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Alexia Dencent was the sole survivor of the Bloodthorn cult's attack on the Aldcroft lighthouse. She asked me to retrieve her father's pipe from his cottage so she will have something to remember him by.
Quick WalkthroughEdit
- Speak with Alexia Dencent.
- Find Edrien's Pipe.
- Dig up Edrien's cache.
- Talk to Alexia Dencent.
Detailed WalkthroughEdit
InheritanceEdit
Speak with Alexia Dencent and she tells you the Bloodthorn Cult killed her father. Tell her you'll help find her father's pipe, then exit the building and go directly east to the house. Inside the house, grab the pipe off the table. As soon as you pick it up Edrien's ghost appears. Speak to it. Agree to help him then leave and head southwest. Dig up Edrien's cache and bring it back to Alexia to finish the quest.
Quest StagesEdit
Vital Inheritance | |
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Finishes Quest | Journal Entry |
The Aldcroft lighthouse and cottages are on the southern coast of Aldcroft. I should look there for Edrien's pipe.
Objective: Find Edrien's Pipe
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The ghost of Edrien Dencent has appeared. He wants to speak with me.
Objective: Talk to Edrien Dencent
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Edrien Dencent told me to search a particular tree southwest of the lighthouse for a cache of valuables. He's been secretly saving them for years. He wants me to give them to his daughter so she can start a new life in Crosswych with her relatives.
Objective: Find Edrien's Cache
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I found the valuables that Edrien Dencent hid under a tree. I should bring them back to his daughter, Alexia Dencent. Then I can tell her what her father said about leaving Aldcroft and moving to Crosswych.
Objective: Talk to Alexia Dencent
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.