A function added by MWSE.
XSetCharge sets the current charge on a 'cast when used' or 'cast when strikes' enchanted item. May not work if the item has never been used. Returns 1 if successful, 0 if failed.
SyntaxEdit
success (long): ref->xSetCharge charge (long)
ExampleEdit
long ref long success setx success to ref->xSetCharge 55