Skyrim talk:Knifepoint Ridge

Clearing MineEdit

It is possible to clear this mine, but I am not sure where to add this line. — Unsigned comment by (talk) at 03:52 on 25 November 2011

I confirm. Just cleared it and it's shown on my map. Can send a screenshot if needed. FOE SVK (talk) 19:09, 30 July 2013 (GMT)
Thanks for the info, but no screenshot is needed. I've just checked in my game (Xbox, no mods) and verified this as well, and have also amended the article to address that it is in fact clearable.
Any further discussion of the clearable status of this location should be continued in this section, in order to keep the discussion in one place. — ABCface 20:42, 31 July 2013 (GMT)

Clearing BouldersEdit

How do you clear the boulders that block the 2nd section? — Unsigned comment by (talk) at 15:56 on 25 November 2011

Anwser: it says in the notes section that you need to exit and enter the cae several times, and it should clear them — Unsigned comment by (talk) at 15:17 on 30 November 2011


Where in the heck is it? 02:20, 18 December 2011 (UTC)

NE of Falkreath, WSW of Bannermist Tower, SE of Glenmoril Coven. Near the bottom of the mountains. Melleh17 04:27, 18 December 2011 (UTC)

ebony mailEdit

I recently cleared knifepoint ridge and now cannot get the boethia quest line to activate. Do i just need to wait? — Unsigned comment by (talk) at 02:17 on 25 January 2012

That's not how you activate the quest, you have to be attacked or visit the shirne. I think you can also just find the book.--Br3admax 16:28, 11 February 2012 (UTC)

Stuck in Knifepoint MineEdit

Just to clarify, this is NOT the blocked entrance glitch. When I was making my way through, I somehow got completely stuck between two of the support beams. Can anyone verify this happening in their game? — Unsigned comment by (talk) at 02:00 on 2 February 2012

I've gotten stuck between rocks, etc. It could have been unfortunate placement of the beams. --Velyanthe 02:16, 2 February 2012 (UTC)
I just got stuck here too, between two beams in those tunnels under where the Champion was. I tried everything to get out, but nothing worked. Then I tried a Whirwind Sprint and very clearly heard an old woman or Argonian female's voice say: "My boyfriend died. Things won't be the same without him." I tried it again and heard: "--can keep its hands to itself, yes?" I never saw anyone. All I could do was reset to a previous save, feeling extremely creeped out. — Unsigned comment by (talk) at 13:07 on 31 March 2014 (GMT)
In regards the dialogue, its just random mourning dialogue. A bandit likely found a corpse and made that comment (based on faction-faction respect). Silence is GoldenBreak the Silence 09:26, 8 April 2014 (GMT)

Clearing BouldersEdit

How many times is several? — Unsigned comment by (talk) at 22:10 on February 10, 2012

I doubt it is a specific number, and I doubt that the fix always works. Have you finished the Boethiah Shrine Quest? --Velyanthe 16:26, 11 February 2012 (UTC)

Getting "Cleared" tagEdit

I did quest for Boethiah (killed everyone) and also revisited after few months (killed everyone) and still didn´t get location cleared. Its kind of annoying and I don´t want put up console for this. Did this happen to anyone before or does anyone know the solution for that? --Luke the Hero 15:58, 8 March 2012 (UTC)

I couldn't get a "cleared" status either. (PS3 user) 04:00, 22 November 2012 (GMT)Marcus
Same on 360, doesn't seem Clearable. Lord Eydvar Talk|Contribs 07:10, 23 November 2012 (GMT)
Can't get it "cleared" here, too. Anyone know how to "clear" this place? Without console command of course.
I come inside for the 1st time for the Boethiah quest, do we have to "clear" the place before the quest?
If no one verifying it can be cleared, i think i'll edit the page later. CindyLee (talk) 05:21, 9 June 2013 (GMT)
Not clearable. XBox. I'll do the edit. --Morrolan (talk) 09:46, 24 September 2013 (GMT)
It is actually clearable, the issue of it not being cleared is a bug. It's noted in the Bugs section that the clearable status may be affected by whether you enter for the first time during the Boethiah's Calling quest. Please explain those specifics and details here if you experience the area not being cleared. — ABCface 14:19, 24 September 2013 (GMT)

() Hmm, I killed everyone during the Daedric quest here. Cindy Lee and Luke also said they did the quest. The other two posters didn't specify. --Morrolan (talk) 16:53, 24 September 2013 (GMT)

Yes, based on this it sounds to me like the quest is the culprit, which is why I edited the bug on the page to say so. I suppose we can mark the bug as confirmed with a separate VN tag asking for anyone who has it unclearable without doing the quest to report it here. — ABCface 16:57, 24 September 2013 (GMT)
I just started a new playthrough, and am not planning on doing the Boethiah quest. At some point I'll head up there and test to see if it's clearable. My suspicion is that it's probably cleared by killing the original boss, who gets removed by the quest which makes quite a few changes to the area. --Morrolan (talk) 17:15, 24 September 2013 (GMT)
I know for a fact that it's clearable without doing the quest, as I tested because of a post in this section. I play on Xbox, so no mods or anything, and it was recent enough that I doubt patches would have changed anything since then. However, it would be useful to see what exactly clears it, so we can note it on the page. You're likely right about it being the original boss. — ABCface 17:18, 24 September 2013 (GMT)
It's the original boss, the bandit chief who stands just inside the entrance to the mine. I just killed him and got it. --Morrolan (talk) 16:47, 11 October 2013 (GMT)

() I can confirm that this location is not cleared when entered for the first time (when doing Boethiah's Calling). From what I can tell, the only way to have the location marked as cleared is to kill the Bandit Leader prior to starting Boethiah's Calling. {PC users only}- That being said, the latest release of the USKP (v. 2.0.1), fixes this location so that it will reset back to it's previous state after completing Boethia's Calling, therefore allowing you to clear it later on and complete any radiant "Kill the Bandit Leader" quests. --Blackpete (talk) 23:13, 11 February 2014 (GMT)

Confirming it's not clearable if your first visit is during Boethiah's Calling. The Champion has a different Location RefType setting so he can't clear it without a script edit. We'll be doing that in USKP 2.0.5. In the mean time, I'm removing the VN tag in the article. Arthmoor (talk) 05:25, 11 June 2014 (GMT)


You can only get partway into the mine (to the first chest) as a werewolf, in order to move further down into the mine you need to walk down the ramp backwards. Biffa (talk) 12:55, 5 April 2013 (GMT)

Acquiring Multiple Ebony MailEdit

I used Dead Thrall on the Champion of Boethiah. I leave all my thralls at Goldenglow Estate ( Any residents will do). If you equip the Champion of Boethiah with cheap iron armor and walk out of the door, he will have ebony mail, ebony boots, ebony gauntlets and ebony shield. Ebony mail can be acquired infinite times without the use of a mannequin. Also, using light gauntlets on a dead thralled vampire will change the armor. Saving and reloading will change the armor of the vampire each time until you aquire a more desired elven or glass armor. I'm using Xbox 360. — Unsigned comment by ‎ Valerian Soul-Reaver (talkcontribs) at 11:51 on 20 September 2013

A version of this has already been documented on the Champion of Boethiah page. --Xyzzy Talk 13:51, 20 September 2013 (GMT)

Quest to kill bandit leader clear out?Edit

Is there any way to get rid of this if the Boetha bug manifested? I tried clearing the quest via the console, still there. I reset the quest, reset the zone, and still the dead didn't respawn. Even tried using the completequest command, nothing. Am I stuck with this damn thing? If I'd known about this bug, I would have killed e guy a while ago. FMPhoenixHawk (talk) 08:11, 19 December 2013 (GMT)

Doubled-barrel bugEdit

Not sure if this is worth adding to the Bugs list, but there are two barrels superimposed over each other next to the Armorer's Workbench. All you will see is a barrel with a sack on top and a Large Sack on the ground beside it, but there are really two barrels there. When you click on the main barrel you can access its container (in my case the barrel was empty), but then when you move the cursor up to the top of the barrel (between the sack and the side of the shed) you can access a different barrel with its own container. (If you're trying to reproduce this, I was crouched beside the armorer's bench, facing south towards the barrel.)

Saw the same bug in Fallout (think it was F:New Vegas, but it might have been F3) with two safes superimposed over each other.

The only reason to report something like this is that the second container usually has goodies in it even if the first container does not. Minotaur (talk) 09:05, 4 March 2014 (GMT)

Boulder WorkaroundEdit

The corundum ore node is on the far side of the cave-in and unreachable from the entrance side. The distance is considerable. There is no way to reach it without using the console prior to Boethiah's Calling. I'm tempted to remove it from the article if no one can confirm this is still a possible way around the cave-in.Vainamoinen -Talk -Stuff 23:09, 17 September 2015 (UTC)

"Another way to bypass the rock blockage is to pick up one of the pickaxes in the mine and activate the corundum ore vein to the right of the rock. This should place you on the other side of the rock." Moved from main article as this is no longer possible.Vainamoinen -Talk -Stuff 23:12, 17 September 2015 (UTC)
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