Last modified on 4 July 2017, at 20:18

Skyrim talk:Shriekwind Bastion


The quest, 'Onmund's Request' lead me here— Unsigned comment by (talk) at 07:50 on 5 January 2012

And I suppose you want that added to the page? That can be accomplished. Wolok gro-Barok 22:07, 6 January 2012 (UTC)
Hmmm, 'Totems of Hircine' lead me here. — Unsigned comment by (talk) at 12:19 on 11 January 2012


a short distance after reaching the area above the rising floor trap, I happened upon a candlelit room that had a nook in it littered with shoes of differing varieties. I can't say I've seen anything like this in prior dungeons, and was wondering what other people might have to say on the subject. Nothing like this is mentioned in the easter eggs article, but perhaps it is and I just don't get it? 05:17, 8 January 2012 (UTC)

its where you're supposed to take your shoes off before you enter the next area, common courtesy hth - 08:35, 14 January 2012 (UTC)
For whatever reason vampires seem to have a shoe fetish: Movarth's lair has a nook that's crammed with footwear. There are also other rooms with all kinds of garments scattered around. I think it's probably meant to serve as evidence of past victims, and to show the vampires as cruel trophy-hunters.. Zaikoji 23:36, 28 April 2012 (UTC)

Bug with VampireEdit

Coming in the north entrance, you first come to a locked door and a chamber with loot to the right. I went into the loot chamber, grabbed everything, and as I turned to leave to pick the locked door, I was greeted with a vampire in my face. Loading the previous autosave, I cast detect dead. I could plainly see the vampire's silhouette through the door, and after about ten seconds of watching, it appeared on my side of it. So given that it did this twice, it's probably worth mentioning in a bugs section. — Unsigned comment by (talk) on January 16, 2012 19:17

I'm not sure it's a bug, enemies will come through doors sometimes. Bwilderbeast 11:15, 25 January 2012 (UTC)

Bug with FollowersEdit

After the three handles puzzle you go through a passage with pressure plates and battering ram traps that leads to the main chamber. On two playthroughs Lydia has failed to get through the passage. She gets half way through, maybe gets stuck for a bit and then turns back. It's possible with a great deal of effort to push her through but not to get to walk through unaided. She won't rejoin you beyond this point until you leave the tomb. Is this a common bug and does it effect other followers? Bwilderbeast 11:13, 25 January 2012 (UTC)

Marcurio does the same, so I would assume its an all-follower bug. — Unsigned comment by (talk) at 18:52 on 28 August 2012
Ditto with Mjoll. — Unsigned comment by (talk) at 07:52 on 26 January 2013
Since this seems to affect multiple followers for multiple players, I think it's worth adding to the article. I'll add a note in the notes section, feel free to reword it to make it more clear if needed. — ABCface 07:59, 26 January 2013 (GMT)
I had the same thing happen a 2nd time around during a Dawnguard side quest with Serena as my follower. I found a solution though. If you crouch and move through the area with the booby trap, your follower crouches and continues to follow. — Unsigned comment by (talk) at 15:19 on 7 April 2013‎

Word wall bug?Edit

I seem to be having a bug where the word wall won't activate in here. I killed the boss draugr, and approach the word wall, and the chanting music and sound are there like a normal word wall, but the wall doesn't light up and show the word.. So it's not giving it to me. Anyone else encounter this problem, or with any other word walls for that matter? I've reloaded saves within the dungeon and it doesn't seem to help.. Thanks. — Unsigned comment by (talk) at 04:11 on 26 January 2012

If you look at the pages for the shouts themselves you may find information. I know it's not an uncommon bug. Elemental Fury is one of them. --Velyanthe 20:17, 26 January 2012 (UTC)
When this happened to me I found moving very close to the wall made it activate. — Unsigned comment by Bwilderbeast (talkcontribs) at 17:50 on 30 January 2012

Walls out of place bug?Edit

Anyone else find the walls in this place horribly buggy? When at the top I could see through walls, down to places far below. Once I had to play stepping stones on some trap triggers because there was no ground beneath them. And one time I had to use the console to turn clipping off so I could reach a chamber that was raised several feet off the ground (right next to the three handles) — Unsigned comment by (talk) at 19:54 on 31 January 2012

Two gemsEdit

In the room with Vampire Thrall, there should be ruby and flawless ruby. Well, there was just two rubies, no flawless. — Unsigned comment by (talk) at 07:43 on May 11, 2012

Same for me Araglad 18:56, 28 May 2012 (UTC)
This page is wrong. Did you edit it? There is indeed a Flawless Ruby in the Throne Room with the Vampire Thrall, it's very well hidden behind one of the flaming cauldrons. I know as I just went to Shriekwind Bastion to get the Flawless Ruby for "The Only Cure" quest, and I did find the Flawless Ruby.
I won't edit the page, but I invite someone to proof-check and do so. It's on the right of the throne. — Unsigned comment by (talk) at 19:45 on 22 July 2012

Pedestals with buttons?Edit

In the room with the word wall, there are two pedestals, one on either side of the corridor, just before you reach the coffin and wall area. For me, each one held a potion (one was a stamina poison, the other an elixir of resist shock). Upon picking up each potion, a button raised on each pedestal (ie. the potions had been holding down the buttons). What, if anything, do these buttons activate? Obax 02:00, 25 May 2012 (UTC)

Some, but not all, activate a trap of various description. The Silencer has spokenTalk 02:03, 25 May 2012 (UTC)
I'm asking myself the same question...! What does these ones activate?! (close/open) ?!
Really?! Nobody have found?! --Bachibouzouk5 (talk) 20:48, 16 November 2012 (GMT)

Adding DG superscript to 'Culling the Beast' linkEdit

I'm new to editing, didn't know how to make the DG superscript appear next to the quest title instead of at the end of the line. The griswolds (talk) 21:42, 4 January 2013 (GMT)

You can either put it at the beginning of the line or the end, but not next to the title, because it's in the middle of the template itself. I've gone ahead and put it at the beginning because I thought that's what you meant when I first read this, but after re-reading I see it's not. I'll go ahead and move it back to the end. — ABCface 22:09, 4 January 2013 (GMT)

Easter Egg/ lore reference?Edit

So we know from this book: Opusculus Lamae Bal ta Mezzamortie that the first vampire was created by Molag Bal raping a woman, and "her screams became the Shrieking Winds, which still haunt certain winding fjords of Skyrim." Now, in Skyrim, we have Shreikwind Bastion... a vampire den.

Worth noting?

-- 22:11, 27 January 2013 (GMT)

boss draugr?Edit

Is it definitely a boss-level draugr in the word wall room? Because I got a Restless Draugr at level 42... — Unsigned comment by (talk) at 08:26 on 1 May 2013

I'm pretty sure my boss for this dungeoun was some sort of powerful vampire, becaues I got vampirism from him. --Rope Dog (talk) 07:58, 10 July 2013 (GMT)
There is a tough vampire in this dungeon, but weirdly the actual guardian of the Word Wall was a Draugr Wight for me. I'm level 39 so that was a much, much easier fight than the earlier one vs the vamp. --Irrevenant (talk) 01:58, 15 June 2014 (GMT)

wood cutterEdit

I'm pretty sure that the wood cutter mentioned in the notes is the former/late owner of Pinewatch (before the bandits killed him and took it over?) -- which is why the items in Pinewatch are listed as owned, I think. But my suggestion would be that the note about the woodcutter should be on the Pinewatch page, and not this page.

Also, the page should say that there are *three* rubies on the floor of the torture chamber (one being flawless) -- not two. On my system there seemed to be a visual bug that made two of the rubies appear as black blobs. Bewing (talk) 10:50, 20 October 2013 (GMT)

Without game data to verify ownership, this is just speculation, which should be avoided in the articles. As far as the rubies, it's possible the editor who added that note missed the third ruby, or the number could be random. I'll add a vn tag to the article. --Xyzzy Talk 18:31, 23 October 2013 (GMT)
The thing is, it is equally much speculation to have the wood cutter listed on THIS page. But it is here. And there is a path leading straight from Pinewatch to a clearing of felled trees and then straight to the dead wood cutter. Either the wood cutter should be on both pages, on neither page, or where the circumstantial evidence leads -- which is only to Pinewatch. Bewing (talk) 04:09, 5 November 2013 (GMT)
I think the only reason the wood cutter is mentioned in this article is that this is the closest marked location to his final resting place, not because there is any real connection between them. This is not speculation, just the most logical place to mention him without clear evidence of a connection to any other place. Circumstantial evidence is not sufficient for the standards of this wiki. --Xyzzy Talk 02:54, 6 November 2013 (GMT)


A note says that the room with the throne has two rubies. Are there always two rubies, is there a third, or is this variable? Also, are they rubies, flawless rubies, or random? --Xyzzy Talk 18:34, 23 October 2013 (GMT)

I just finished clearing this one. I did find two Rubies on the ground. No flawless, just plain Rubies. They are on the ground and can be misplaced if you fight over them. --Coxis (talk) 04:53, 6 January 2014 (GMT)
Good enough for me to call it verified. Thanks. --Xyzzy Talk 02:18, 7 January 2014 (GMT)

Hardly, I am not the only one to also find a flawless Ruby, in addition to two rubies. In two play throughs I find the flawless Ruby. When looking at the throne, there is a ruby to the left of it (on the bottom stair, possibly behind or near a vase). And a ruby and flawless ruby to the right of the throne (the flawless ruby is closer to the entrance). Of course, combat and the skeletons moving around before combat starts could kick these rubies around. Bamspeedy (talk) 20:18, 4 July 2017 (UTC)

Grate in the floor at ground level?Edit

There's a grate in the floor at ground level with a lever. If you pull the lever, it sets off a trap underneath the grate and lifts up the floor beneath it so you can see an earlier adventurer who fell in there and died. Is there a way to actually open this grate? I couldn't find it. Thanks. --Irrevenant (talk) 02:00, 15 June 2014 (GMT)

Return to "Shriekwind Bastion" page.