This is an archive of past Online talk:Build Editor discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Tooltips not displaying and builds not saving
Hovering the mouse over any item in the "Items" tab does not display what the item is or any of its details. This is on the latest Chrome browser.
Also, loading a previously saved build, modifying, then saving does not save. The message "Saving build..." is displayed, then disappears with no "Success" output. Creating a new build works for the first save. Then trying to make changes and saving again, the issue above repeats.— Unsigned comment by Rei-Ai (talk • contribs) at 19:56 on 9 February 2020
- I believe this was due to a temporary site issue and should now be working. If you still encounter problems let me know. -- Daveh (talk) 19:24, 6 March 2020 (GMT)
-
- Still the same, here is the build, https://en.uesp.net/wiki/Special:EsoBuildData?id=239409
- Also having issues with editing a build as reported above.
- --Sonwon (talk) 18:56, 26 May 2020 (UTC)
Long Shots Passive
The Long Shots passive gives the wrong buff under the skill bars while editing. Any reason why? It is stating the Hasty Retreat passive buff...— Unsigned comment by Blackdust (talk • contribs) at 22:03 on 9 February 2020
PTS Patch Note V5.3.3
New patch notes are in da house.
link. — Unsigned comment by Alpha-Lupi (talk • contribs) at 23:10 on 10 February 2020
New Moon Acolyte counts extra item bonuses
If you equip 3 or 4 parts from NMA set, the calculator activates 1 extra set bonus as if you were wearing 4 or 5 parts respectively.--StoneCold14 (talk) 12:39, 11 February 2020 (GMT)
Bash Damage Calculations incorrect
The damage calculations for bashing in the current iteration of the build editor does not seem to factor into max stamina or max magicka. This was changed in the Scalebreaker patch, where bash damage also takes max stats into accounts — Unsigned comment by Zbzszzzt123 (talk • contribs) at 17:07 on 11 February 2020
Flurry damage is incorrectly reported.
The tooltip description for Flurry in game is inaccurate and has lead to the damage calculation on the build calculator to show incorrect damage for Flurry.
The tooltip in game suggests the damage works as follows: 1+1+1+1+4, with the final hit being a 300% increase of the first four hits, but it's actually 300% *of* the initial hit, not a 300% increase, so the actual damage would be closer to 1+1+1+1+3. In game the actual increase comes out to a weird 225.64%, so something else might be factored in that I'm missing, but the proper way to represent the damage in the build calculator would apparently be to increase the initial hit by 225.64% (1+1+1+1+3.25), rather than the 300% increase that it's currently showing. — Unsigned comment by Lowkeyyy (talk • contribs) at 23:23 on 16 February 2020
- Looks like this is due to an issue with Flurry (and morphs) acting strangely with regards to +DirectDamage modifiers. I tested this on PTS just now and if you have no +DirectDamage then the hits are indeed 1+1+1+1+4 as the tooltip suggests (last hit is exactly 4x the tooltip). When you add some +DirectDamage modifiers then the calculation changes and this no longer applies. It looks like the final hit is calculated by:
FinalHit = Base * DirectDamage + Base * 3
- Where Base is the tooltip value without the DirectDamage modifier applied. This would explain the strange value of 225% you get in your case. Rapid Strikes has a similar calculation for the last hit:
FinalHit(Rapid) = Base * DirectDamage * 1.03 + Base * 3 * 1.03
- Whether this is bug or not I'm not sure...it could well be purposeful to avoid having the last hit be too large. There may be similar issues with other modifiers but I haven't tested them. Will try and update the build editor tooltip to reflect this in the next day or so. If you figure out any more for this skill let me know! -- Daveh (talk) 01:36, 6 March 2020 (GMT)
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- Did a few more tests on PTS and it looks like the last damage tick ignores all (or most) damage modifiers in addition to DirectDamage. So the final tick calculation looks like:
FinalHit = Base * (DirectDamage + DamageDone + SingleTarget + ... + N*3%) + Base * 3 * (N*3%)
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- The N*3% factor is for Rapid Strikes where N=1, otherwise N=0. The extra normal hits of Rapid Strikes also work the same way for N=1..3 without the extra x3 damage. This makes it a little more complicated to get working in the build editor but I'll see what I can do. -- Daveh (talk) 15:40, 6 March 2020 (GMT)
Build Editor Tooltips Not Showing
Been having this issue for several days now. No tooltips will show for gear specifically. Skills are fine. Wondering if this something wrong with the site.
Smoothjams (talk) 00:42, 18 February 2020 (GMT)
Armor potions
Wonder if it could be possible to add the new armor potions armor value to the "Buff" section? — Unsigned comment by Qbiken (talk • contribs) at 11:43 on 19 February 2020
Shieldbreaker weapons
Hello, Shieldbreaker weapons have bugs on editor, for example it is written that when i select 2h shieldbreaker weapons; "No item found matching itemid #117618, internalLevel 1, and intervalSubtype 1!" — Unsigned comment by Lizuferum (talk • contribs) at 10:09 on 24 February 2020
Jolting Arms Set Doesn't Show up In Stats
When you go to the sets tab, and enable jolting arms. It doesn't do anything. — Unsigned comment by KyleMPulley (talk • contribs) at 15:05 on 24 February 2020
titanborn 5 piece bonus
Thanks for all your hard work on this project, was excited to see the new sets had dropped today with the DLC drop only starting today. Maybe you are aware, but in case you are not, the option to enable the five piece bonus for the titanborn set is not available (I'm guessing may not live yet just be because it's a more complex bonus, not enough data etc). Cheers! — Unsigned comment by Jloverly87 (talk • contribs) at 15:40 on 24 February 2020
Gear loading issue on editor and build page
Hi, when i search for gear and food/drinks and enchantments it takes a long time to complete And in build page(not editor) gear tooltip pop-up doesn't show at all(maybe it'll show but it takes long but i move mouse cursor away before it's done) but skills pop-up and buffs(including food/drinks) work fine and show right away when i mouse over them — Unsigned comment by The Ceased (talk • contribs) at 16:54 on 25 February 2020
Northern Storm toggle
Skill: Northern Storm morph of Sleet Storm skill in Winter's Embrace tree of Warden class. If/when possible consider adding a skill toggle to simulate the 15% buff to Maximum Magicka. Thank you. — Unsigned comment by Ramathorne (talk • contribs) at 22:59 on 25 February 2020
New sets
New sets now is possible to find them but they don't work showing stats and working on overall. — Unsigned comment by D0nnieD0n0witz (talk • contribs) at 09:05 on 26 February 2020
Bugs with Nirnhorned trait
1) If i have a character saved with a Nirnhoned weapon on the front bar and wants to load this build to edit it this weapon appears to not exist (some kind of) with the "Unknown Item" title.
2) If i want to change my trait from any to Nirnhorned it would give no bonuses. Then if i swap weapons and swap back again my weapon/spell damage will jump to about 50k. Gerakir (talk) 09:49, 2 March 2020 (GMT)
Certain stats showing up as NaN
For my build, stats such as Health Recovery, Physical/Spell Resistance, and Defending Physical/Spell Mitigation are all showing up as values of NaN. Is this some sort of problem with my build or is the website not calculating correctly? I can provide my build if necessary. — Unsigned comment by Mister-1234 (talk • contribs) at 13:54 on 2 March 2020
- Yes, if you're still seeing this issue can you link the builds in question. Thanks! -- Daveh (talk) 21:20, 5 March 2020 (GMT)
-
- Okay, I found the issue, whenever I toggle the buff for the Pariah set, the stats that are affected have their numbers turned into NaN. Not sure if this is what is supposed to happen, but any more information would be appreciated. Here is my build in question https://en.uesp.net/wiki/Special:EsoBuildEditor?id=212475 — Unsigned comment by Mister-1234 (talk • contribs) at 23:41 on 12 March 2020
esoicons reports 403
eso icons reports 403 and I cannot use the item search to equip items, and the +- icons next to skills on skills tab does not show. using chrome console log:
Failed to load resource: the server responded with a status of 403 () gearslot_head.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_shoulders.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_chest.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_hands.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_belt.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_legs.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT pointsplus_up.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT edit_cancel_up.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_feet.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_neck.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_ring.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_mainhand.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_offhand.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gearslot_poison.png:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT
Shurr (talk) 02:18, 4 March 2020 (GMT)
- I believe this was just a temporary issue that is now resolved. If you still see these errors let me know! -- Daveh (talk) 16:22, 6 March 2020 (GMT)
Console Patch notes
New console patch notes are in which should confirm all the necessary things that were done. Alpha-Lupi (talk) 02:49, 11 March 2020 (GMT)
Major Resolve bug (Mighty Chudan)
The Mighty Chudan monster set is not correctly applying the automated Major Resolve as it should. (Even checked the buff tab.) -- Alpha-Lupi (talk) 07:01, 29 March 2020 (GMT)
Clockwork citrus and/or other food buffs Update for No CP - Cyrodiil setup
The clockwork citrus, and maybe other food buffs show their full CP/PvE based stats when used. There is a slight 15% decrease when used within No CP Cyrodiil.
Max health; 2835 Health Recovery; 346
Max Magicka; 2625 Mag Recovery; 288 — Unsigned comment by Tewz (talk • contribs) at 22:27 on 3 April 2020
7th legion pauldrons add 799 weapon damage
I just noticed that equipping the 7th legion pauldrons adds 799 weapon damage in the build editor. — Unsigned comment by Rayjones33 (talk • contribs) at 15:18 on 5 April 2020
Unable to change tabs or use the buttons within the editor
See Subject. Unable to change tabs or use the buttons within the editor — Unsigned comment by Ecfreeman (talk • contribs) at 16:38 on 6 April 2020
Cant select tabs in build editor
- this is working for me now*
Hello, it's not letting me select tabs in the build editor. I'm stuck on the general tab and I get no reaction from clicking on any of the other tabs such as skills buffs sets ect. I've tried reopening on different chrome browsers and with different saved or new builds to no avail. Thank you for your help. — Unsigned comment by Odinpkgaming (talk • contribs) at 16:46 on 6 April 2020
Set tab is blank
When I click on the Set tab to choose my armor/gear there's nothing listed. It just has a heading for "Toggled Sets" and "Set Information" and says, "The following worn set effects can be manually enabled as desired" and, "The following data is information on all worn sets" respectively. Is this placeholder text and the full feature isn't present yet? Or has something just gone wrong.
If this isn't supposed to happen, how fix? Thank you. — Unsigned comment by 162.83.126.200 (talk) at 15:37 on 7 April 2020
Eso Build Editor
Whenever I create a build and try to save it Im constantly told there is an error I dont know if this is a bug or if there is a simple fix to it that Im missing. — Unsigned comment by 178.40.76.246 (talk) at 16:07 on 23 November 2019
Can't save builds
I've tried to create and save builds both on Chrome and Edge, but every time I try I get an "ERROR Saving build!" message. I'm logged in, and everything else in the builder works fine.--Diazexmachina (talk) 22:10, 18 April 2020 (GMT)
EDIT: After trying with Firefox as well, at first it let me save a couple of builds, then the second time I opened the site on the browser it went back to showing the error message on save. --Diazexmachina (talk) 17:08, 20 April 2020 (GMT)
- Can you try logging out of the wiki, back in, and force reloading the editor page and see if it works? If not let me know! -- Daveh (talk) 18:38, 20 April 2020 (GMT)
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- Doing as you said resolved the problem. Thank you for your help.--Diazexmachina (talk) 23:35, 20 April 2020 (GMT)
Race Change Bug
There seems to be some kind of bug when you finish a build with one race. Khajiit for example and then swap to another keeping everything else intact the stats are incorrect, this can be seen when swapping back again and all the stats are different to what they were before. — Unsigned comment by 78.147.109.255 (talk) at 23:02 on 18 April 2020
Error during the save
ERROR saving build! — Unsigned comment by Sorellinator (talk • contribs) at 14:41 on 20 April 2020
Error Saving Build
No matter what I do it keeps stating "Error saving build" every time I try to save a build. — Unsigned comment by Montiferus (talk • contribs) at 17:21 on 20 April 2020
Only Level 1 Common Items Available
When I try to select a legendary balorg head or shoulder (pts check) it only show common level 1 versions. This also seems to happen with some other items like Pariah, but only with specific traits or pieces.
All items on PTS builder are level 1
and you can't appear to change it.... -- Spinningplates2 (talk) 21:14, 23 April 2020 (GMT)
Can't select buff food/drink
Whenever I try to search for a buff food/drink to apply to my build, the search gives no results.--Diazexmachina (talk) 17:26, 24 April 2020 (GMT)
- I believe this was a temporary issue due to mixing of the PTS and Live item that has since been fixed (at least it works for me now). Can you try to reload your build and see if you still have the same issue. Let me know if you do. -- Daveh (talk) 00:31, 25 April 2020 (GMT)
-
- The issue still persists on my end. The only way to select a food/drink item is to make an empty search, this way will be shown all the food of the quality selected in other item's search.--Diazexmachina (talk) 04:55, 25 April 2020 (GMT)
Cannot add food/drink buffs
Cannot add food or drink buffs anymore. It was working 1 day ago. ThePainGuy (talk) 20:06, 24 April 2020 (GMT)
Only white rarity food showing (Bug)
I can't for the life of me figure out why, but while I was editing a NB solo build I suddenly couldn't select any food, but white food and only white food was showing up in the searches. When you :search for any valid food item it wouldn't give the result of an inconclusive of error search (red), but instead act as if no item was seached at all. The build editor was working just earlier today so seem like a recent issue or possible setting?
Can't seem to wrap my head around what happened at all. Reloading build, reseting cookies or using mobile version of the site also didn't work.
JRsoFly 123 (talk) 00:59, 25 April 2020 (GMT) JRsoFly123
- I believe I've found and fixed the issue that was causing this. -- Daveh (talk) 13:24, 25 April 2020 (GMT)
- Awesome work Daveh! Thanks for keeping up with the Build Editor. ~~ JRoFly123
Snow Treaders - Wrong Size
In the Build Editor, Snow Treaders feet are Heavy armor but in the PTS notes they are medium. — Unsigned comment by Odinpkgaming (talk • contribs) at 09:17 on 25 April 2020
No icons loading; host file already edited
Hi all,
All icons are missing for me, whether in the skill trees, paper doll, or skill bar. I can drag things to the bar, and they are 'there', but there is no visual indicator/icon.
My host file contains the line
174.142.163.104 esoicons.uesp.net
and I have been able to use the build editor for some time. I am using Windows 10 and Chrome. When I check my devtools window, I get the following errors: Failed to load resource: net::ERR_NAME_NOT_RESOLVED magnetic.t.domdex.com/:1
Three times, and:
Failed to load resource: net::ERR_CONNECTION_TIMED_OUT gear_breton_neck_a.png:1
repeatedly (once for every item / skill).
I can attach a full log if needed, thanks. — Unsigned comment by Mav1234 (talk • contribs) at 01:29 on 26 April 2020
Malacath's Band of Brutality has it's trait not updated to lvl 160
Malacath's Band of Brutality trait, for exemple arcane, at gold CP 160 increase max magicka by 20 instead of the usual value. Same for every other traits, it seems that they are at low lvl (lvl 1 ?) — Unsigned comment by Aedaryl (talk • contribs) at 18:00 on 27 April 2020
The master destro staff 600 spell damage buff is not available in the editor
The new master destro staff (both perfected and normal version) give 600 spell damage for 4s when you use destructive clench. The buff should be available at the end of the skill section of the editor, so people can activate it. — Unsigned comment by Aedaryl (talk • contribs) at 18:05 on 27 April 2020
Touch of Zen debuff
The debuff does not show, can there be at least a toggle if the set is equipped or a flat 5% target debuff added to the buff menu? — Unsigned comment by YoshinJa (talk • contribs) at 19:34 on 27 April 2020
unable to add passives
Clicking passives does not apply them but throws up the skill detail window which cannot be removed unless 'refunding' skill -- Mairwen85 (talk) 14:38, 28 April 2020 (GMT)
- Is it all passives or just specific ones as it seems to be working at the moment. Try doing a full page reload (Ctrl+F5 in Chrome, Shift+F5 in Firefox) and see if the issue persists for you and let me know if it still happens. This may have been due to a temporary issue implementing new features in the past day. -- Daveh (talk) 17:57, 28 April 2020 (GMT)
- all passives. issues is still occurring. tried in 3 browsers on PC (chrome, edge, and firefox) and safari on my iPad. When running the console in chrome, no error is thrown from the click event as if the callback isn't triggered at all.
Mairwen85 (talk) 14:51, 30 April 2020 (GMT)
Identified this issue is only present in mobile view Mairwen85 (talk) 14:26, 6 May 2020 (GMT)
Shimmering Frenzy (New Vampire skill)
Shimmering Frenzy has no buff toggle like "Thrassian Stranglers" has. — Unsigned comment by Beardedwhispers (talk • contribs) at 17:47 on 28 April 2020
- There is one working for me (don't forget to equip the skill on your skill bar). It doesn't work on your off-bar yet as I have to verify exactly how that works on PTS (do you need it on both bars?). If its still not there try a full page reload (Ctrl+F5 in Chrome, Shift+F5 in Firefox). -- Daveh (talk) 18:12, 28 April 2020 (GMT)
I can confirm that in PTS you do NOT need it on both bars so that should be added - TUO — Unsigned comment by TheUntimelyOne (talk • contribs) at 09:20 on 29 April 2020
Error Saving Build
I cannot save my build, I always get error. I am using chrome. — Unsigned comment by LordFang154 (talk • contribs) at 19:18 on 28 April 2020
Reduce Prismatic Cost Enchantment
This enchantment does not seem to reduce the cost of Health Costing abilities. It DOES seem to work for Magicka and Stamina based abilities however. — Unsigned comment by TheUntimelyOne (talk • contribs) at 09:19 on 29 April 2020
your builder is broken
Unable to create or edit or save builds completly busted — Unsigned comment by Kadas64 (talk • contribs) at 20:26 on 29 April 2020
The Shadow Mundus and Healing Crit Damage
The Shadow Mundus, like Minor Force and Major Force, no longer apply to Healing Crit Damage % since the Elsweyr chapter. Currently, allocating the Shadow Mundus in the build editor makes it appear as though it applies to healing when it doesn't in the live server. — Unsigned comment by 98.195.137.178 (talk) at 22:26 on 29 April 2020
Weapon Damage
UPDATE MAY 2 2020 : DISREGARD this post. I just realized I never equipped enchantments on character in game. That was the cause of the difference.
In the Computed Character Statistics section, there is an error. When clicking on the box next to weapon damage, to open up all stats added up for weapon damage. It is showing the wrong number for item weapon damage. I have the Dreughsdeath equipped, that is 1332 damage, This section is showing 1812. This is also happening on my bow on my back up bar. There is an unknown 480 increase in damage. When going to the raw data page the numbers are correct.Ggreen (talk) 02:16, 30 April 2020 (GMT)]
Weapon Skill Line missing Ultimates
There are a few skill lines missing their ultimate s or skills and its only showing passives. All of the weapon skill lines and soul magic are missing. — Unsigned comment by Chaxgo1 (talk • contribs) at 05:44 on 6 May 2020
[FIXED] Weapon skill line missing active abilities.
Resolved issue by un-checking "Use PTS Rules" in General tab of affected build and reloading the page.
Any builds with weapon actives have the skill bar blacked out and in the skill line the active skills are missing. Tamn 13:53, 6 May 2020 (GMT)
Shield Size bug in cyrodiil.
The shield size value of the sorc shield and the light armor one doesn't have the right value in cyrodiil (never been right).
- Theze values are too low, seems like the health cap, battle spirit and CP aren't in the good order in the formula.
- NB : I don't know if the other shields (DK, templar, undaunted) are right.
Infinite loading when editing a build
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=234158 if I try to modify 3 pieces of this build the editor cause a display error in my browser "the page is not working blablabla" (tested in chrome and mozilla) It's like 2 days from now that i'm trying to edit this build. Already added 107.161.64.236 esoicons.uesp.net in my host file, but nothing changed... — Unsigned comment by Evo95 (talk • contribs) at 08:12 on 9 May 2020
- Which items in particular are causing the issue? Can you try doing a full page reload of the editor (Ctrl+F5 in Chrome, Shift+F5 in FF/Edge) and see if the issue is still there. If so, open your dev console (F12) and copy any error messages you see there and send them to me. -- Daveh (talk) 17:15, 11 May 2020 (GMT)
Problem in statistic display
Reduce Feat Cost Glyph in jewelry cause a wrong visual display value combined with vicious ophidian (8% cost reduction). — Unsigned comment by Evo95 (talk • contribs) at 08:17 on 9 May 2020
- Which skills do you see the display issue with (a bunch of them look fine to me)? Are the stamina costs the incorrect values (I have to check the order of operations for flat and % skill cost reductions). If you still have issues try doing a forced reload of the editor (Ctrl+F5 in Chrome, Shift+F5 in FF/Edge). -- Daveh (talk) 17:19, 11 May 2020 (GMT)
Show Builds
Hello, Is it possible to "do not" show our builds made by us on your EsoBuildEditor? If not, would you consider to add it ina next update ? Thanks — Unsigned comment by Pymad (talk • contribs)
Build editor freezes and won't let you make changes.
This ^^ I love this site by the way. keep up the good work :D — Unsigned comment by Spinningplates2 (talk • contribs)
- Can you try doing a full page reload of the editor (Ctrl+F5 in Chrome, Shift+F5 in FF/Edge) and see if the issue is still there. If so, open your dev console (F12) and copy any error messages you see there and send them to me. -- Daveh (talk) 17:16, 11 May 2020 (GMT)
Werewolf ability level bug.
In the build editor, every time I load up one of my werewolf builds, all non-ultimate abilities in the werewolf section keep showing as rank III when it should be IV. also the empower toggle needs to be added to the “other” buff section since the might of the lost legion set can proc it. Alpha-Lupi (talk) 07:19, 12 May 2020 (GMT)
Base Crit Resistance on PTS
The base crit resistance of 1350 for a max level character is not added to your critical resistance from other sources (impenetrable, etc.) once you've selected the box "PTS Rule". Ovomaltine (talk) 10:45, 12 May 2020 (GMT)
Alkosh set
no jewelry for roar of alkosh set — Unsigned comment by Shizarus (talk • contribs) at 17:18 on 12 May 2020
- What item/trait/level are you looking for? I see Robust Alkosh jewelry of all qualities on both the Live/PTS versions of the data. You'll have to "transmute" them to get the other traits. If you still can't find them let me know the item details along with a link to you build. -- Daveh (talk) 19:31, 19 May 2020 (GMT)
Combat Spirit
In the current live version of the BuildEditor, Battle Spirit mentions decreasing Crit Resists by 1350, while increasing the actual crit resist value by 1350. — Unsigned comment by Flurio (talk • contribs) at 21:46 on 21 May 2020
Nirnhorned Spriggan's Bow is not in the weapon table
Tried to transcript a bow/bow PvP "budget" build for a friend today, couldn't find the Spriggan's Nirnhorned Bow... — Unsigned comment by Dystarin (talk • contribs) at 06:25 on 22 May 2020
- For some item traits you'll need to "Transmute" the item trait to the desired trait. Simply find/choose any trait in the search box and then in the main item display click the trait drop-down list just to the right of the item slot and choose the desired trait. -- Daveh (talk) 14:41, 25 May 2020 (UTC)
Unable to Copy/Save builds. Unable to Search for items.
When I click on a body part and type in "Sword" for example. I would expect to be overwhelmed with options pertaining to "Sword-Singer" "Sword Dancer" etc. etc. But all I get is an "Error." Any ideas what might be causing the issue? I checked with a friend and he has it working fine on his computer. I also tested this on my iPad and have no issues. This appears to be a local problem but nothing has happen recently that I am aware of. I use Google Chrome as my main browser. Please and Thank you. -- Icyfire369 (talk) 22:05, 22 May 2020 (UTC)
- I'm not aware of any issue that would cause this at the moment. If you still have this issue try hitting F12 to open your dev console and copy/paste any emails found there to me at dave@uesp.net. -- Daveh (talk) 14:55, 25 May 2020 (UTC)
Black Rose Spectral cloak set
Hi, No hurry on this one... thanks again on all your hard work guys i find this site absolutely invaluable. Are you planning to add to the 'buffs section' or anywhere the new effect of the spectral cloak set? i.e the 10% damage and mitigation. Many thanks -- Spinningplates2 (talk) 00:40, 25 May 2020 (UTC)
Stuhn´s Favur doesn´t add physical penetration to your stats
When selecting stuhn´s favour under the "sets" section, it doesn´t apply anything to your physical penetration in the statsheet. — Unsigned comment by Ttrs3 (talk • contribs) at 08:01 on 9 June 2020 (UTC)
PTS Mist Form effect not toggleable
When most form is toggled, it gives 75% damage mitigation, but there is no option to toggle this effect on or off like there is for other skills. Also, thanks for creating this website. I’ve had a lot of fun messing around with new build ideas.Clarkina43 (talk) 04:33, 26 May 2020 (UTC)
View This Build
While viewing a build and swapping weapons, the popup skills tooltips don't reflect the weapon swap.--Sonwon (talk) 16:39, 26 May 2020 (UTC)
Tabs not working
Build editor tabs not working again. Can't select anything. 26/05/2020. TheForgedKing (talk) 17:58, 26 May 2020 (UTC)
- There was a bad JavaScript file uploaded that was causing issues and has now been fixed. -- Daveh (talk) 18:43, 26 May 2020 (UTC)
-
- This is happening again - 1/30/2021 — Unsigned comment by Tekkyintamriel (talk • contribs) at 20:44 on 30 January 2021 (UTC)
Critical Resistance buff in Cyrodiil
Could you confirm if the critical resistance is still a buff for the Battle Spirit in Cyrodiil? — Unsigned comment by Croland1 (talk • contribs) at 00:01 on 27 May 2020
Siroria not shown in 'Sets' tab
The option to toggle Siroria on/off isn't shown in the 'Sets' tab. Only tested with perfected Siroria — Unsigned comment by Flurio (talk • contribs) at 20:48 on 27 May 2020
Warden 'Glacial Presence'
When the 'Glacial Presence' passive is toggled on in the 'Skills' tab, it increases the crit damage by 100x the amount it should (500%/1000%)— Unsigned comment by Flurio (talk • contribs) at 20:48 on 27 May 2020
character builder not saving
As the title says, the character builder is not saving the current build. It does not say why it won't save, either (i.e. missing required information or whatever). Nor will it create a copy or save the copy. Not sure what's going on, but I spent about an hour inputting data and now it won't save anything. And, yes, I'm logged in. Also, the skill bars don't populate and/or I don't know how to do it and can't find any instructions.
CanusDirusPrime (talk) 17:45, 28 May 2020 (UTC)
- Can you try again and see if it works for you? I fixed an issue with saving on HTTP versions of the editor. -- Daveh (talk) 19:26, 4 June 2020 (UTC)
-
- Working well now, Thank you! — Unsigned comment by CanusDirusPrime (talk • contribs) at 16:37 on 20 June 2020
the wall of elements is not saving in any build
The destruction staff skill wall of elements is not saving when you go to "view this build" its just an empty spot. Tried relogging, rebuilding etc. no change. please help Thank you — Unsigned comment by Dubbmixx (talk • contribs) at 16:17 on 29 May 2020
- Can second this TheForgedKing (talk) 13:00, 31 May 2020 (UTC)
Werewolf is using wrong Courage.
Pack Leader is currently calculating weapon damage with Major Courage inside the build editor. To be accurate, Minor Courage should be used instead. — Unsigned comment by 65.36.7.118 (talk) at 02:28 on 31 May 2020
- I can confirm this, The “Pack Leader” Morph is incorrectly using major courage in the buffs list when it is actually supposed to be minor courage.
Alpha-Lupi (talk) 13:53, 31 May 2020 (UTC)
Elfbane Greaves in buff slot
Elfbane Greaves armour was showing in the buff food/drink item slot instead of the epic food previously saved. TheForgedKing (talk) 13:01, 31 May 2020 (UTC)
Not saving
I'm trying to save but the page say "error not saved". — Unsigned comment by PnLA (talk • contribs) at 06:15 on 1 June 2020
Destruction Staff Skills Not Saving or Displaying Correctly
Destruction Staff Skills have incorrect or missing tooltip info for some morphs. Also, They are refusing to save onto the skillbar. When placed on the skillbar the tooltip fails to show. Shadoworld56 (talk) 08:16, 1 June 2020 (UTC)
Curse of Doylemish Ring Inflated Values
--RagnarSofkok (talk) 12:17, 1 June 2020 (UTC)
- •Equipping any quality of ring from this set is adding additional Spell and Weapon Damage, with a 744 value at Legendary.
- •Tool-tip shows an additional 5-set bonus of Health Recovery.
Simmering Frenzy (vampire)
Good Morning, The Simmering Frenzy skill of vampire doesn't have any more max spell dmg limitation. Spell dmg will increase of 10% every one second and cost of 20%. Kind regards, -- — Unsigned comment by Seito (talk • contribs) at 06:53 on 2 June 2020
deadly strike not buffing bitting jabs any more
I know bitting jabs has been converted to a direct damage ability and its still bugged on live.
nevertheless deadly strike buff channeled abilities, wheter they are direct damage or not, and thus bitting jabs, bugged or not, direct damage or not, should be buffed by deadly strike(like it is on live anyway and for a good reason no bug here)
unless i'm missing something :o
E-warn (talk) 09:06, 2 June 2020 (UTC)
Proc set not showing buff value increases
When editing the build, the 'Ice Furnace' set shows correctly buffed values for it's flame damage proc, but when saved it shows incorrect/base values on the 'view this build' screen. 2429 damage on editor, 1588 on view screen. https://en.uesp.net/wiki/Special:EsoBuildData?id=238133 TheForgedKing (talk) 12:26, 2 June 2020 (UTC)
Titanborn Amulet give extra Weapon Damage
If you equip the Titanborn's Amulet, in the editor, it give an extra Weapon Damage by itself (value depending of amulet quality, for example it give 215 Weapon Damage for the epic quality). — Unsigned comment by Dapoolp (talk • contribs) at 13:55 on 2 June 2020
Werewolf shown in build viewer
Werewolf shows up as selected under the 'world' tab in the build viewer, even if you haven't selected or added werewolf.
Also the link to report issues at the top of the page here was broken. TheForgedKing (talk) 18:26, 4 June 2020 (UTC)
Adding sets
whenever i click to add a set to my build i get an error. When typing in the set into the searchbar nothing comes up and i get error. — Unsigned comment by NEGUS STUFF (talk • contribs) at 07:42 on 6 June 2020 (UTC)
Roaring Opportunist
Stats and CP effect the tooltip of RO, for example saying in the end, that the duration increases by 1 sec for 11k damage done instead of 8k — Unsigned comment by Flurio (talk • contribs) at 15:14 on 8 June 2020 (UTC)
Warrior's Fury
In the sets tab, you can set the stacks of Fury to 25 (the possible amount of stacks a few patches ago), and you also gain the weapon damage for all 25 stacks.
The tooltip tho states the correct 20 max stacks — Unsigned comment by Flurio (talk • contribs) at 23:35 on 8 June 2020 (UTC)
charged 1h value
The charged value on a one-handed weapons should be halved (110% instead of 220%). All other traits seem to have correct values. — Unsigned comment by Vixxvexx (talk • contribs) at 08:36 on 11 June 2020 (UTC)
Error saving build
This error occurs when I load a build I have and then modify it. I read the reports that were on this already, but it's still not saving. I have logged out, exited the site, and it's still not working. I am on Chrome Version 83.0.4103.97 — Unsigned comment by Aerovertics (talk • contribs) at 01:28 on 13 June 2020 (UTC)
- Can you let me know your wiki account name and which build you are trying to edit? The build save issue should have been resolved by now. -- Daveh (talk) 18:23, 18 June 2020 (UTC)
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- My wiki account name is Aerovertics. I am still having issues. Seems to work on one of my computers (Macbook 2016) but not this main one (Mac Mini 2018). — Unsigned comment by Aerovertics (talk • contribs) at 23:30 on 18 June 2020
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- I took a screenshot of some errors here: https://imgur.com/a/tTHG5BH — Unsigned comment by Aerovertics (talk • contribs) at 08:01 on 20 June 2020
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Changing race
When you already 'skilled' passives, and then switch race, the passives don't get calculated. They are still selected as skilled, and the skill point counter is at the same point as before the race change, but you have to selected all passives anew, and the skill point counter goes up when doing so — Unsigned comment by Flurio (talk • contribs) at 00:05 on 17 June 2020 (UTC)
- Strange...it seems to be working for me at the moment. Can you link your build in question and let me know which races (if any) are having the problem? -- Daveh (talk) 18:25, 18 June 2020 (UTC)
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- I'm using Opera GX (core: 68.0.3618.142). When loading the BuildEditor I only have the mandatory errors that come with using an adblocker, no other errors. No errors when I switch race. Could record a short clip showing the issue if that would help you — Unsigned comment by Flurio (talk • contribs) at 13:53 on 20 June 2020
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Jerkin of Martial Knowledge
This item has basically a Weapon Damage Potion incorporated. — Unsigned comment by Flurio (talk • contribs) at 12:38 on 19 June 2020 (UTC)
Orgnum's Scales 5 pieces doesn't work
When you enable the 5 pieces bonus from Orgnum's Scales set from Sets tab, nothing happend (stats are not updated) — Unsigned comment by Dapoolp (talk • contribs) at 15:46 on 19 June 2020 (UTC)
- This seems to be working at the moment. Can you force reload the page (Ctrl+F5 in Chrome/Edge, Shift+F5 in FF) and check your dev console (F12) for any JavaScript errors? -- Daveh (talk) 18:12, 19 June 2020 (UTC)
Wall of Elements
When selecting between the 2 morphs of Wall of Elements, Unstable Wall has no green text telling what will be changed, and Elemental Blockade does have the green text that tells the changes for Unstable Wall
Law of Julianos incorrect values
The item set bonuses for the Epic Light CP160 Julianos Set are all wrong. The current Set bonuses for an Epic (purple) set should be (2 items) 813 Spell Crit, (3 items) 1071 Max Mag, (4 items) 813 Spell Crit, (5 items) 293 Spell dam. — Unsigned comment by Flurio (talk • contribs) at 13:55 on 20 June 2020
- The "Normal" quality numbers at CP 160 are still accurate. Perhaps just the Epic quality numbers are off? -- CanusDirusPrime (talk) 16:35, 20 June 2020 (UTC)
Undaunted Mettle II calculation incorrect
I believe Undaunted Mettle is calculating incorrectly. I have both Light and Medium armor equipped. Here's the details from the Detail Tab:
Details for Ability Undaunted Mettle Skill.Health = 4.0% Skill.Magicka = 4.0% Skill.Stamina = 4.0% Skill Coefficients $1 = 2.00000 ArmorTypes + 0.00000 Armor Type #, R2 = 1.00000 Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: $1%. Raw Ability Data abilityId = 55386 skillType = Guild skillLine = Undaunted type = Passive rank = 2 learnedLevel = 9 target = Self maxCost = None internalId = 55386 duration = 0 minRange = 0 maxRange = 0 radius = 0 castTime = 0 channelTime = 0 angleDistance = 0 mechanic = 0
Skill.Health, Magicka and Stamina all report 4%, which is accurate. However, Current bonus only reports 1%, which is inaccurate. Armour Type # may be inaccurate, also. -- — Unsigned comment by CanusDirusPrime (talk • contribs) at 16:56 on 20 June 2020 (UTC)
Boud armament is direct damage
hey, Bound armament scales with master at arm since scalebreaker I think, and just confirmed with combat metric. E-warn (talk) 15:27, 22 June 2020 (UTC)
Pack leader incorrect damage mitigation value.
Everytime I switch from werewolf berserker to pack leader and vice versa (did this to cross-check damage mitigation) and it is incorrectly reducing damage mitigation (Not granting 10% damage reduction while transformed and instead doing the exact opposite and increasing damage taken by 10%)
This needs to be patched up. Alpha-Lupi (talk) 04:51, 23 June 2020 (UTC)
Minor Slayer
I could not find any place where the 5% damage bonus from Minor Slayer is reflected? -- Sonwon (talk) 15:38, 24 June 2020 (UTC)
- Stats like DamageDone will be shown in any damage tooltip (skill or set). For skills you can click the "..." button next to the skill in the skill tab and you should see a line that looks something like:
Tooltip Damage 1 = 1221 Physical Damage + 5% All = 1282 final
Race Change Issue
Race traits will not update after changing races. Switching between Nord and Imperial on a tank build, expected changes to health, stamina, and resistances. No changes made. Saved, reloaded, can't get them to update. You have to purchase the racial passives with each race change. Is this intended? Wasn't that way before. — Unsigned comment by Rakkasan68 (talk • contribs) at 20:25 on 24 June 2020 (UTC)
Missing search
The input box to search for build types has either been moved or is missing in the ESO Build Editor — Unsigned comment by MisterBastahrd (talk • contribs) at 03:50 on 26 June 2020 (UTC)
Major Berserk Buff incorrect.
As it is stated, It is specifically when using Hircines Rage at full health that you take 20% more damage from all sources for the duration of the buff, Major berserk from other sources such as unchained aggressor, heem-jas’ retribution, etc. do not incur the 20% extra damage penalty. So if anything, it should be listed under “skill” as the 25% extra damage done while taking 20% increased damage for the duration is unique to Hircines Rage, while Major Berserk listed under “buffs” should only grant the 25% damage buff without any penalty (but non-stackable with the unique variation granted by Hircines rage). -- Alpha-Lupi (talk) 13:48, 6 July 2020 (UTC)
The weapon damage in Titanborns Strength's 5th piece bonus is incorrect
The x4 multiplier gives an incorrect amount of weapon damage. -- ScottishhGigalo 03:41, 7 July 2020 (UTC)
- Can you confirm if this is still the case as it looks correct to me. Note that when using the x2 and x4 toggles the Weapon Damage will be seperated into the base component (+110) and the bonus components (+110 and +330) in addition to the +129 from the 3 piece bonus. -- Daveh (talk) 20:30, 7 July 2020 (UTC)
Build tabs often not working
Often, when I open a build or refresh the page, the tabs won't change when clicked (eg. General | Items | Sets | etc). Sometimes they will, sometimes they won't. Even with a hard refresh, they'll still be buggered. And then sometimes it'll be just fine. Even if I have multiple instances of the editor open, some work, some wont. — Unsigned comment by TOXYK (talk • contribs) at 00:56 on 16 July 2020
- Usually this is due to some sort of JavaScript error. I know there is a rare intermittent error on another site script that I haven't been able to track down but usually a page reload or a hard refresh fixes it. If you can check your dev console (F12) for any errors and let me know of any error messages you see there that might help in tracking down the issue. -- Daveh (talk) 18:37, 16 July 2020 (UTC)
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- I have had this issue for a few months now since I switched to firefox, I tried deactivating all my addons but it dosent make a difference, the solution I have come with so far is let the page load while i'm on an other tab, it usually work when I come back to the loaded page.
- and yes there is a a lot of error in the console, one of the most visible : "TypeError: mw.util is undefined TypeError: mw.util is undefined"
- I don't know if this is related but on tablet and smartphone when I open a build I have the "Dragonknight Standard IV" skill tootltip that appears on top of the page and prevent me from clicking the tabs.
- Thanks for your work (E-warn (talk) 07:51, 27 July 2020 (UTC))
- I have had this issue for a few months now since I switched to firefox, I tried deactivating all my addons but it dosent make a difference, the solution I have come with so far is let the page load while i'm on an other tab, it usually work when I come back to the loaded page.
The crusher enchantment on the raid dummy buffs & debuffs
The raid dummy buffs & debuffs toggle is giving the basic crusher enchantment on the target debuffs rather than the infused torug's crusher enchantment. Is that what the dummy actually gives in game, or is it simply just a mistake? -- Damage 1 (talk) 06:18, 16 July 2020 (UTC)
- Actually, I don't think anyone knows the exact debuffs on the trial dummy so I just went for the lowest common ones. If you want different ones you can always disable the raid dummy buff and manually enable the desired ones. -- Daveh (talk) 18:51, 16 July 2020 (UTC)
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- I have tested this on PS4 yesterday - still in Stonethorn patch. Regarding resistance debuffs the trial dummy has - Major breach/fracture, minor breach/fracture, alkosh (still counting as old flat 3010 penetration) and ...*drum roll*... crusher from two-handed weapon with infused trait with OLD Torugs pact (which added 30% glyph effect). So numbers look like this: base18200 - 5280 - 1320 - 3010 - 2740 = 5850 resistance left after debuffs. I was not able to test it precisely to units of resistance, my method was increasing penetration until it stopped raising my dmg and then looking at all possible debuffs and figuring out which ones are active and my last CP penetration increment was from 5791 to 5887. --StoneCold14 (talk) 10:33, 2 November 2020 (UTC)
formula difference
WPD calculations, kinda i got about 600 wpd difference in the game — Unsigned comment by PsychoROFLit (talk • contribs) at 19:55 on 16 July 2020
New Moon Acolyte counts 5th set bonus twice
In both PTS version and non PTS version New Moon Acolyte set counts 5th set bonus (extra spell and weapon dmg) twice (for 160cp legendary version it adds 1091 weapon and spell dmg total = 481+481+129)
In PTS version it does not count the 3rd set bonus, it lists it as "OtherEffects = (3 items) Adds 129 Weapon and Spell Damage" therefore in PTS version of editor it adds 5th bonus twice and does not add 3rd bonus at all.--StoneCold14 (talk) 13:42, 17 July 2020 (UTC)
New Moon Acolyte 5 piece
The New Moon Acolyte 5 piece Weapon and Spell Damage bonus gets applied two times resulting in incorrect weapon and spell damage values. — Unsigned comment by Odinomat (talk • contribs) at 14:27 on 17 July 2020
shadow mundus unchanged
The Shadow now grants 11% Critical Damage and Healing, rather than 13% Critical Damage. — Unsigned comment by Vixxvexx (talk • contribs) at 07:56 on 19 July 2020
Lover mundus bug
Just a heads up: The lover Mundus Stone is increasing physical/spell penetration as normal, but it is unintentionally increasing physical/spell resistance on top of that. May want to patch that up. -- Alpha-Lupi (talk) 13:06, 23 July 2020 (UTC)
Queen's Elegance, Molten Armaments, and Flawless Dawnbreaker
In the build editor, when I toggled these on, I did not get a increase in damage from Queen's Elegance set to the Direct Damage abilities (Dizzying Swing, Execute, Carve's initial damage), Molten Armaments didn't increase the damage of my 2H Heavy Attack by 50% (the number stayed the same at just above 7k), and Flawless Dawnbreakers 300 extra Weapon Damage did not show any increase in damage. I know that all of these effect these abilities as I use them in game. This time I was pairing Queen's Elegance with New Moon Acolyte. Five (5) medium, two (2) light. Hands and waist in light armor, with Perfected Maelstrom 2H front bar, Asylum 2H back bar. Dawnbreaker and Expert Hunter both bars, with Fight's Guild Passives all active (6% wpn dmg). Undaunted Passives all active (4% increase in stats), and all Dragonknight passives active.
Edit: Also did not see a place to toggle on "Follow Up" 2H Passive ability, for the 10% increased damage to an attack after a fully charged Heavy Attack.
Thank you for you for all the time you put in. — Unsigned comment by 184.180.67.99 (talk) at 19:12 on 23 July 2020
- Fixed the Molten Armaments issue. The Queen's Elegance set is currently not parsing the extra damage as I have to test exactly how it works and how it modifies the skill tooltips. The Followup passive should appear at the bottom of the skill tab if you have the passive purchased and have a 2H weapon equipped. The Flawless Dawnbreak toggle for 300 extra weapon damage does seem to working fine (it increases skill tooltip damage and appears in raw data). If you have a specific build where it is not working please link it here so I can take a closer look. -- Daveh (talk) 15:34, 27 July 2020 (UTC)
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- So I check the Queen's Elegance set on Live and the Heavy Attack damage bonus does not appear to be added to the skill damage tooltips. So in order to keep the editor as close to the game behavior as possible the extra damage will similarly not be added to tooltips. If you find different behavior let us know! -- Daveh (talk) 19:22, 27 July 2020 (UTC)
Unusable For Me?
Unfortunately I seem to be having a whole host of issues all of a sudden. For starters, I can't save or edit any builds, at all. If I try to save a build, nothing happens. It doesn't come up with an error message or anything, it just doesn't do anything, even if I click the button multiple times, so I can't create any new builds or edit any current ones. Additionally, even if I could save or edit, I can't select any of the tabs other than the "General" one. Like with trying to save a build, nothing happens if I select any of the other tabs. The General tab itself seems to have a few new issues itself all of a sudden, including attribute points not counting properly. All in all, not sure what's happening, as I've never had any issues with this tool before. I tried clearing all cookies, settings, login data, etc, relogging in multiple times, but nothing seems to work. Salociin (talk) 14:53, 25 July 2020 (UTC)
Item Critical Resistance
The critical resistance shown on the builder per item is 127. In the game the value per item on my character is showing 172. — Unsigned comment by Pentar (talk • contribs) at 18:57 on 27 July 2020
- The current PTS has changed gold CP160 items from 172 to 127 Crit Resistance. If you want current live values ensure the "Use PTS" option is off in the general tab and then save/reload the build. I did fix a display issue for PTS build that showed the incorrect trait value. If you find other issues related to this that are still not correct let me know. -- Daveh (talk) 19:36, 27 July 2020 (UTC)
Radiating regen
Shadow mundus, divine trait and crit healing
Hey, I noticed that with PTS rules enabled (Update 27 v6.1.0), the shadow mundus stone crit healing bonus does not take into account divine traits modifiers like crit damage does. Might be wise to wait for it to go live to fix, just in case they revert crit healing on the shadow to ignore healing again... Cheers. -- Kydum (talk) 11:24, 3 August 2020 (UTC)
Burning spellweave 5th bonus not applied
Hey, I noticed that with PTS rules enabled (Update 27 v6.1.0), burning spellweave 5th bonus is not taken into account. Neither spell damage nor skill tooltips are affected by the 490 spell damage bonus you should get when checking the bonus in "sets" tab of the build editor. Cheers. -- Kydum (talk) 11:31, 3 August 2020 (UTC)
Storm Master
Storm Master Set changed with 27 update not updated in Build Editor — Unsigned comment by 194.118.227.253 (talk) at 21:11 on 8 August 2020
tabs don't work
can't use this because the tabs aren't working — Unsigned comment by 65.96.32.13 (talk) at 17:28 on 9 August 2020 (UTC)
- Usually this is due to a temporary Javascript error. Try a full page reload (Ctrl+F5 in Chrome, Shift+F5 in FF/Edge) and see if that works. If not open the dev console (F12) and let me know of any error messages you see there along with which browser you are using. -- Daveh (talk) 14:24, 1 September 2020 (UTC)
Maarselok wrong numbers
Maarselok set scales off of direct damage instead of damage over time. -- Gerakir (talk) 08:46, 11 August 2020 (UTC)
Igneous Shield wrong numbers
Your own portion of damage shield from Igneous Shield doesn't scale off of Bastion passive in The Lord constellation. Gerakir (talk) 08:50, 11 August 2020 (UTC)
Caluurion's Legacy Set - Listing as "0 Disease Damage"
The Caluurion's Legacy set is currently stating the proc condition triggers "0 disease damage". — Unsigned comment by Hutch666 (talk • contribs) at 16:23 on 11 August 2020 (UTC)
Twin Blade and Blunt
The Twin Blade and Blunt dual wield passive isn’t working correctly. It doesn’t add the extra critical chance for when you equip daggers. Even if you have two daggers equipped it will still say Each dagger increases your Weapon Critical rating. Current bonus: 0. --Tonydemonlord (talk) 01:18, 13 August 2020 (UTC)
Major Vitality not adding
When adding the Major Vitality buff, it doesn’t add to the Healing Received in the Computed Character Statistics section. --Tonydemonlord (talk) 01:22, 13 August 2020 (UTC)
New Moon Acolyte Bugs
The New Moon Acolyte set gives the 481 weapon damage even though you only have 4 pieces equipped. https://en.uesp.net/wiki/Special:EsoBuildData?id=265561 Is an example I made to show you because someone else has reported this and you stated that it has been fixed even though it isn’t. --Tonydemonlord (talk) 01:43, 13 August 2020 (UTC)
Thrassian Stranglers
Thrassian Stranglers And a whole multitude of items have not been keep up to date with the new PTS updates — Unsigned comment by Tonydemonlord (talk • contribs) at 01:43 on 13 August 2020 (UTC)
shield calcs
hi, i main magsorc and shield numbers have been off since the shield strength change...any chance u can figure out the right numbers? not sure u know them or eso keeps them close hold? thx!!! — Unsigned comment by Kirkelden (talk • contribs) at 04:56 on 17 August 2020 (UTC)
- I'll take a closer look but the skill fit data appears to be correct at the moment. If you find a specific skill that is way off from live let me know including any details and a link to the build in question. -- Daveh (talk) 15:15, 1 September 2020 (UTC)
- So I did some quick tests on PTS with Conjured Ward, Hardened Ward, and Barrier. Conjured Ward and Barrier on PTS have almost identical values as the editor. Hardened Ward matches in most cases but there are a few situations where it is off 2-3%. There's probably something going on with the Live/PTS shield calculations other than what we know about but the values should be close enough for most purposes. If you can find any situation where the shield numbers are "way" off let me know the details and I'll check it out. -- Daveh (talk) 19:48, 1 September 2020 (UTC)
New Moon Set
For me, the New Moon set is applying the 5th piece set bonuses with only 4 pieces of armor worn. — Unsigned comment by Odinpkgaming (talk • contribs) at 22:53 on 17 August 2020 (UTC)
Noble Duelist's Silks bug
I have tried several times through two different builds but it is clear that the 5 piece damage bonus of this set is not adding to the heavy attack damage information shown in the left column, even when checking it in the Sets tab. If you check the Undaunted Unweaver or Crushing Wall sets, both similar sets in the final bonus, the heavy attack damage does add properly, but this is not happening with Noble Duelist's Silks. — Unsigned comment by Ntev (talk • contribs) at 08:51 on 23 August 2020 (UTC)
error with passive in dualwield
the passive "twin blades and blunt" doesn't work with dagger. with 2dagger it will give 10% weapons critical but since monday it will give always 0% — Unsigned comment by Darkred666 (talk • contribs) at 10:56 on 26 August 2020 (UTC)
Noble Duelist’s Silks not changing HA and LA values
The five piece bonus is supposed to increase light and heavy attack damage by 1818, but at the moment doesn’t change anything when toggled on.Clarkina43 (talk) 14:12, 26 August 2020 (UTC)
Website Freezing
Website keeps freezing up, not allowing me to do anything. — Unsigned comment by Biohazard (talk • contribs) at 17:32 on 28 August 2020 (UTC)
Item search
Cannot search for an item when trying to equip gear. When entering a set name the result just states “searching...”. Nothing happens. Also cannot look at stats of gear already equipped. — Unsigned comment by Ggreen (talk • contribs) at 06:12 on 30 August 2020 (UTC)
Tabs bugged
Whenever i click on tabs it will not switch over. — Unsigned comment by Nick372 (talk • contribs) at 01:59 on 31 August 2020 (UTC)
war maiden issue
4 and 5 piece values are not included in spell damage calculations — Unsigned comment by Tippernd (talk • contribs) at 19:13 on 2 September 2020 (UTC)
- It seems to be working for me. Can you link your build that shows the issue? Note that the 5 piece bonus is not added directly to your spell damage but is used in skill tooltips that have magic damage. You can click the "..." button next to a skill to see exactly what spell/weapon damage was used in the calculation to confirm. -- Daveh (talk) 13:58, 4 September 2020 (UTC)
Twice-Fanged Serpent Toggled Sets need updating
Twice-Fanged Serpent stacks in Toggled Sets tab hasn't been updated to 10 — Unsigned comment by Mart9203 (talk • contribs) at 14:01 on 6 September 2020
Thrassian Stranglers, Bound Armaments working
Thrassian stranglers is not applying anything to stats
Bound Armaments (sorc) is also not changing calculated LA values when slotted whether it is checked or not
Also, is there a way that bloodthirsty gets reflected in stats in any way?, maybe a ranged value depending on mob health in stats instead of a static value based on 100% mob health? — Unsigned comment by Daerwynn (talk • contribs) at 23:05 on 6 September 2020 (UTC)
- The Thrassian Strangler set toggle is now working (was a temporary issue due to the set updating in PTS28). Fixed the Bound Armor issues. Bloodthirsty can be "enabled" by setting the "% Health" field under "Target Stats" in the general tab to a value less than 90%. -- Daveh (talk) 15:42, 29 September 2020 (UTC)
tabs not working
i can change tabs in the build editor. also wont let me save builds.Ztokez (talk) 06:52, 9 September 2020 (UTC)
Befaul CP doesn't affect Major Defile tooltip
Tooltip of my Major Defile from Corrupted Pollen is still 30% while I put 32% into Befoul so it should be 40% on tooltip - unless this CP is useless and doesn't affect anything in the game? --Simek88 (talk) 08:16, 9 September 2020 (UTC)
LA Flame Damage mis-calculation
Complete Formula for LA Flame Spell Damage
LAFlameSpellDamage = SpellDamage + (SkillBonusSpellDmg.Flame + Skill2.LASpellDamage)*(1 + Buff.SpellDamage + Skill.SpellDamage)
However, when I changed in the box the last 2 % values (Buff.SpellDamage and Skill.SpellDamage), it has absolutely no effect on the final value. — Unsigned comment by Knro (talk • contribs) at 23:08 on 11 September 2020 (UTC)
- There is nothing wrong, you probably had 0 in second and third box. You add up second and third box and then multiply with sum of 1+ fourth and fifth box, if second and third box are both 0 nothing changes. This statistic seems to be just a middle step for calculating LA dmg with sets like Elemental succession. If you want to meddle with LA dmg, use statistic for specific weapon type (Light Attack Flame Staff etc.) --StoneCold14 (talk) 09:39, 16 September 2020 (UTC)
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- StoneCold14 is correct in his explanation. The Buff/Skill SpellDamage modifiers only have an effect if SkillBonusSpellDmg.Flame or Skill2.LASpellDamage and not 0. These stats are only used in a couple of places and in most builds they will be 0. The LAFlameSpellDamage and other similar stats are just used to make the final LA/HA calculations a lot simpler. -- Daveh (talk) 17:25, 29 September 2020 (UTC)
Discrepancy between Light Attack Flame and in-game
The help refers to "Combat" tab which I can't find.. I presume this is the Light/Heavy attacks on the right side. Are they made against the target data in the first page?
In my build: 274144 (Disable Buff Food).
The Light Attack Flame Staff is reported as 3922. However, the in-game LA damage is always 3144. I tried to use mitigation formula.
Damage = 3922 * (1 - (18200 - 4012) / 50000) ~= 2859
- 3922: Reported Light Attack Flame Staff damage in UESP build.
- 4012: Spell penetration
So I feel I am doing something very wrong to get this very different answer. All the basic values are spot on but attacking the 3-million target dummy always resulted in 3144 damage with the inferno staff. — Unsigned comment by Knro (talk • contribs) at 00:55 on 12 September 2020 (UTC)
- There is no combat tab. Light and Heavy attacks are just "tooltips", they do not count target resistance or anything, you can click on three dots next to any statistic in the Computed Character Statistics and see the exact formula. Regarding your example, are you sure you have only 4012 spell penetration and that you have the exact! setup put in the build editor? Double check and also you need to count all passives like Penetrating magic from destruction staff. --StoneCold14 (talk) 09:16, 16 September 2020 (UTC)
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- The combat tab is in testing and not available on the main site. The mitigation calculation should look like:
3922 * (1 - (18200 - 4012)/33000/2) = 3079
-
- Which is reasonably accurate (2% error). Light/Heavy attack estimates have always been a little off in any non-trivial situation due to the amount of calculations involved. There may well be other factors involved too. Note that you can find the "Attacker Spell Mitigation" and "Attacker Physical Mitigation" vales at the bottom of the right-side computed stats which may help you in this calculation (click on it to bring up a dialog you can play with).-- Daveh (talk) 17:22, 29 September 2020 (UTC)
Elemental Catalyst
Only 1 stack of Catalyst can be activated in the 'Sets' tab at a time — Unsigned comment by Flurio (talk • contribs) at 17:34 on 12 September 2020 (UTC)
Dual-wield maces bonus penetration is not being included
Dual-wield maces bonus penetration from the passive skill "Twin-blade and Blunt" is not being added into penetration or total damage calculations. — Unsigned comment by Lycan11235 (talk • contribs) at 18:13 on 13 September 2020 (UTC)
- The penetration you get from this passive is % penetration which is not shown in the flat penetration values in-game or in the editor. It is, however, included in the "Attacker Physical Mitigation" stat which, in turn, is included in the "Effective Weapon Power" stat. If you see this is not the case please link the build in questions so we can take a look. Or if you think this should be included in other stats or is handled differently in-game just let us know. -- Daveh (talk) 14:51, 29 September 2020 (UTC)
Tabs not working
The tab buttons have been mostly unresponsive upon loading the page, for the past week or two. It used to be possible to get them to work by repeatedly refreshing the page and then also repeatedly clicking on them before the page was done loading, but now they do not respond at all. 189.232.55.240 06:37, 16 September 2020 (UTC)
- Usually this is due to some sort of JavaScript error. I fixed a few this week that sometimes show up. Try a full page reload (Ctrl+F5 in Chrome/Edge, Shift+F5 in FF). If you still have the same issue open the dev console with F12 and copy/paste and error messages you see there (ignore any warnings there, just errors). -- Daveh (talk) 14:41, 29 September 2020 (UTC)
Vampire ulti activation in skills section does nothing
Checking blood scion skill activation in skills section does not show any stat increase. I have tried it without morph and both morphs, saving build and reloading. --StoneCold14 (talk) 09:03, 16 September 2020 (UTC)
Minor Sorcery doesn't seem to be applying buff to damage.
Specifically puncturing sweeps. — Unsigned comment by AdenYeshua (talk • contribs) at 18:58 on 16 September 2020 (UTC)
- It does for me, can you post a link to your build where this issue occurs? --StoneCold14 (talk) 10:56, 29 September 2020 (UTC)
Lord Warden
Lord Warden's proc resistance buff does not add to resistances. — Unsigned comment by Rakkasan68 (talk • contribs) at 16:21 on 22 September 2020 (UTC)
New moon acolyte
Using the PTS Option for Update 28 breaks new moon acolyte. It now only shows 2 and 3 part bonuses, 4 and 5 are missing.--Tonydemonlord (talk) 00:45, 26 September 2020 (UTC)
Pelinal 5 piece bonus
The 5 items bonus of Pelinal set is not working. — Unsigned comment by Axhind (talk • contribs) at 12:30 on 28 September 2020 (UTC)
Bloodthirsty trait
I was wondering if you could possible add an option to toggle the bloodthirsty trait so that we can see the amount of damage our attacks and ability’s do. Currently when you select the trait it does nothing and we can’t see any bonus to our spell/weapon damage. It would be very useful if you could add it. Thanks --Tonydemonlord (talk) 23:40, 28 September 2020 (UTC)
- There is an option in General tab in Target stats section to specify health of the target, if you set it anywhere below 90 % bloodthirsty dmg bonus will show up in stats. --StoneCold14 (talk) 10:54, 29 September 2020 (UTC)
Mobile version
Currently you mobile version of the build editor is broken. Whenever I start it up it shows the stats for dragon knight standard and doesn’t let me select a couple of tabs, like the most crucial ones. If I knew how to add a picture I would show you. The only way I know to get around it is to change it from mobile to desktop version just to be able to use it. Just try it yourself and you will see. --Tonydemonlord (talk) 23:44, 28 September 2020 (UTC)
ESO Build Editor
Channeled Focus (Templar) + Standing bonus not counted, even when toggled on. — Unsigned comment by GRAFicContnt (talk • contribs) at 02:55 on 29 September 2020 (UTC)
Bloodthirsty damage bonus wrongly multiplied by %weapon/spell damage buffs
There is a mistake in calculating in the damage from bloodthirsty trait on jewelry. Currently in game the damage it provides does not get multiplied by buffs like minor/major sorcery/brutality or medium armor passive Agility or fighters guild passive Slayer. It has been mentioned in patch notes and it is generally approved by the community on forums. Thought I haven't tested it myself the biggest proof is the patch notes IMHO. So the formula for both spell and weapon damage should be:
SpellDamage = (Item.SpellDamage + Set.SpellDamage + Skill2.SpellDamage + Mundus.SpellDamage)*(1 + Skill.SpellDamage + Buff.SpellDamage) + BloodthirstySpellDamage WeaponDamage = (Item.WeaponDamage + Set.WeaponDamage + Skill2.WeaponDamage + Mundus.WeaponDamage)*(1 + Skill.WeaponDamage + Buff.WeaponDamage) + BloodthirstyWeaponDamage
Excerpt from PTS patch notes 6.1.1: Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery. Edited by ZOS_GinaBruno on July 20, 2020 3:21PM --StoneCold14 (talk) 11:17, 29 September 2020 (UTC)
Soul Harvest skill toggle does not seem to do anything.
The Death Stroke and Incapacitating Strike versions modify Target.DamageTaken and hence affect Effective Spell/Weapon Power, whereas the Soul Harvest version does not. According to tooltip, it should also have this effect. ExistingRug61 (talk) 06:17, 30 September 2020 (UTC)
Siroria new stack cap is 10
Siroria stacks are capped at old 20. It should be capped at 10. --StoneCold14 (talk) 08:19, 30 September 2020 (UTC)
Discrepancy with skill cost vs in game when using Vampire Lord set
I was doing some testing with the Vampire Lord set and noticed that the skill cost of frenzy in game (on pts) did not match the builder. This was on a Sorcerer (6% reduction), stage 4 vampire (24% reduction), wearing vampire lord (20% reduction) and also had 3x infused skill cost reduction glyphs (3x212)
The builder indicates that the cost of frenzy would be 675 h/s. In game was observed to be 731 h/s.
I think that builder is combining the vampire stage cost reduction and the vampire lord reduction additively, whereas in game they are multiplicative. ie: Base cost of Frenzy I believe is ~1920 h/s. I assume builder is doing (1920 - 3*212)*(1-0.06)*(1-0.24-0.2) = 675.9 h/s whereas I think the game is actually doing something more like (1920 - 3*212)*(1-0.06)*(1-0.24)*(1-0.2) = 733.8 h/s Still not exactly the same, but closer.
Would need to verify at other vampire stage levels to confirm which way this reduction works, but I haven't done this.
I suspect that the same is also true for non-vampire abilities, ie builder is doing cost*(1+0.12+0.6) whereas in game it may actually be cost*(1+0.12)*(1+0.06), as I also noticed that regular skill were slightly more expensive than on builder, but didn't specifically check values. ExistingRug61 (talk) 04:41, 1 October 2020 (UTC)
- Thanks for the detailed notes! The builder *should* be using multiplicative stacking for all cost calculations but I'll have to go back and double-check as I know its been changed/edited several times and there are multiple places where it needs to be checked. I'll try and test it on PTS this week to confirm exactly which calculation is being used in-game and try to duplicate that in the builder. -- Daveh (talk) 16:29, 4 November 2020 (UTC)
updates?
nevermind, my bad, dunno why i got the impression it wasn't updated. what a relief! thanks for the good work! Muttsmutt (talk) 11:08, 1 October 2020 (UTC)
Simmering Frenzy
When on PTS and using the ability Simmering Frenzy, it doesn’t let you toggle it. Blood frenzy and sated frenzy both work but Simmering frenzy doesn’t even show up on the list of skills to toggle. --Tonydemonlord (talk) 18:36, 3 October 2020 (UTC)
- I tried fiddling with this skill both in PTS and normal version of editor and in all cases, with all morphs, there is an option (even on the bar where it is not slotted) to toggle this skill on and off. Additionally for simmering frenzy there is a counter where you can put how many seconds it has been active for the additional dmg buff. Try saving your build and reloading it. --StoneCold14 (talk) 10:52, 2 November 2020 (UTC)
Radiating Regenaration
it is scaling incorect with healing %.... i think its double dipping all healing % (for example mundus) — Unsigned comment by Einstein (talk • contribs) at 22:25 on 5 October 2020 (UTC)
Can't save
I can't save. Every time I try I get "ERROR saving build!". Both new and old builds. I can't copy builds either. This happens when I'm using Opera GX, but not Chrome. — Unsigned comment by Mart9203 (talk • contribs) at 08:39 on 8 October 2020 (UTC)
- I assume you are logged into the wiki in Opera? Can you try logging out and back in and see if that works. If not try clearing your cookies for uesp.net and try logging in again. If that still doesn't work try opening a dev console and see if there are any error messages when saving. -- Daveh (talk) 16:24, 4 November 2020 (UTC)
Thews of the Harbinger
I think the physical damage portion of this set is off or not calculating, it should be around 3k for 40k+ Health builds but it is showing approximately 800 damage with that amount of health. — Unsigned comment by YoshinJa (talk • contribs) at 19:36 on 9 October 2020 (UTC)
Powerful Assault Buff
The buff from PA in the 'Buffs' Tab is still at the old value of 164 weapon/spell damage -- Flurio (talk) 15:05, 12 October 2020 (UTC)
Grim Focus and morphs
The stackable buff (2% critical damage and healing per stack) doesn't show up in the stats -- Flurio (talk) 15:27, 12 October 2020 (UTC)
Effective power
After changing races, even after buying all of the passives, the values for effective power become lower than they were before. — Unsigned comment by Dpazmittel (talk • contribs) at 06:56 on 15 October 2020 (UTC)
- This is because each race has different passives in which some will boost attack damage and others might just boost resistances --Tonydemonlord (talk) 10:59, 17 October 2020 (UTC)
Incorrect and missing values
The values for both Powerful assault and Transmutation are their former, lower values
- - 164 spl/wp dmg for PA on the editor instead of 307 spl/wp dmg as it currently is on live.
- - 1304 crit res for transmutation on the editor instead of 1400 as it currently is on live.
As well as this, Meritorious Service buff is not available on the editor, this buff is 3540 Resistances.
Hemorrhage NB Assassination Passive buff should be selectable and the effect modify weapon crit rating (weapon critical)
The passive activates when crit damage is dealt, which is based on weapon crit. Build editor has it up 100% so it should be selectable like Surprise Attack and Incap Strike.
It is also minor savagery and should be used with Skill2.WeaponCrit
just like major savagery and it should affect WeaponCrit, the rating. Instead it is being used in Skill.CritDamage
which affects WeaponCritDamage.
Yandir's Might stacks
Yandir's Mights and the Perfected versions Giant's Endurance and Giant's Might needs to be upped to 10 stacks — Unsigned comment by Mart9203 (talk • contribs) at 18:51 on 3 November 2020 (UTC)
Trial atronach dummy buffs/debuffs
With new patch the trial dummy has been changed and editor buffs need an update.
Trial dummy applies following buffs to the player:
Major- Courage, Force Minor- Berserk, Brutality, Prophecy, Savagery, Sorcery, Toughness Warhorn 10 % stamina/magicka buff set buffs: Worm's Cult (145 magicka recovery), Hircine's Veneer (145 stamina recovery)
and following debuffs to itself:
Major Breach, Major Vulnerability Minor Breach, Minor Brittle, Minor Magickasteal, Minor Vulnerability Engulfing Flames Alkosh (3010), Infused two-handed Crusher with Torug's Pact (3055) Gets maximum Off-balance uptime possible = 7 seconds, then 15 seconds off-balance immunity
Things mentioned above missing from the list in Editor: Worm Cult, Hircine's Veneer, Major Vulnerability, Minor Brittle, Infused 2h Crusher with Torug's Pact (3055) Final dummy resistance = 3212. --StoneCold14 (talk) 14:58, 13 November 2020 (UTC)
Minor mending not displayed on buffs
I do not see a selection for minor mending under the buffs tab. — Unsigned comment by Wickedprophet (talk • contribs) at 05:52 on 17 November 2020 (UTC)
Not Loading Properly
Not sure if there was a redesign, but the site is not loading properly. Everything is enlarged and compacted. Site seems reformatted to a portrait orientation from the original landscape. — Unsigned comment by Smoothjams (talk • contribs) at 19:14 on 21 November 2020 (UTC)
New crit damage sources do not apply to character stats
As stated in the subject, new sources of crit damage, such as major/minor brittle (20/10% crit damage respectively), elemental catalyst (0-9% crit damage based on 0-3 elements, which doesn't exist as an enemy debuff either), and Nightblade's Assassin's Will and morphs (0-10% crit damage based on 0-5 stacks) do not apply to the character sheet.
Crit damage taken debuffs like major/minor brittle and elemental catalyst are simply additive with the player's crit damage dealt.
As a side note, Martial Knowledge does not exist as a debuff, and neither does Morag Tong. Engulfing Flames debuff (and Morag Tong to that extent)does not apply to skill tooltips as well. XXCuRs3dXx (talk) 04:47, 26 November 2020 (UTC)
- We try to match the in-game stats as much as possible and I don't think Major/Minor Brittle affect your displayed stats as they apply to a specific target and not generally...I will test it myself in time or you can supply test results yourself that confirm/deny things. Same thing goes with Elemental Catalyst and Engulfing Flames.
- Fixed the Grim Focus skill toggle. Added the Way of Martial Knowledge and The Morag Tong debuffs (these won't show directly in stats either). -- Daveh (talk) 14:28, 27 January 2021 (UTC)
Race and class changes are not displayed
I am trying to select the class sorcerer and rassu wood elf, but my choice is not displayed in the skills — Unsigned comment by Воробей (talk • contribs) at 12:42 on 1 December 2020 (UTC)
Minor Mending Missing From Buffs Tab
The Minor Mending buff is absent from the Build Editor Buffs tab. — Unsigned comment by WholesomeGuar (talk • contribs) at 03:35 on 13 December 2020 (UTC)
Class
Site wont allow me to change class on new builds — Unsigned comment by Goto248 (talk • contribs) at 02:07 on 15 December 2020 (UTC)
Relentless Focus stacks don't work
The stacks of Relentless Focus doesn't affect anything. Slotting the skill gives the full 10% — Unsigned comment by Mart9203 (talk • contribs) at 12:06 on 18 December 2020 (UTC)
werewolf skills on human bar
It is currently possible to put werewolf skills on human bars and benefit from slot passives, namely Hircine's Bounty, which gives Major Brutality when slotted. can confirm it works on live. — Unsigned comment by Layne66 (talk • contribs) at 23:11 on 11 January 2021 (UTC)
differing quality items giving wrong set bonus amounts
In game I am wearing the oblivion set with 2 purples and 3 blues which gives 364 weapon damage, 121 stamina recovery, and 784 weapon critical total but the editor gives 367 weapon damage, 122 stamina recovery, and 792 weapon critical
also the stamina recovery enchants on the venomous jewelry is giving too much recovery than in live. blue jewelry gives 145 but the editor is giving 157. EDIT: fixed the jewelry, had to reapply the enchants but baseline selection applies the epic enchants on superior — Unsigned comment by Layne66 (talk • contribs) at 23:49 on 11 January 2021 (UTC)
Undaunted Infiltrator 5 set bonus not buffing overload in build editor
Pretty much as the title says, it buffs overload in game but the numbers on the editor don't change. — Unsigned comment by Layne66 (talk • contribs) at 10:14 on 13 January 2021 (UTC)
Vateshran destruction staff and % damage multipliers
When having equipped any Vateshran destruction staff (perfected or non-perfected), adding any % damage multipliers that would apply (tested with Malacath, Major/Minor Berserk, Thaumaturge) does only increase the tooltip of the frost and flame damage proc, but not the shock damage. --Flurio (talk) 13:38, 19 January 2021 (UTC)
Detection Range Formula
I can not provide any exact solution, but something is odd in Detection Range formula when Medium Armor "Improved Sneak II" passive is combined with a negative DR value (achievable by using Khajiit "Feline Ambush" passive and 3 sets: Night's Mother Embrace, Night Terror and The Vesture Of Darloc Brae). According to the site, using a Medium Armor passive actually nerfs sneaking, while in game it feels to be opposite (at least for me).
SneakRange = (6.5 + Skill2.SneakRange)*(Skill.SneakRange + Set.SneakRange + 1)
Without MA passive
SneakRange = (6.5 + (-9))*(0 + 0 + 1)= [[-2,5]]
With MA passive
SneakRange = (6.5 + (-9))*(-0.350 + 0 + 1)= [[-2,0]] (-1,625 exactly) — Unsigned comment by 83.20.226.19 (talk) at 02:24 on 28 January 2021 (UTC)
Build Editor Not Working
The computed stats won't show up on the side of the build editor and I can't tab to the different pages to actually make a new build Moneyinthebank02 (talk) 21:36, 30 January 2021 (UTC)moneyinthebank02
website bug
adding points to stats on main page are endless ( no cap )
Can't switch other tabs for gear and spells etc — Unsigned comment by 151.210.157.110 (talk) at 21:44 on 30 January 2021 (UTC)
computerized stats error
My stats are not loading and cannot switch tabs either. Have restarted, refreshed, and tried multiple characters. Stats on right hand side of page are not being displayed. Its all blank. — Unsigned comment by BreakinParallels (talk • contribs) at 22:52 on 30 January 2021 (UTC)
Tabs not working on site
can not use tab on site once entering "edit build" — Unsigned comment by Badwire (talk • contribs) at 23:09 on 30 January 2021 (UTC)
Undaunted Mettle II passive not calculating correct percentage
I have all 3 types of armor on my character, but the info shows only 1% bonus added, not the correct 6%. — Unsigned comment by OmenRIP (talk • contribs) at 16:42 on 31 January 2021 (UTC)
- This appears to be working now so assuming it was a temporary issue related to the new update 29 data. If its still not working let me know the build in question so I can take a closer look. -- Daveh (talk) 20:58, 8 February 2021 (UTC)
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