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Template:Online Furnishing Antiquity

SummaryEdit

Creates an antiquity table for ESO furnishings.

ParametersEdit

Online Furnishing Antiquity
Parameter Scope Description
/Start
leads required The number of leads required to find, scry, excavate, and complete the antiquity.
set optional The name of the Completed Antiquity (ex. Daedric Enchanting Station)
multicodex optional If the antiquity has three codices, set this to 1. Viewing the item in your Codex will display this number (as well as how many you have obtained).
To explain this better, imagine that you need 15 leads to complete the Blackwood Tapestry. Each lead has a single Codex entry. Though there are 15, each needs to be found only once.

Now imagine that you are completing the Anvil of Old Orsinium. There is a single lead to find, but to complete your codex entries, you must find that lead 3 times. This lead is therefore multicodex.

/Row
name optional The name of the lead or fragment.
id optional The id of the lead or fragment.
quality optional The quality of the lead.
difficulty optional This is the difficulty level of the lead or the skill required to scry and excavate. This is found as "difficulty" in the log viewer.
zone optional This is the zone where the Lead or Fragment is found. This is found as the "categoryName" in the log viewer.
source optional This is the place where the Lead or Fragment was found. You may be as detailed as possible.
antiquarian1 optional The name of the first Antiquarian Mage in your Codex, aka "loreName1" in the log viewer.
codex1 optional This is the Codex entry given by the first Antiquarian Mage, aka "loreDescription1".
antiquarian2 optional The name of the second Antiquarian Mage in your Codex, aka "loreName2" in the log viewer.
codex2 optional This is the Codex entry given by the second Antiquarian Mage, aka "loreDescription2".
antiquarian3 optional The name of the third Antiquarian Mage in your Codex, aka "loreName3" in the log viewer.
codex3 optional This is the Codex entry given by the third Antiquarian Mage, aka "loreDescription3".
/End
None

ExampleEdit

This template should follow the following basic model:

{{Online Furnishing Antiquity/Start}}
{{Online Furnishing Antiquity/Row}}
{{Online Furnishing Antiquity/Row}}
...
{{Online Furnishing Antiquity/End}}

Here is a specific example:

{{Online Furnishing Antiquity/Start|leads=1|multicodex=1}}
{{Online Furnishing Antiquity/Row
  |id=293
  |quality=4
  |difficulty=3
  |zone=Stros M'Kai
  |source=*Stros M'Kai [[ON:Safebox|Safeboxes]], [[ON:Treasure Chests|Treasure Chests]], and Thieves Troves
*Stros M'Kai Overland enemies
*Stros M'Kai World Bosses
*Stros M'Kai [[ON:Fishing|Fishing]]
*[[ON:Bthzark|Bthzark]] enemies
  |antiquarian1=Reginus Buca
  |codex1=What a fascinating bauble! Dwarven-make, obviously. But what does it do? Those circular elements at the center of each facet might fit into some secondary device. I've never see a Dwarven key that actually looks like a key!
  |antiquarian2=Ugron gro-Thumog
  |codex2=No. Look at the seams and gears. This thing comes apart somehow, guaranteed. I'd bet my left tusk that it's a coffer of some kind. No idea what we might find inside, though. Maybe a specialized dynamo? A gem of some kind?
  |antiquarian3=Amalien
  |codex3=A coffer? Come on! The Dwarves would never use a device like this for something so prosaic! This is a testing device--a puzzle. And judging by the number of pinions, cylinders, and junction-points, I'd say it's a test none of us are likely to pass.
}}
{{Online Furnishing Antiquity/End}}

This antiquity furnishing can be obtained via the Antiquities system. First, you must obtain the following Antiquity lead:

Icon Lead Location Source(s) Difficulty Codex
  Lead: Dwarven Puzzle Box Stros M'Kai Advanced Reginus Buca Ugron gro-Thumog Amalien
What a fascinating bauble! Dwarven-make, obviously. But what does it do? Those circular elements at the center of each facet might fit into some secondary device. I've never see a Dwarven key that actually looks like a key! No. Look at the seams and gears. This thing comes apart somehow, guaranteed. I'd bet my left tusk that it's a coffer of some kind. No idea what we might find inside, though. Maybe a specialized dynamo? A gem of some kind? A coffer? Come on! The Dwarves would never use a device like this for something so prosaic! This is a testing device--a puzzle. And judging by the number of pinions, cylinders, and junction-points, I'd say it's a test none of us are likely to pass.