One important thing to note about game settings is that their editor IDs should start with one of i/s/f/b indicating its type:
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- i = Integer
- s = String
- f = Float
- b = Boolean (true/false, 1/0)
The current editor ID the game setting will determine how the value will be parsed when the record is saved.
BugsEdit
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- It appears that new game settings in a plugin are not displayed/loaded in the game. For example, create a new setting, save the mod, load it in Skyrim and use the console's GetGS [GMSTEditorID]. The result is a "no setting found" message. The current cause for this is unknown and may be a SkyEdit issue or a game issue.