Sanguine's Warden | |||
---|---|---|---|
Location | Trader's Cove | ||
Race | Imperial | Gender | Varies |
Health | 29,870 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Sanguine's Revelers |
Sanguine's Wardens are Imperial wardens who patrol of Trader's Cove when it is occupied by Sanguine's Revelers. They carry lanterns that suppress your ability to sneak.
They are either fire mages, foot soldiers or ravagers.
Sanguine's Warden | |||
---|---|---|---|
Location | Trader's Cove | ||
Race | Imperial | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Sanguine's Revelers |
Sanguine's Warden | |||
---|---|---|---|
Location | Trader's Cove | ||
Race | Imperial | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Sanguine's Revelers |
Related QuestsEdit
- Sacrament: Trader's Cove: Carry out a contract at a secluded cove.
Skills and AbilitiesEdit
Apart from one skill, the Wardens use abilities from the aforementioned classes.
Fire MageEdit
- Flare
- A basic ranged attack that does minor flame damage.
- Heat Wave
- The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.
Foot SoldierEdit
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.
RavagerEdit
- Quick Strike
- A basic melee attack that does minor physical damage.
- Uppercut
- A melee attack that deals moderate physical damage and knocks you back if it connects. This attack can be blocked to knock the enemy off balance.
- Cleave
- The Ravager swings their weapon around, dealing minor physical damage to all enemies in front of them. This attack has no red cone indicator.
- Ward
- The Warden puts up a ward around themself, which covers for 10% of their health and lasts ten seconds.