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SkyrimTAG:Campaigns

< Skyrim - The Adventure Game
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TutorialEdit

"Moivva Karnai, a servant of two masters. She obeys the commands of the Thalmor, the armed forces of the Aldmeri Dominion, and acts as their hands in Skyrim. But she also obeys me. For now, our goals are aligned but... how long will that last?"

The Tutorial for The Elder Scrolls V: Skyrim - The Adventure Game is a mostly on-rails set of quests set before the events of the main Campaigns designed for new players that teaches the basic mechanics of the game. Certain random mechanics, such as card drawing and dice rolling, are overruled during the Tutorial to allow it to follow a specific path. It is the only singleplayer Campaign in the game.

You play as Moivva Karnai, an agent of the Thalmor who is influenced by a mysterious voice. Will she obey the voice in her head, or will her allegiance to the Thalmor prevail?

For more information, see Tutorial.

The BladesEdit

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Chapter 1Edit

A group of Blades escapes the Great War in Cyrodiil, hoping to find a safe haven in Skyrim. Once they are there, they try to build a normal life, but conflict follows them.

Chapter 2Edit

The Blades find themselves targeted by a dark conspiracy across Skyrim, led by a Khajiit named Moivva Karnai. The Great War ends, and the Thalmor gain access to the province, putting the Blades lives in jeopardy.

Chapter 3Edit

Markarth is liberated from King Madanach and his Reachmen. Peace seems to reign in Skyrim. However, the Blades have been betrayed. One of their own has sold their colleagues to the Thalmor, and a Daedric Prince has become interested in the characters. The Prince's voice beckons them to Markarth. Once they arrive, it whispers in their mind, suggesting murderous activities.

Civil WarEdit

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Chapter 1Edit

25 years have passed. The Blades have grown older, and live a comfortable life pretending they're just regular people. Increasing violence in Skyrim, and a message from an old friend, makes them shake off their rust and embark on a new adventure.

Chapter 2Edit

The High King has died. The Blades could have prevented it, but a group of Dunmer cultists got in the way. The characters need to stop the strange events that are driving Skyrim into chaos and violence.

Chapter 3Edit

The conspiracy is bigger than anyone imagined. The Blades need to stop Oviron Salith, leader of the Dunmer cult of Boethiah, before the Civil War takes more lives.

DawnguardEdit

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Chapter 1Edit

After centuries in Attribution's Share, Boethiah's Oblivion plane, the heroes are sent back to Skyrim. Boethiah gives them a chance to win their freedom. The only task required of them is to help the Daedric Prince in her eternal fight against Molag Bal. They are reborn, rebuilt, recreated from their ashes.

Chapter 2Edit

Clan Volkihar has destroyed the Hall of the Vigilants, leaving the bodies of the Vigilants to rot in the mud. Their influence is growing in Skyrim, but the Dawnguard is being reformed in the East. Sides have been taken, the time of reckoning is approaching.

Chapter 3Edit

As soon as the fight for the control of the Demetrius is over, Oviron Salith appears back in Skyrim. The heroes' old nemesis returns. Memories of their time in Oblivion wash upon them. They need to find out why Boethiah let him go.

Mini-CampaignsEdit

From the AshesEdit

A creature of legend and nightmare. Hundreds of years ago, Grahkrindrog terrorized the province of Skyrim. It's said to be the size of a palace. Grahkrindrog's resurgence from the ashes is bad news for Skyrim.

From the Ashes, also known as Grahkrindrog, is the titular mini-campaign of the From the Ashes expansion. It introduces a challenging 10-part dragon encounter that can be played during Chapter 2 of the Civil War campaign. Not only does Grahkrindrog provide challenging combat, he will also terrorize Skyrim, Degrade Strongholds, spread Threat, and make the Hold he occupies inaccessible. A New Menace is added to the Event deck to begin the campaign.

For more information, see From the Ashes

Ghosts of the BladesEdit

Back in Cyrodiil, all your friends were massacred by the Thalmor. Some could say it was your fault. The ghosts of your friends are now here to haunt you. Help them find the peace they deserve; defeat them in combat and they'll be released.

Ghosts of the Blades, also known as Ghosts of Cyrodiil, is a mini-campaign in the From the Ashes expansion. It can be played alongside any Campaign to increase the difficulty or play time. To begin, Rodhlan is placed on any Wilderness space.

For more information, see Ghosts of the Blades

Bandits!Edit

Marita Shuste, the self-proclaimed Bandit Queen, has summoned her followers to the wilderness of Skyrim from all over Tamriel. These low-lifes hide in the brush next to the footpaths of the province, waiting to ambush any and all adventurers that dare travel these lands. Defeat them all to restore tranquility and peace.

Bandits!, also known as The Black Arrow, is a mini-campaign in the From the Ashes expansion. It was added during the crowdfunding campaign for reaching £550,000. Bandits! can be played in any chapter during The Blades campaign. The Bandit Queen is shuffled into the Event Deck.

For more information, see Bandits!

The Dark BrotherhoodEdit

The Black Sacrament has been performed! A contract has been placed on the characters. Ten of the best assassins of the Dark Brotherhood hunt the players across Skyrim, vying to complete the contract by destroying them.

The Dark Brotherhood, also known as A Kiss, Sweet Mother, is a mini-campaign in the From the Ashes expansion. It was added during the crowdfunding campaign for reaching £700,000. The Dark Brotherhood can be played in any chapter during the Civil War or Dawnguard campaigns. Whenever a player tries to enter a Stronghold, once per Game Turn per Stronghold, there is a 50% chance to encounter a Dark Brotherhood assassin instead of entering the Stronghold. When an assassin is defeated, their card is discarded.

For more information, see The Dark Brotherhood

Draugr InvasionEdit

Warriors of ancient ages rise from their tombs. Guided by motives unknown, the Draugr rise, terrorizing travellers and massacring populations. They will stand in the way of the characters, set on avenging grievances long forgotten.

Draugr Invasion, also known as The Tombs Overflow, is a mini-campaign in the From the Ashes expansion. It was added during the crowdfunding campaign for reaching the second social goal. Draugr Invasion can be played in any chapter during The Blades campaign. In an Encounter, once per player, when you roll a Red Skull  , a Draugr is added to the battle. Each time a Draugr is defeated, their card is discarded.

For more information, see Draugr Invasion

Dwemer AutomatonsEdit

The Dwemer disappeared from Tamriel centuries ago, but they left behind their deadly contraptions. Spiders, Spheres, and Centurions guard the entrances of their old cities. In their zeal to protect their masters' secrets, these killing machines will attack anything that gets close to them, including the heroes.

Dwemer Automatons, also known as Chimarvamidium, is a mini-campaign in the From the Ashes expansion. It was added during the crowdfunding campaign for reaching £850,000. Dwemer Automatons can be played in any chapter during the Civil War or Dawnguard campaigns. Plights in Rusty Armor is shuffled into the Event Deck.

For more information, see Dwemer Automatons

The Skeleton ArmyEdit

The undead arise! Legendary corpses from ancient wars awake to defend their resting places. Approach the tombs and defeat these skeletons once and for all.

The Skeleton Army, also known as The Black Arts on Trial, is a mini-campaign in the From the Ashes expansion. It was added during the crowdfunding campaign for reaching £600,000. The Skeleton Army can be played in any chapter during the Civil War and Dawnguard campaigns. Deadly Bones is shuffled into the Event Deck.

For more information, see The Skeleton Army