
CWFortDialogue (Fort Dialogue)Edit
- Starts game enabled.
CWFortObserver (Player left fort, check if its been cleared of monsters)Edit
- Starts via Change Location Event.
CWFortSiegeCapital (The Battle for <Alias=Fort>)Edit
- Starts via Script Event.
CWFortSiegeFort (The Battle for <Alias=Fort>)Edit
- Starts via Script Event.
CWfortSungardQST (The Battle of Fort Sungard)Edit
CWFunctionsEdit
- Starts game enabled.
CWGarrisonObserver1Edit
- --CONDITIONED NOT TO START-- Puts guards and resources in aliases and watches for their death and sabotage
- Starts via Change Location Event.
CWGarrisonObserver2Edit
- --CONDITIONED NOT TO START-- Puts guards and resources in aliases and watches for their death and sabotage
- Starts via Change Location Event.
CWGarrisonObserver3Edit
- --CONDITIONED NOT TO START-- Puts guards and resources in aliases and watches for their death and sabotage
- Starts via Change Location Event.
CWGovernmentEdit
- Starts via Script Event.
CWJarlThanksEdit
- Starts game enabled.
CWMerchantsEdit
- Starts game enabled.
CWMiscObjEdit
CWMission03 (A False Front)Edit
- Starts via Script Event: CWMissionStart.SendStoryEvent(HoldLocation, CurrentFieldCO, CampaignStartMarker, aiValue1 = 1) in CW.CWScript.CreateMissions()
CWMission04 (Rescue from <Alias=AttackPoint>)Edit
- Starts via Script Event: CWMissionStart.SendStoryEvent(HoldLocation, CurrentFieldCO, CampaignStartMarker, aiValue1 = 1) in CW.CWScript.CreateMissions()
CWMission07 (Compelling Tribute)Edit
- Starts via Script Event: CWMissionStart.SendStoryEvent(HoldLocation, CurrentFieldCO, CampaignStartMarker, aiValue1 = 1) in CW.CWScript.CreateMissions()
CWMissionCatchEventBottomAEdit
- Starts via Script Event.
CWMissionCatchEventBottomBEdit
- Starts via Script Event.
CWMissionCatchEventTopAEdit
- Starts via Script Event.
CWMissionCatchEventTopBEdit
- Starts via Script Event.
CWMissionQuickStartEdit
- Starts game enabled.
- Developers' quest, for testing CWMission scripts. Stage numbers correspond to starting mission number (tens) and allegiance (ones), but not all possibilities are present:
- Stage 32 = CWMission03 (A False Front, as Stormcloaks)
- Stage 42 = CWMission04 (Rescue from Fort Neugrad)
- Stage 71 = CWMission07 (Compelling Tribute, as Imperials)
- Stage 72 = CWMission07 (Compelling Tribute, as Stormcloaks)
- Stage 200 = "Fort battle in Reach"
- Stage 600 = "Fort battle in Pale"
CWObj (<Alias=QuestNameLocation>)Edit
- Starts game enabled.
- Used in Liberation of Skyrim and Reunification of Skyrim.
- Only purpose is to hold some CW objectives and aliases; controlled entirely by CW.
- Objectives are numbered with hundreds being the hold and ones being the side.
CWPostWhiterunObjEdit
CWPrepareCityEdit
- Starts via Script Event.
CWReservationsEdit
- Starts game enabled.
CWResetGarrison1Edit
- Starts via Script Event.
CWResetGarrison2Edit
- Starts via Script Event.
CWResetGarrison3Edit
- Starts via Script Event.
CWResetGarrison4Edit
- Starts via Script Event.
CWResetGarrison5Edit
- Starts via Script Event.
CWResetGarrison6Edit
- Starts via Script Event.
CWResetGarrison7Edit
- Starts via Script Event.
CWResetGarrison8Edit
- Starts via Script Event.
CWResetOBSOLETEEdit
- Starts game enabled.
CWResolution01 (Attack <Alias=Capital>)Edit
- Starts via Script Event.
CWResolution02 (Defend <Alias=Capital>)Edit
- Starts via Script Event.
Edit
- Starts game enabled.
Edit
- Starts game enabled.
CWSiegeEdit
- Starts via Script Event.
CWSiegeAttackObj (Battle of <Alias=City>)Edit
CWSiegeDefendObj (Defense of <Alias=City>)Edit
CWSiegeObj (Battle for <Alias=City>)Edit
- CWSiegeObj script's only purpose is to hold a reference to CWScript.
- Stages and/or objectives modified by:
- CWAttackCity.#
- CWSiege.# (initialization at stage 0, modifications at other stages)
- CWSiege.CWSiegeScript (handles success or failure)
- Remaining attackers/defenders updated by CWSiege.CWReinforcementControllerScript.
ObjectivesEdit
Objectives are numbered in groups:
- 1000s: Attacking city
- 2000s: Defending city
- 3000s: Attacking Windhelm
- 4000s: Finale (controlled by CWFinale, not CWSiege like most other things)
AliasesEdit
All except Jarl initialized from the massive script at stage 0 of CWSiege (fragment 0 in # script - search for "<CWSiegeObj quest setup>")
Name | Data | From | Notes |
---|---|---|---|
City | City alias | CWSiege | |
CityGate | MainGateExterior alias | CWSiege | |
Jarl | Jarl alias | CWAttackCity | Set at stage 0 of CWAttackCity |
General | Attacker1General or Defender1General alias | CWSiege | |
Objective1A Objective1B Objective2A Objective2B Objective3A Objective3B |
Same | CWSiege | These are city-specific targets and correspond to barricades, gates, or levers in each instance. At least in Battle for Windhelm, these appear to be unused, remnants of a much longer quest to battle your way to the city gates. |
Objective4A Objective4B |
Appear to be unused at a glance | ||
TextReplaceAttackDefend | TextReplaceATTACK or TextReplaceDEFEND property | CWSiege.CWSiegeScript | |
Tullius | Forced Ref | ||
Ulfric | Forced Ref |
CWSiegeQuickStartEdit
- Starts game enabled.
- Developers' quest, for testing CWSiege scripts. Stage numbers correspond to starting siege with specific hold (thousands), attacker (hundreds), and allegiance (tens) values, with a few special stages (ones) for additional testing scenarios.
CWSoldierCheerEdit
- Starts game enabled.
CWThreatCombatBarksEdit
- Starts game enabled.