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Skyrim:Debate Hall

< Skyrim: Places: Dwarven Ruins
Dwarven Ruin:
Debate Hall
# of Zones 1
Clearable No
Respawn Time 10 days
Level Min: 18
Falmer, Falmer Servants
Important Treasure
A Dance in Fire, v6
Console Location Code(s)
Southeastern part of Blackreach's city
The Debate Hall

The Debate Hall is a small Dwarven ruin in Blackreach occupied by Falmer and their servants. It is part of the Dwemer city in the western part of Blackreach.



The interior of the Debate Hall

The earthen bridge leading up to the Dwemer city from the east is unguarded; however, once you approach the walls, both Falmer and Falmer servants actively patrol both the walls and grounds. The walls of the city provide an excellent vantage point to snipe many of the Falmer and their servants. The Debate Hall is in the southeastern part of the city, with three entrances from the grounds, and a fourth from the Pumping Station. As you pass under the arch at the top of the bridge, there is a wide flight of stairs in front of you; the Debate Hall is to the left. The first of the three ground-level entrances is near the top of the bridge into the city, with a flight of stairs leading up to the entrance on the east side of the building. The second ground-level entrance is on the north side of the building, off a large brightly lit courtyard. The final ground-level entrance is at the southwest corner of the building next to a crimson nirnroot under a large horizontal metal pipe, which will be protected by a chaurus cocoonDG if Dawnguard is installed.

Debate HallEdit

Upon entering from the Pumping Station, you emerge at the top of a spiral stone staircase. At the bottom, a raised walkway heads west, guarded by a Falmer magic user patrolling back and forth. To the south is a second walkway, with an open metal gate on the left to an alcove containing a lootable skeleton reaching out towards a copy of the Speech skill book A Dance in Fire, v6. Past the alcove to the south is a long flight of stairs leading down to the ground level.

Heading down the stairs will bring you to a large, brightly lit room with a high ceiling and three Falmer servants sitting on some west-facing stone benches. Ancient Dwarven machinery can be seen and heard whirling away in the northeast, southeast, and southwest corners of the room, all protected by metal gratings. There is a fourth servant wandering across the raised walkway along the west wall. The short flight of descending stairs to the west off the northwestern corner of the walkway leads to a door to the north, which exits into the middle of the large brightly lit exterior courtyard on the north side of the building. The second exterior exit from the zone is on the ground level underneath a covered, darkened area to the east. This exit places you outside near the earthen bridge up to the city from the east. The final exterior exit is up a flight of stairs to the south on the ground level, which puts you near the crimson nirnroot around a corner of the building.