DOOR records contain the data for doors.
- 0x00010000 - Random Anim Start
- 0x00800000 - Is Marker
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
- | VMAD | script data | VMAD | Script Data |
+ | OBND | objectBounds | OBND | Object Bounds Data |
- | FULL | full name | lstring | In-game name |
- | MODL | model | MODL | Includes Fields MODT, MODS |
- | SNAM | Open Sound | formID | (SNDR) |
- | ANAM | Close Sound | formID | (SNDR) |
- | BNAM | Loop Sound | formID | (SNDR) |
+ | FNAM | Flags | uint8 | Door Flags
|
* | TNAM | Random Teleports | formID | If present, a random destination from this list is picked the first time the door is used, then baked into the savegame. |