A function added by MWSE.
XSetCondition sets the current condition of armor and weapons. Armor must not be at 100% or this function will fail. It must have already sustained some damage. Returns 1 if successful, 0 if failed.
SyntaxEdit
success (long): ref->xSetCondition condition (long)
ExampleEdit
long ref long condition long success setx success to ref->xSetCondition 55