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Location MessagesEdit
- Murkmire - At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves.
- Blackrose Prison - When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day's march to the north.
- Blight Bog Sump - Long, long ago, these caverns were the home of the Xuat-Matun tribe, and bore their name. But those Argonians are long gone, and the place is now a lair of the Veeskhleel: the Ghost People.
- Deep-Root - "The Tree sleeps over [illegible] writhe deep and/with caressing [rock or absence of rock] opposite [?] the Sun despite time despite hunger despite walking-scales [illegible]. Now enter." -Crabbidge's Standard Translation of the Vakka-Bok Inscriptions
- The Dreaming Nest - The Dreaming Nest is a place that no one may enter unless called there-and no one who is called there ever speaks of it later.
- Ixtaxh Xanmeer - The ancient full name of this xanmeer is Ixtaxh-Thitithil-Meht, but for obvious reasons nobody calls it that in common speech. It's said to be one of the most extensive Argonian stone-built sites in Murkmire.
- Lakemire Xanmeer Manor - An unknown Argonian master of water magic equipped this underwater Xanmeer Manor with its own submerged picture windows that gaze out into the depths of a lush Murkmire lake.
- Lilmoth Outlaws Refuge - Though it's accessible only by way of damp subterranean tunnels, the Outlaws Refuge in Lilmoth is secretly housed in an abandoned building that's safely above sea level.
- Remnant of Argon - "What can the mortal mind do when transported to a place that is not a place? It has no choice but to interpret its surroundings as best it can." -Morian Zenas
- Teeth of Sithis - As Sithis is Change, there are naturally no standards for Sithis altars or chapels-but in Murkmire, there is certainly no larger temple to the Dread Father than the Teeth of Sithis.
- The Swallowed Grove - Revered by some, but dreaded by most, the Ree-An-Wo-or as it's rendered in Tamrielic speech, the Swallowed Grove-is said by the Argonians to be a place "where dreams walk."
- Tomb of Many Spears - The name of this hallowed site may refer to the arms of the ancient Argonian warriors buried here long ago, but it might just as well be due to the serried ranks of stalactites that stud the ceiling. No one alive knows the answer.
- Tsofeer Cavern - A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka."
- Vakka-Bok Xanmeer - "We Argonians love warmth, but those who say we worship the sun are wrong. Trees, of course, also love sunlight, and it's said there once was a Hist who had its tribe build a stone edifice to collect it. Is that true? Who knows?" -Desh-Wulm the Blind
- Xul-Thuxis - The name of this place translates from Jel as "Snake-Means-Death City," and it's known to be an ancient center of reverence for Sithis, the Dread Father whose other names are Chaos and Change.