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Skyrim talk:Ahzidal's Boots of Waterwalking

ConfirmationEdit

One of the notes stated that "It is unsure if this is tied to the waterwalking effect, or the boots, but when equipped jumping on water is 1.5-2 times higher than normal, and continuous use spells can be continued while jumping.(PS3 all dlc(unconfirmed))[verification needed]". I can confirm this (I am on PC). Whenever I equip Ahzidal's Boots of Waterwalking, I jump higher than normal. If I run onto water and continuously cast flames, then proceed to jump, my flames spell does not break. Also, whenever I am on water and have a bow fully drawn, and jump, I can shoot the bow while I am in the air. However, the moment I land, my fully drawn bow gets un-drawn (Still equiped). Werewolfvampirre (talk) 02:46, 10 March 2020 (GMT)

Bug/Feature?Edit

If you fast travel to Crabber's shanty. Equip the boots. Save and exit to desk-top. When you Continue ... It seems similar in a way to the the way the gates open and close at Pale pass when stating from the desk-top. — Unsigned comment by Adsjaldjjfgwetwlla (talkcontribs) at 22:37 on 19 May 2023 (UTC)

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