Oblivion talk:Random Oblivion World 4


There is a shortcut to the Main Tower via the extending/retracting bridges. After ascending one peripheral tower, you travel across the upper bridge to the second tower as usual. But when you engage the second switch to extend the lower bridge (which also retracts the uppermost bridge you crossed earlier), head out the door to that retracted bridge nevertheless. From there, an acrobatic player can jump and tread along the ledge of the tower's exterior until they position themselves over the extended lower bridge that leads to the Main tower. From there, you can drop straight down onto the bridge (high Acrobatics would be needed to survive the fall), or you can jump forward and land some distance along the extended bridge— given that the bridge slopes up to meet the main tower, the rise in elevation would shorten the vertical distance of your fall. It isn't much of a shortcut, but it allows you to reach the Main tower without having to move down the floors of the second peripheral tower to reach the lower bridge. — Unsigned comment by (talk) at 20:30 on 25 January 2007‎

Maybe not, but by the tenth time you do it, it adds up to a lot of time saved. You don't even need "high" Acrobatics: anything in the upper 20s is enough to make the jump. Aliana 18:26, 13 October 2008 (EDT)


Something tells me my game has a glitch here, because this entry doesn't go into detail on any sort of error. When I go to this world in Allies for Bruma, it won't let me take the Sigil Stone. No matter what I do, it doesn't come up as an interactive object. I should note that I have the 360 Game of the Year Edition. Is there anything I can do about this, or am I doomed to have a less-than-unified force for Bruma? (Yes, I know I don't need it, but I love the feel of unity.) - Organous 10:19, 15 July 2008 (EDT)

ok ok, your stuck there but are you with capitaine burd and two of is men, outside the city wall of bruma? - lencelo15 20:14, 25 August 2008 (EDT)
i have the same problem, except by anvil. also when i jump up on top of the sigil stone, something shoots me with fire from the top where u can see the sky. — Unsigned comment by (talk) at 01:00 on 12 June 2012‎

Bridge TroubleEdit

Whenever I activate the first geared batten (from either side tower), I get the "lock one of two has been released" message as usual but, when I go outside, the bridge that should now lead to the other side tower remains retracted. (It fails no matter from which side I activate first.)

Fortunately, once I activate the second geared batten (by going alllll the way down, and then alllll the way back up again), the bridges to the main tower extend correctly. One thing is still odd though: the bridge between the side towers can been seen retracting. How is that possible when it never extended like it was supposed to?!

Does anyone know of a way to fix this so the first bridge extends properly when one switch is activated? (Assuming I'm not the only one to have had this problem.) I'm playing the GOTY DVD version on PC, with nothing else added on apart from what came on the disks. — Unsigned comment by (talk) at 09:24 on 24 December 2009

Alright, figured it out: I have to go outside first (from the shrine door), see the bridge in it's initial state, and come back in before activating the switch. Pretty obvious actually, don't know why I didn't figure it out sooner... — Unsigned comment by (talk) at 22:12 on 24 December 2009
That shouldn't be necessary. The reason why you did see the bridges retracting after activating the second lever is because the game forces the bridges to play that particular animation, not checking whether they actually extended or not. There may have been some problems in your game causing the animations not to work properly. If you have similar problems with doors not opening properly you may be interested in a fix that addresses that. --Timenn-<talk> 14:16, 29 December 2009 (UTC)
Thanks! Can I safely apply that to a save game in progress without having to worry about corruption (like in Morrowind)? At this point, I've finished closing all 60 gates, but this could prevent potential future headaches I suppose. — Unsigned comment by (talk) at 11:20 on 2 January 2010
I've used the tool myself before, and haven't encountered savegame corruption. But it's always recommended to make a backup of a file you are editing. You can also make a seperate savegame which you will not edit. --Timenn-<talk> 21:57, 9 January 2010‎
I have the same problem as the previous player, the only difference is that mine is the Xbox 360 GOTY-edition so there's not really an easy fix for it.
I also seem to be lost in the second tower (I keep hitting dead ends) so it's getting a bit frustrating to finish this playthrough :P 18:16, 27 March 2011 (UTC)
I am also am Xbox player, although I have the digital download of the game, and Shivering Isles(Most likely irrelevent, but I thought I might as well add it in just in case), and I have been wondering if it might not be the map, but the gate as well. The one I am having trouble with is 52: Southeast of Fort Wooden Hand, northwest of Ceyatatar. I am also going to try to redownload the game, because this is not the first problem I have had with the downloadable version; sometimes when I go to look at the local map, it only shows the doors, but not the layout of where I have been. REJ, — Unsigned comment by (talk) at 12:57 on 29 June 2011

() I've had this same bug off and on on the PC with this Oblivion world, regardless of where the gate first appears. As a PC player, I can always use the TCL cheat and fly over to the sigil tower, but that's not a solution open to non-PC play. I've never figured out what triggers it, except the game's bad temper. -- Wordmama 18:27, 1 September 2011 (UTC)

I'm on the ps3 and had the same problem with the bridge not extending — Unsigned comment by (talk) at 21:30 on 14 December 2011
Confirmed. In this game, the Anguish Shrine was reached, the lever was operated: "lock 1 of 2 has been released", but no bridge extended at the top level. Curious to observe a daedra falling off the end of the bridge as the door was opened. Going to the Sorrow Shrine, (dropping down from the top level is fine as long as it is not a running jump) the second lever was released with an additional "Bridges have been extended." The Brooding Fortress was then accessed with no further ado. The real question is with the first message "lock 1 of 2 has been released." If a bridge connecting the shrines _was_ extended why was there not a message: "Bridge has been extended."?--Lmstearn (talk) 10:25, 22 April 2014 (GMT)

odd enemyEdit

I was in the sigilium sanguis and a frost atronach appeared and attacked me. is this a glitch? i checked and made sure there weren't any dremora to summon it. DragonWolf 01:04, 30 January 2012 (UTC)

The Sigilum Sanguis can have just about any Daedra in it, including a Frost Atronach. Robin Hoodtalk 02:52, 30 January 2012 (UTC)

Worship BenchEdit

In the Halls of Shame I found a thing called a Worship Bench next to the Blood Fountain. Sitting and standing again got me a blue puff much like chapel altars. Anyone know what they actually do? Gglazer (talk) 03:45, 26 June 2014 (GMT)

As far as I'm aware they're simply furniture. I don't remember ever seeing a script attached to them in the CS. Do you have any mods installed? —Legoless (talk) 03:50, 26 June 2014 (GMT)
Nope, no mods. — Unsigned comment by Gglazer (talkcontribs) at 23:11 on 29 June 2014
Return to "Random Oblivion World 4" page.