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Tamriel Rebuilt:Factions

< Mod / Morrowind: Tamriel Rebuilt

Tamriel Rebuilt introduces a few new factions and plenty of new members to existing factions. The new factions are technically defined by Tamriel Data, and all of its defined factions are listed here.

Before update 17.09, there were separate "Mainland"-prefixed versions of the joinable factions, and these still exist unused in Tamriel Data. This divide was justified by dialogue mentioning a quarantine affecting Vvardenfell due to the Blight. While this approach allowed the mod to avoid quest conflicts, the decision was made to simply use the base game factions and resolve any issues like advancement speed with an optional TR_Factions plugin.

New FactionsEdit

These factions do not have a presence on Vvardenfell, Mournhold, Solstheim, or other provinces and therefore are exclusive to mainland Morrowind.

Major Existing FactionsEdit

These factions were originally split into Vvardenfell and Mainland branches, but are now one. Generally, these are the factions that you choose to join and complete questlines with.

Minor Existing FactionsEdit

These are factions that were never split before 17.09. While some are joinable, they generally don't offer many quests.

* This faction has no members in the base game, so it is essentially new.

TR_FactionsEdit

First, note that mainland factions are already merged in TR_Mainland. While for the first decade and a half Tamriel Rebuilt's factions were distinct from the ones on Vvardenfell, the division between — for example — the “Mages Guild” and the “Mainland Mages Guild” has not existed since TR1709, regardless of whether you use TR_Factions or not. What TR_Factions does do is adjust existing factions to take Tamriel Rebuilt content into account.

At present, TR_Mainland.esm does not affect the vanilla faction experience. In other words, if you were to spend all your time on Vvardenfell/Solstheim/Mournhold, you would be able to progress normally through each faction. TR_Mainland does add many new quests to many of the existing factions, to varying extents. For example, at the release of TR1809, there were 30 new Fighters Guild quests and 27 new Mages Guild quests, but no new quests for House Redoran This simply reflects our region-by-region development process; we have not gotten to the regions where House Redoran holds land, but we will write plenty of quests for them when we do.

One of the optional plugins included in the download, TR_Factions.esp, serves to better integrate all of this new content. For most factions — particularly those with many new quests — TR_Factions slows down the progression such that you must complete a reasonable number of both vanilla and Tamriel Rebuilt quests before taking charge of a given faction. Some factions are exempt from this treatment, at least for the time being. For instance, you can still rise to the rank of Factor in the East Empire Company only by completing Bloodmoon's Raven Rock questline.

TR_Factions makes a few other notable changes to factions. It fixes some of the vanilla dialogue to reflect the fact that life exists beyond the Inner Sea, for one. It also implements "reaction tables" between the vanilla and Tamriel Rebuilt factions. This means that if you serve the Imperial Legion, you will also gain the favor of the Imperial Archaeological Society (which is not yet joinable). Also, during the Hortator quest, you will now need to also curry favor with the rest of the Telvanni councilors. The same will be true of the other Houses, once they are more complete.

NotesEdit