Name |
Type/Size |
Info |
---|
nextObjectid |
uint32 |
Number of next savegame specific object id, i.e. FFxxxxxx. |
worldSpace1 |
RefID |
This form is usually 0x0 or a worldspace. coorX and coorY represent a cell in this worldspace. |
coorX |
int32 |
x-coordinate (cell coordinates) in worldSpace1. |
coorY |
int32 |
y-coordinate (cell coordinates) in worldSpace1 |
worldSpace2 |
RefID |
This can be either a worldspace or an interior cell. If it's a worldspace, the player is located at the cell (coorX, coorY). posX/Y/Z is the player's position inside the cell. |
posX |
float |
x-coordinate in worldSpace2 |
posY |
float |
y-coordinate in worldSpace2 |
posZ |
float |
z-coordinate in worldSpace2 |
unk |
uint8 |
vsval? It seems absent in 9th version |