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Quick WalkthroughEdit
Detailed WalkthroughEdit
Speak to Esqoo, an Argonian guar-herder, in Dhalmora. He will explan to you that some of his guar were frightened by noises from outside the town and ran away. You need to find three of his missing guar—Corkie, Rollie, and Pale-Hide— and send them home by baiting them with Stinkweed, their favorite food.
Corkie is found on the southern side of the plantation, near the bridge leading to Fort Zeren. Rollie can be found on the northern side, near the waterfall. Pale-Hide has somehow found its way inside Fort Zeren and is standing atop the stairs when you enter the fort.
Head back to Dhalmora. Esqoo will be waiting for you at the outskirts of the settlement, accompanied by no less than seven guar. He is grateful for your help and rewards you with some gold.
NotesEdit
- The names of Esqoo's guar are references to guar with similar names in The Elder Scrolls III: Morrowind. Two traders near Vivec City have trained pack-guars named Corky and Rollie. Pale-Hide may be a reference to the White Guar.
Quest StagesEdit
Finding the Family | |
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Finishes Quest | Journal Entry |
Esqoo gave me some stinkweed. He hopes it will entice his "family" to come home.
Objective: Send Corkie Home
Objective: Send Rollie Home
Objective: Send Pale-Hide Home
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I think I've found all of Esqoo's guar. I should speak to him, just to make sure.
Objective: Talk to Esqoo
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.