Open main menu

UESPWiki β

Shadowkey:Classes

< Shadowkey(Redirected from Shadowkey:Knight)

There are nine classes in Shadowkey. Each class has a unique ability as well as a unique set of restrictions when it comes to the types of equipment that may be used. In addition, while anybody may join any guild, only certain classes can receive training from the guilds' trainers.

  • As an example, a Thief may only wear light armor and use a light shield, while wielding a blade, axe or light bow. They can use no magic. Only the Thieves' Guild is a useful option.
Name Guild Armor Shields Weapons Magic Description
Assassin Thieves' Light None Any None Assassins are deadly, quiet slayers. Their Lethal Strike can add considerable extra damage to a successful blow as an Assassin grows in experience.
Barbarian Fighter's Not Heavy Any Any None Nordic blood runs through the veins of these fierce mountain warriors. When wounded, a Barbarian's Rage adds damage to every single attack.
Battlemage Mage's Light Not Heavy Any Any Battlemages are masters of combat magic. Mystic Might increases the damage done by these casters, and they get a substantial Magicka bonus as well.
Knight Fighter's Any Any Any None These noble warriors are able to use the heaviest weapons and armor with ease. Their Righteous Will allows them a chance to shrug off damage after an enemy has landed a blow.
Nightblade Thieves' Light Light Not Axes Any Trickery and illusion give the Nightblades an edge in war. Their Night Magic increases their chances of casting a spell upon a target, and gives them some additional Magicka.
Rogue Fighter's Any Not Heavy Any None Brigand blood and harsh battles made these clever warriors terrible opponents. The Rogue's Dodge makes them a difficult target.
Sorcerer Mage's Not Heavy None Any Any Sorcerers are powerful masters of all mystic crafts. Sorcery makes Sorcerers more resistant to magical attacks, and allows them a substantial amount of additional Magicka.
Spellsword Mage's Not Heavy Not Heavy Any Any Members of the Spellsword class combine deadly bladesmanship with quick-hitting magic. Precise Magic allows them to target foes more easily.
Thief Thieves' Light Light Blades, Axes, Light Bow None Stealthy and crafty. Thief Lore makes them especially skilled at Lockpicking, Avoiding or Disarming traps, and acting stealthily.