Template:Online Furnishing Antiquity
SummaryEdit
Creates an antiquity table for ESO furnishings.
ParametersEdit
Parameter | Scope | Description |
---|---|---|
/Start | ||
leads | required | The number of leads required to find, scry, excavate, and complete the antiquity. |
set | optional | The name of the Completed Antiquity (ex. Daedric Enchanting Station) |
multicodex | optional | If the antiquity has three codices, set this to 1. Viewing the item in your Codex will display this number (as well as how many you have obtained). To explain this better, imagine that you need 15 leads to complete the Blackwood Tapestry. Each lead has a single Codex entry. Though there are 15, each needs to be found only once. Now imagine that you are completing the Anvil of Old Orsinium. There is a single lead to find, but to complete your codex entries, you must find that lead 3 times. This lead is therefore multicodex. |
/Row | ||
name | optional | The name of the lead or fragment. |
id | optional | The id of the lead or fragment. |
quality | optional | The quality of the lead. |
difficulty | optional | This is the difficulty level of the lead or the skill required to scry and excavate. This is found as "difficulty" in the log viewer. |
zone | optional | This is the zone where the Lead or Fragment is found. This is found as the "categoryName" in the log viewer. |
source | optional | This is the place where the Lead or Fragment was found. You may be as detailed as possible. |
antiquarian1 | optional | The name of the first Antiquarian Mage in your Codex, aka "loreName1" in the log viewer. |
codex1 | optional | This is the Codex entry given by the first Antiquarian Mage, aka "loreDescription1". |
antiquarian2 | optional | The name of the second Antiquarian Mage in your Codex, aka "loreName2" in the log viewer. |
codex2 | optional | This is the Codex entry given by the second Antiquarian Mage, aka "loreDescription2". |
antiquarian3 | optional | The name of the third Antiquarian Mage in your Codex, aka "loreName3" in the log viewer. |
codex3 | optional | This is the Codex entry given by the third Antiquarian Mage, aka "loreDescription3". |
/End | ||
None |
ExampleEdit
This template should follow the following basic model:
{{Online Furnishing Antiquity/Start}} {{Online Furnishing Antiquity/Row}} {{Online Furnishing Antiquity/Row}} ... {{Online Furnishing Antiquity/End}}
Here is a specific example:
{{Online Furnishing Antiquity/Start|leads=1|multicodex=1}} {{Online Furnishing Antiquity/Row |id=293 |quality=4 |difficulty=3 |zone=Stros M'Kai |source=*Stros M'Kai [[ON:Safebox|Safeboxes]], [[ON:Treasure Chests|Treasure Chests]], and Thieves Troves *Stros M'Kai Overland enemies *Stros M'Kai World Bosses *Stros M'Kai [[ON:Fishing|Fishing]] *[[ON:Bthzark|Bthzark]] enemies |antiquarian1=Reginus Buca |codex1=What a fascinating bauble! Dwarven-make, obviously. But what does it do? Those circular elements at the center of each facet might fit into some secondary device. I've never see a Dwarven key that actually looks like a key! |antiquarian2=Ugron gro-Thumog |codex2=No. Look at the seams and gears. This thing comes apart somehow, guaranteed. I'd bet my left tusk that it's a coffer of some kind. No idea what we might find inside, though. Maybe a specialized dynamo? A gem of some kind? |antiquarian3=Amalien |codex3=A coffer? Come on! The Dwarves would never use a device like this for something so prosaic! This is a testing device--a puzzle. And judging by the number of pinions, cylinders, and junction-points, I'd say it's a test none of us are likely to pass. }} {{Online Furnishing Antiquity/End}}
This antiquity furnishing can be obtained via the Antiquities system. First, you must obtain the following Antiquity lead:
Icon | Lead | Location | Source(s) | Difficulty | Codex | ||
---|---|---|---|---|---|---|---|
Lead: Dwarven Puzzle Box | Stros M'Kai |
|
Advanced | Reginus Buca | Ugron gro-Thumog | Amalien | |
What a fascinating bauble! Dwarven-make, obviously. But what does it do? Those circular elements at the center of each facet might fit into some secondary device. I've never see a Dwarven key that actually looks like a key! | No. Look at the seams and gears. This thing comes apart somehow, guaranteed. I'd bet my left tusk that it's a coffer of some kind. No idea what we might find inside, though. Maybe a specialized dynamo? A gem of some kind? | A coffer? Come on! The Dwarves would never use a device like this for something so prosaic! This is a testing device--a puzzle. And judging by the number of pinions, cylinders, and junction-points, I'd say it's a test none of us are likely to pass. |