KYWD records define keywords. Keywords are used in many different record types as generic descriptors that the game can check for and can be just about anything including weapon materials, vendor items, and so on. Keywords can be checked for by scripts or in CTDA conditions, but several (like MagicDisallowEnchanting) are recognized by the game engine too.
KYWDEdit
C | V | Field | Name | Type/Size | Info |
---|---|---|---|---|---|
+ | EDID | editorID | zstring | Max 0x200 bytes, including null terminator. | |
- | CNAM | color | rgb | Used to identify keywords in the editor. |