Vampire's Bane | |||
---|---|---|---|
Added by | Dawnguard | ||
School | Restoration | Difficulty | Adept |
Type | Offensive | Casting | Fire and Forget |
Delivery | Aimed | Equip | Either Hand |
Spell ID | xx0038b6 | Editor ID | DLC1VampiresBane |
Base Cost | 72 | Charge Time | 0.5 |
Duration | 2 | Range | 469 ft |
Speed | 75 ft/s | Max Life | ~6.3 sec |
Magnitude | 40 | Area | 15 ft |
Tome ID | xx003f4d | Tome Value | 340 |
Purchase from | |||
- Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Vampire's Bane is an adept level Restoration spell added by Dawnguard, which will do 40 damage to any Undead targets within 15 feet over 2 seconds. It has no effect on non-undead.
EffectsEdit
- Sun Bane, 40 pts in 15 ft
PerksEdit
- Necromage increases magnitude by 25% and duration by 50%.
- Restoration Dual Casting increases duration by 120%, but does not increase effect level.
NotesEdit
- This spell is normally unavailable if you join the vampires, as Florentius Baenius will be hostile to you. However, if you use a Pacify spell or item, you can calm him down so that he'll sell it to you. You must do this before you destroy the Dawnguard.
- This spell can essentially be considered an undead-specific version of fireball, as it has the same range and explosive effect (though not strictly fire damage) but it is entirely harmless against non-undead. As such, it can be used against vampires that might attack cities during an eclipse caused by bloodcursed arrows shot by Auriel's bow, and not have to worry about collateral damage or bounties. However, unlike fireball (with the specific perk), you cannot inflict stagger by dual casting the spell at a target.
BugsEdit
- The spell tome for this spell looks like a Destruction book, but it is actually Restoration.
- The Unofficial Dawnguard Patch, version 1.2.1, fixes this bug.
- This spell will not damage reanimated enemies unless they were classed as undead before being killed. This is due to a missing condition check in the spell's settings (the spell only checks for the ActorTypeUndead keyword instead of also checking the IsUndead condition).
- The Unofficial Dawnguard Patch, version 2.0.3, fixes this bug.