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The stories in Skyrim - The Adventure Game are organized through Quest cards. Most stories must be resolved through multiple cards, though some short stories are resolved in a single card. There are 3 types of Quest cards:

  • Main Quest: In order to win the game, you must advance through the Main Quest cards. Ignoring the Main Quest can easily lead to you losing the game.
  • Personal Quest: Plenty of characters in Skyrim need your help. Personal Quests can be thought of as side quests that allow you to get involved with the world around you, gaining Treasure, Experience, and unique bonuses. You cannot have more than 2 Personal Quests at a time.
  • World Quest: These Quests are very similar to Personal Quests, but can be completed by all players. Only 4 World Quests can be active at a time. If another is drawn, you must choose which World Quest to fail to make room for the new one.

QuestsEdit

Main QuestsEdit

  • Tutorial — The mostly on-rails Tutorial quests that teach you the mechanics of the game
  • The Blades — All quests for Campaign 1: The Blades
  • Civil War — All quests for Campaign 2: Civil War
  • Dawnguard — All quests for the Dawnguard campaign

Mini-CampaignsEdit

Personal QuestsEdit

World QuestsEdit

Other ModificationsEdit

These special rules aren't completable quests, but will have a persistent effect on your Campaign if applied.