This is an archive of past Online talk:Build Editor discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
The Alchemy Calc is out of sync with ingame
Don't know if this is the right place to report it, but the durations of weapon poison effects in the Alchemy Calc don't line up with the ingame duration anymore.
Use
* Butterfly Wing * Luminous Russula * Spider Egg
+ Alkahest as an example.
The ingame poisons have significantly less duration on their effect, then the alchemy calc is saying.
See this bug thread on the PTS forums for more info :
https://forums.elderscrollsonline.com/en/discussion/comment/7595269/#Comment_7595269 — Unsigned comment by Teroh (talk • contribs) at 16:56 on 30 June 2022
Maarselok tooltip broken
The tooltip of Maarselok is broken and not scaling with anything. — Unsigned comment by Teroh (talk • contribs) at 13:33 on 4 July 2022
Option to delete multiple builds under 'View My Builds'
On the 'View My Builds' window, would it be possible to add a feature that would allow me to select MULTIPLE builds and delete them? It's quite troublesome to do it one at a time. Especially when you have 150+ builds and need to do some Spring cleaning...heh. — Unsigned comment by Icyfire369 (talk • contribs) at 18:29 on 4 July 2022
Inner Beast (Target)
Please update this under Buffs to 10% (it is showing 5%) — Unsigned comment by EarlyBrightStar (talk • contribs) at 05:10 on 11 July 2022
Force of Nature Slottable
Is it possible to add a Status Effects section that could be used to add penetration for this slottable? — Unsigned comment by EarlyBrightStar (talk • contribs) on 05:15, 11 July 2022
Coral Riptide
Can you update Coral Riptide. It has the old stat lines, and the 5 piece doesn't work — Unsigned comment by Mart9203 (talk • contribs) at 09:42 on 14 July 2022
Pelinal's Wrath
The tooltip of Pelinal's Wrath doesn't seem to scale with anything. — Unsigned comment by Teroh (talk • contribs) at 21:16 on 22 July 2022
Maarselok tooltip broken
The Maarselok tooltip scaling broke again. — Unsigned comment by Teroh (talk • contribs) at 03:44 on 25 July 2022
Exploiter CP is just adding 2% dmg. Even with 50 points in it.
Exploiter CP is just adding 2% dmg on skills tooltip. Even with 50 points in it. — Unsigned comment by XsetimoX (talk • contribs) at 17:05 on 9 August 2022
Claiming passives
For some reason I can't claim any passives I can claim all other skills, just not passives.
I can still get them by tapping Purchase skill line however
Friday June 10 2022 by TheMoønlitWitch
- Weird. Which part is not working? You should click the "+" to open the list and then click the passive level you want (which then closes the list). Which browser/system and you using? Can you hit F12 and see if there are any errors? You can also try a forced reload of everything with Ctrl+F5 or Shift+F5. -- Daveh (talk) 19:35, 10 August 2022 (UTC)
Ash Cloud, Mist Form and Frenzy show costs as "Invalid"
For example, Ash Cloud (DK skill) & morphs base cost is 378 Invalid. Build editor shows 378 Invalid / s and the value doesn't scale with any modifiers (Breton/Imperial race, seducer/battlefield acrobat sets) or cost reduction glyphs.
Same issue with vampire skills that have a per-second cost. I imagine the math for these is unusual.
Survival Instinct Toggle
When you toggle Survival Instinct you gain +25% damage done bonus for some reason. (pts) — Unsigned comment by Vixxvexx (talk • contribs) at 15:01 on 17 August 2022
Reporting feedback no longer seems to add feedback to this subsection of the archives
Report feedback adds the feedback to a different page...not sure if this is a known issue or intended, attached is the link to where I was redirected: https://en.uesp.net/wiki/UESPWiki_talk:BuildEditor#Duel_wield_skill:_rapid_strikes_.28and_its_morphs.29#
Many thanks-- spitball27 (talk) 15:17, 24 August 2022 (UTC)
Skill tooltip damage for nightblade build does not match in-game tooltips
I am using the build editor to model a nightblade build, but the stats and skill tooltips are not matching what is shown in the build editor. The stat point allocation for stam, magicka and health are not in sync with in-game increments, and the skill damage tooltip (surprise attack for instance), is showing a much higher number in the build editor than what's actually in-game.
- You'll need to provide more details in order for us to track this down. In particular a screenshot or stats for a particular in-game build along with a screenshot/stats for a specific skill tooltip. Also note whether you are using the PTS or Live version of the game/build editor. If you can't do that even just a link to the build is very helpful. Usually this is due to a bug in a particular skill or set but without knowing which sets/skills you are using it's impossible to track down. -- Daveh (talk) 19:41, 24 August 2022 (UTC)
Werewolf savage strength passive not applying
The werewolf passive savage strength is not applying its passive weapon damage or major resolve to the stat sheet, regardless of whether or not “werewolf form” is active.
Oakensoul should have Minor Berserk
Currently, equipping Oakensoul Ring activates Major Berserk in the build editor. However, it should be activating Minor Berserk instead.
Northern Storm Not Updating Stats
The warden ultimate morph of Northern Storm adds 300 weapon and spell damage and there is an option to toggle it on on the skill page but stats and ability damage does not change with it on.
Trail Dummy buffs (+out of date tooltips)
Hi, sorry for the long list of changes, but I have noticed some of the tool tips in the buffs tab need some adjusting in accordance with the new trial dummy changes etc:
- Engulfing flames is now 6%
- Both major slayer and minor courage are now part of the target dummy buffs
- The dummy has a unique crit damage buff applied to itself that mimics all three debuffs associated with elemental catalyst (but is separate to elemental catalyst)
- The dummy no longer has the torug pact infused crusher debuff and just features the standard infused crusher enchant; additionally, the roar of alkosh debuff is now the full value of 6000, rather than old 3010
Other buffs and debuffs, that need adjusting (independent of the dummy):
- "Maelstrom staff enchant" - this no longer applies a buff to light and heavy attacks and instead is now just a flat buff damage buff to the skill wall of elements
- Major resolve (bonus) no longer exists on any skill within the game
- Empower, empower is no a 80% damage increase to heavy attacks (to monsters only) and no longer effects light attacks
Finally, would it be possible to have (in the sets tab) the ability to enable sets like "crushing wall" or "titanic cleave" and see their damage accorindly adjust the tool tip of skills like wall of elements and cleave (and their morphs) respectively. Similar to the way an arena weapon like the "executioners blade" can be applied in the sets tab. I appreciate that this is a lot of work and will likely take some time given the sheer number of arena weapons in the game that can have an effect on tool tips. Many thanks
-- spitball27 (talk) 15:10, 24 August 2022 (UTC)
- Thanks for the great list of things to fix. Most everything you listed should be fixed with a few notes/questions:
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- For the unique Elemental Catalyst debuff did you mean it has a total of 15% Crit Damage Taken to represent the 3 different elemental debuffs? That is the current effect on the build editor now.
- I added the flat damage for Crushing Wall and Titanic Cleave to the skill tooltips. If there are other sets like this that should be updated let me know.
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- -- Daveh (talk) 20:42, 24 August 2022 (UTC)
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- Hi, I have just checked the changes you have made. Firstly, yes the elemental catalyst debuff is a total of 15% that represents the 3 unique phases (shock, frost and flame). I hope that makes sense, from what I can see in the buff tab, it appears that it has been implemented correctly.
- Secondly, would it be possible to have the way titanic cleaves tool tip has been implemented to be adjustable/togelable? As the skill adds 1550 damage to cleave (and its morphs) per enemy hit (i.e., one enemy = 1550 bonus damage, two enemies = 3100, etc.). And just to follow on with the previous communications regarding arena weapons that have an effect on skills or their own unique procs:
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- Stinging Slashes
- Radial Uppercut - this skill adds an AoE attack to uppercut, so would it be possible to have the damage viewable (I know it is only 45% and is easy to calculate for users of the database, I just thought it would be a nice QoL)
- Virulent Shot - this is another QoL similar to the above statement
- The only other arena weapon I can think of that could maybe be adjusted is the thunderous volley; however, I would imagine that it is not possible to implement that into the given tool tips as the weapon makes the skill progressively ramp in damage and it would maybe lead to users calculating the damage their volley does incorrectly. I believe these could also apply to crushing wall to some extent, so would it be possible to make it togelable as users may inadvertently add the additional damage to their tool top, leading to users believing their skill will be hitting harder than intended (this would also apply to the yet to be implemented stinging slashes adjustments). Many thanks once again for all the hard work you put into this build editor.
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- -- spitball27 (talk) 20:35, 25 August 2022 (UTC)
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- Thanks for these details notes!
- Titanic Cleave done with a max value of 10 stacks (I didn't notice the tooltip said per enemy hit).
- Stinging Slashes was already modifying the tooltip.
- Radial Uppercut add the AOE damage to the bottom of the tooltip.
- Virulent Shot add the DOT damage to the bottom of the tooltip.
- Thunderous Volley added tick damage to the bottom of the tooltip (as verified on PTS).
- Crushing Wall was already modifying the tooltip.
- If you ever find other sets needing tweaks like these, or find issues with the adjustments done above, just let me know! -- Daveh (talk) 18:37, 29 August 2022 (UTC)
- Thanks for these details notes!
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- Hi, just to follow up one last time. I know this one may seem pedantic, but the titanic cleave arena weapon stacks up to 24 times, not 10. Unless this has changed without me realising, would it be possible to have this change accordingly? And also, would it be possible to have the tremorscale debuff be adjustable, as the monster set is no longer a fixed value (similar to how the pearlescent ward set can be adjusted)? Finally, would it be possible to have the empower buff in the buff tab adjusted to from it's current tool tip to the new increase heavy attack damage by 80% Many thanks once again -- spitball27 (talk) 14:14, 1 September 2022 (UTC)
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- Hi, yes. Maybe I explained it rather poorly. But Tremorscale is no longer a flat value and instead a value that scales with the tanks highest of their physical or spell resistance. So, the value could range from 2000-3000 quite easily depending on the wearer. Also, sorry to be a pain, but I have noticed that with the titanic cleave buff enabled, it seems to be indirectly buffing the DoT (unfortunately, this is not the case on live :D ). And finally, the buff enabled by the unique version of elemental catalyst granted via the trial dummy/dummy buffs does not seem to be having an effect on the critical damage of the build many thanks -- spitball27 (talk) 14:12, 15 September 2022 (UTC)
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(←) Thanks for the explanations! Added a counter from 0-100 for Tremorscale letting you affect the strength of the debuff up to a maximum of 2640. Note that it isn't linked to the worn set at the moment. Fixed the Titanic Cleave affecting the DOT portion of Carve and also fixed the unique catalyst buff not working. -- Daveh (talk) 20:01, 16 September 2022 (UTC)
Duel wield skill: rapid strikes (and its morphs)
This skills tooltip is incorrect and showing increased damage by approximately 100%, it appears to show two total damage tool tips -- spitball27 (talk) 15:13, 24 August 2022 (UTC)
CP Tree
Hello! Whenever clicking on a star in the CP tree the description is not visible. It is halfway off the screen. It used to overlay the webpage but now it is shifted to the right. Ggreen (talk) 19:57, 24 August 2022 (UTC)
Screaming Cliff Racer Buff
Currently there is no possibility to gain the wpd/spd buff from Screaming Cliff Racer (magicka morph). Gerakir (talk) 12:08, 2 September 2022 (UTC)
Kynmarcher Not showing for than 2 set pieces active even with 5 pieces
Kynmarcher Not showing for than 2 set pieces active even with 5 pieces — Unsigned comment by 71.233.143.5 (talk) at 03:42 on 13 September 2022
Death Knell, minor bug
Minor bug, but the Death Knell current bonus tooltip calculates 4% per skill rather than 8%, though the correct 8% per is used when the skill is toggled — Unsigned comment by Mart9203 (talk • contribs) at 07:19 on 16 September 2022
WpD Enchant
Why is Weapon Damage Enchantment not added to your wpd/spd stats on the bar different from one it was proced on? Gerakir (talk) 21:25, 18 September 2022 (UTC)
- You have to manually enable the Weapon Damage Enchantment buff on the "Buff" tab (at the bottom in the "Other" section) since this effect is not enabled 100% of the time. It works with you on-bar and off-bar. If not, or if there's other issues, just let me know! -- Daveh (talk) 13:27, 21 September 2022 (UTC)
Puncturing Remedy
This set bonus is always showing a tooltip of 2230 heal under the "Toggled Sets" tickboxes, which means only 2230 resistances are added for mitigation calculations, even when the tooltip of the set itself when hovering over the pieces in the set menu shows, say, 5924. -- Virtus753 (talk) 17:10, 28 September 2022 (UTC)
Flare: Major Protection
Slotting Flare (any morph) does not seem to be enabling the Major Protection buff automatically. I can manually tick that box, but it would be great to see it consistent with other skills that automatically enable their buffs/debuffs. -- Virtus753 (talk) 17:14, 28 September 2022 (UTC)
Incorrect redirect?
Hi, I noticed that when I logged feedback, the feedback was being redirected a page other than this one (https://en.uesp.net/w/index.php?title=UESPWiki_talk:BuildEditor&redirect=no). Thought I would raise this just in case you were not aware of this issue. Many thanks -- spitball27 (talk) 08:59, 29 September 2022 (UTC)
Caustic Arrow
Caustic arrow is not applying the weapon and spell damage to the build when enabled -- spitball27 (talk) 20:12, 2 October 2022 (UTC)
Stinging Slashes
When using stinging slashes as a back bar, they do not effect the tool tip of the twin slashes morphs, when viewing the build via the front bar -- spitball27 (talk) 16:58, 5 October 2022 (UTC)
- Stinging Slashes only activates when you have it on your active bar so the editor skill tooltip reflects that. If you mean you want the bleed DOT to be affected by the Twin Slash effect after switching bars then the editor is unfortunately not capable of tracking off-bar DOTs like this. -- Daveh (talk) 18:46, 5 October 2022 (UTC)
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- yeah, I meant the latter, not to worry - thank you for getting back so quickly -- spitball27 (talk) 18:48, 5 October 2022 (UTC)
Item set
The item set sunderflame does not scale in the :editor, it keeps the base set value on the procH3lder (talk) 10:19, 26 August 2022 (UTC)
Fortress Passive bug
That reduced cost of Fortress from One Hand and Shield passive is applying to all skills, rather than Just One Hand and Shield skills. — Unsigned comment by Gyan0012 (talk • contribs) at 04:45 on 13 September 2022
Relequin "Harmful Winds" tooltip only scales from weapon damage
Since the hybrid changes a few updates ago, the effect also scales on spell damage now. However, in the editor it does still scale with weapon damage only, even when spell damage is much higher than the weapon damage. Thank you in advance for addressing this. -- Robot1me (talk) 14:10, 22 September 2022 (UTC)
Stagger Debuff
Hi, would it be possible to integrate the 3-stage stagger debuff to the buffs tab. Many thanks -- spitball27 (talk) 08:51, 24 September 2022 (UTC)
- We could but it would be an "empty" stat and have no effect on anything as flat damage taken to the target is not tracked or displayed in any way. Unless there's some use in tracking it that we're not aware of (let us know if so). -- Daveh (talk) 19:46, 5 October 2022 (UTC)
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- I just assumed that it would be possible to make skills do 65 more damage per stack (up to a maximum of 3); however, if that is not the case, it is no problem. Thank you for all your work :) -- spitball27 (talk) 13:55, 9 October 2022 (UTC)
Weapon/Spell damage enchants
Hi, I noticed a discrepancy with some of my builds when switching from the vMA 2h backbar to the vBRP duel wield. I noticed that despite no longer using weapon and spell damage glyphs. They would remain active on the build despite being greyed out in the buff tab. When switching one of my current back bar enchants to the weapon and spell damage glyph, I could disable the glyph and then disable the glyph in the buffs tab. This would then resolve the discrepancy. However, I figured this may be a bug affecting numerous saved builds on the database and worth bringing to your attention - many thanks -- spitball27 (talk) 10:59, 24 September 2022 (UTC)
Draugrkin's Grip
Draugrkin's Grip is adding its damage as wd/sd not as damage done. So for example, it should add 330 out right to Relequens tooltip since it adds 330 to each stack but instead its added as 330 wd which is like 8-10 damage per stack. — Unsigned comment by Fizzyapple (talk • contribs) at 20:03 on 26 September 2022
Dov-rah sabatons
Damage tooltip always shows 0. I have 55k+ resistence showing in build, with all 20 stacks on the item in the sets tab. Still shows 0. — Unsigned comment by Djak123 (talk • contribs) at 00:34 on 29 September 2022
"Piercing Spear" does not increase 10% critical damage, incorrectly increases global damage
Currently it does not add to the spell and weapon critical damage, instead it incorrectly applies as a general damage buff. Thank you in advance for fixing this. -- Robot1me (talk) 12:37, 30 September 2022 (UTC)
- It seems to be working correctly at the moment. This skill has 2 effects. One is to increase crit damage all the time which it seems to be doing fine. The second is to increase damage done when you have the skill enabled as a toggle (to simulate the increase to damage done when attacking a blocking target). You don't need to enable the skill toggle to enable the crit damage effect. If you still have issues with this skill please link the build in question so we can take a look. -- Daveh (talk) 19:42, 5 October 2022 (UTC)
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- Thank you for your response, and sorry if this was due to confusion on my end. This is one of the builds I made where I noticed the increased value of "Piercing Spear" on Puncturing Strikes: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=409603 Robot1me (talk) 23:16, 6 October 2022 (UTC)
Minor Vulnerability (Target)
Not being added to calculations (%5 damage) — Unsigned comment by EarlyBrightStar (talk • contribs) at 00:08 on 22 October 2022
loading forever....
hello good sirs, sadly my page keeps loading forever even though I tried on different devices with different internet connection yet I found no solution to this problem, I would be very grateful if u can help me as it used to work very well and loading builds instantly while now it shows no icons and keep loading the page forever, ty :) — Unsigned comment by Blacklight733 (talk • contribs) at 20:03 on 6 October 2022
Bug in Saving and calculating values
When I try to save after equipping a helmet of Sergeant's Mail, the editor hangs while trying to save. This has happened each time I try to save it. I have deleted the build and started over, saving as I go. Get to Sergeant's Mail and it crashes.
thanks, — Unsigned comment by Steven1618 (talk • contribs) at 20:40 on 8 October 2022
? Stats
Stats for specific builds are not showing up (weapon/spell dmg and magicka etc) and the builds cant be copied either. — Unsigned comment by Allinor Mont (talk • contribs) at 03:01 on 9 October 2022
Build Editor Appears Broken
Hello, most of my previously saved builds are now showing basic stats at just a question mark "?".
If I disable all the gear, the stats show up again, but when re-enabling all the gear, the stats aren't updating properly.
Also, if I create a new build from scratch, the sets aren't updating. Meaning, although I'll have two different 5-piece sets equipped, the build editor doesn't show them as being equipped. — Unsigned comment by Aquatorch (talk • contribs) at 10:23 on 9 October 2022
adding specific sets will not allow build editor to save
When i try to add sergeant's mail and save, build will not save (specifically weapon and jewelry — Unsigned comment by Two Jay (talk • contribs) at 05:05 on 10 October 2022
Sergeant's Mail Set
Passives for Warden Patch Note u36
Hey Admin Team, wanted to create a build for a magden for u36 and ralized that the passives of that class aren't changed yet. Kind Regards — Unsigned comment by 80.153.130.104 (talk) at 07:21 on 12 October 2022
Sergeant Mail
Hello, Sergeant Mail cannot be saved in the item section of the build editor. Ggreen (talk) 19:51, 13 October 2022 (UTC)
Sergeant Set Breaks The Build Editor
If I try to add any of the Sergeant set to a build, then save, the save function doesn't work. Also, all of my previously saved builds with Sergeant already in it are broken and no longer load correctly. — Unsigned comment by Aquatorch (talk • contribs) at 13:30 on 15 October 2022
Sergeant's Mail items won't save
Whenever I try to put a Sergeant's Mail item in the build editor, the build does not save. I have tried weapons, jewelry, and armor. Each time the build does not successfully save. The build saves with any other set piece that I have tried. Hope this is helpful. Thank you for this amazing tool. — Unsigned comment by Jhall03 (talk • contribs) at 11:31 on 18 October 2022
Crafting Tree CP not accurate
I have 597 CP for the Crafting Tree, but when I put in all my CP (and I double and triple checked as well as adding all the CP I put in) it only comes out as 577. Therefore there are 20 CP points that are input that are not being accounted for. — Unsigned comment by Jax Lazarus (talk • contribs) at 19:18 on 18 October 2022
Naga Shaman Set not working
When you add an Item from the Naga Shaman Set it does not update the Sets tab and the Save Build button stops working, my old builds with the same Set do not work anymore either. — Unsigned comment by Ouberfex (talk • contribs) at 22:16 on 18 October 2022
Sergeant's Mail Set Prevents Saving Build
When you look up and/or "equip" the Sergeant's Mail set on a build, the build refuses to save. The scripting of the build editor is encountering a RegExp error: Uncaught SyntaxError: Invalid regular expression: /When you deal damage with a Heavy Attack, you gain a stack of <<[^(]*)>> for ([^(]*), increasing the damage of your Heavy Attacks by [^(]* per stack[.] This effect can occur once every second and stacks up to [^(]* times[.]/: Unmatched ')' This error occurs the moment you look up the set or equip it with the "Quick Item Setup" feature. Once this error has occurred, the build cannot be saved. I have not encountered this issue with any other sets. — Unsigned comment by TheNickm2 (talk • contribs) at 17:02 on 19 October 2022
Minor Vulnerability (Target)
This is currently not being calculated. — Unsigned comment by EarlyBrightStar (talk • contribs) at 22:06 on 21 October 2022
Sergeant set bugs whole build editor
When I add any sergeant set part BuildEditor stops working and none item from this set it being calculated — Unsigned comment by Yakubukura (talk • contribs) at 23:28 on 21 October 2022
War Mount Champion Points
- Hello,
- War Mount constellation is only charging 100 points at max. It should charge 120.
- Thank you
Sergeants Mail Doesn’t allow 5/5 set bonus to be applied.
When putting sergeants mail Lightning staff, 2x ring, 1x neck. Set bonus says 5/5. But also the bonuses are greyed out. And when you go to the sets page. It doesn’t show that anything is applied at all. — Unsigned comment by 122.199.14.215 (talk) at 16:26 on 23 October 2022
Major Protection does not change Damage Mitigation
Thank you for making Flare auto-enable Major Protection! Now I am noticing an issue where enabling Major Protection (regardless of whether I slot Flare or remove it but tick the Major Protection box in Buffs) does not change Damage Mitigation calculations in that tab. Is it possible to figure that in? TYIA Virtus753 (talk) 17:11, 24 October 2022 (UTC)
- ETA: actually, it seems to have been an issue where having removed Flare, the Editor did not update to disable the Major Protection buff. It was stuck on "enabled by Revealing Flare" even when I had removed Flare from the skill bar. Trying to reproduce the issue now. — Unsigned comment by Virtus753 (talk • contribs) at 17:14 on 24 October 2022
Sergeant's Mail builds not saveable
I cannot save builds with Sergeant's Mail sets. It also seems that the parts are not recognised. The set bonus overview is greyed out the same way no item is equipped. The build can be saved again when all pieces of Sergeant's Mail are removed. — Unsigned comment by Kallreven (talk • contribs) at 11:22 on 26 October 2022
Crit Damage and Crit Healing
I have noticed for sometime that the Crit Damage and Crit Healing Numbers on the Build editor are off.... On Crit Healing the numbers are worse what says 125% on the Editor, adding up Raw Data its 69%... is there something that was misssed? — Unsigned comment by Twistybum (talk • contribs) at 13:28 on 28 October 2022
Empower multiplying Heavy Attack, even if pvp is active
Empower multiplying Heavy Attack, even if pvp is active — Unsigned comment by XsetimoX (talk • contribs) at 18:37 on 30 October 2022
Food/Drink Buff Slot
When selecting food/drink buffs, the only ones that appear are level 1 food and drink. Even searching for items yields no results. — Unsigned comment by 76.8.147.42 (talk) at 23:53 on 2 November 2022
Chilled Damage - Warden Glacial Presence
Is there a way to show the Chilled damage on the Status Effect bar with the damage provided by the Warden Glacial presence Passive? Thank You! — Unsigned comment by XsetimoX (talk • contribs) at 01:50 on 15 November 2022
Shapeshifter's Chain
Shapeshifter's Chain doesn't apply its cost reduction to the necromancer ultimate. — Unsigned comment by Vixxvexx (talk • contribs) at 14:37 on 17 November 2022
Glacial Presence + Advanced Species
Glacial presence and advanced species both have tool tips that aren't up to date with the current live version -- spitball27 (talk) 11:13, 20 November 2022 (UTC)
Build description box cropped
While the "Edit Build" page allows a decent amount of characters in the "Build Description" box (which is really useful to put all relevant info there when sharing with friends), it seems like most of this gets cropped away when on the "View Build" page, which is the only page visible to friends. I don't think there is even a way to view the full contents (outside the edit page), even clicking "raw data" this is not included looks like. I think it would be really good to show all content of this field in the "View Build" page.
Thanks for the awesome work on this tool! <3
One Handed Weapons - Twin Blade and Blunt Passives
When attempting to add a one-handed axe, it appears that it is adding spell damage instead of Critical Damage. I tried a 1 handed mace, and it seems to be off as well. However, Twin Blade and Blunt passives do not appear to be working for one handed axe at the moment. — Unsigned comment by EarlyBrightStar (talk • contribs) at 18:15 on 22 November 2022
Immovable has incorrect snare
the immovable skill morph in the heavy armor tree has 6% as the snare amount instead of 65% — Unsigned comment by Drazorious (talk • contribs) at 19:56 on 7 December 2022
Build Editor
I often get a bug when i made a new build then when i go find it again in my builds and want to edit it all stats show a ? mark?? — Unsigned comment by Tragnars (talk • contribs) at 09:02 on 9 December 2022
Plaguebreak calculations
It seems you have plaguebreak using Wrathful Strikes CP to calculate damage,when it shouldn't affect it.
Removing Wrathful Strikes from editor brings Plaguebreak set to ingame stats,and is more accurate. — Unsigned comment by Belial666 (talk • contribs) at 20:36 on 10 December 2022
Sword Dancer giving an incorrect 5 peice bonus
Me and a friend noticed that Sword Dancer set were giving the wrong 5pc bonus value. In the editor we were seeing a value of 374, however in game and on the tooltip this states a value of 600. This is on a cp 3600 charecter in game, and gold cp 160 gear on both the editor and in game. A picture showing the set in the editor can be seen here And a picture showing the set in game can be seen here M0R (talk) 05:59, 16 December 2022 (UTC)
The Lady Thorn set damage tooltip is not scaling with maximum health.
The damage is not ramping up when increasing max hp — Unsigned comment by 86.85.162.254 (talk) at 17:31 on 17 December 2022
Where can I set gender?
I'm seeing Gender in View Raw Data in some existing builds. But on the build editor, I can't see any way to set it. What am I missing? Scobis (talk) 18:57, 23 December 2022 (UTC)
Invalid Hybrid Stat Scaling
I'm building a Stamina Templar. Spell Damage + Stamina pool. But "Effective Spell Power" is still looking at Magica pool. Templars need justice. At least in a builder — Unsigned comment by Skulptro (talk • contribs) at 13:46 on 1 January 2023
Backstabber
Not able to enable backstabble slottable bonus for calculating. There's a CP toggle, but no affect to Crit Damage modifier. When toggled on, remains "Current bonus: 0% Critical Damage done" — Unsigned comment by EarlyBrightStar (talk • contribs) at 17:11 on 12 January 2023
Minor Resolve auto added with Resolving Vigor slotted.
Hi,
I noticed on build 366166, that the Minor Resolve buff is added to my characters stats simply by slotting it and not on the "After casting..." effect as it should be. — Unsigned comment by Altesia (talk • contribs) at 14:53 on 14 January 2023
Elf Bane and Eternal Mountain passive
Magma Shell and Eruption works longer than a calculator shows with Elf bane, because of Eternal Mountain passive that increases duration of Earthen Heart abilities by 20%. I think that this passive start working after Elf Bane - Magma Shell basic duration is 10 seconds, with passive it becomes 12 seconds, but, with Elf Bane active, Magma Shell basic duration increases to 15 seconds, and than passive add 20% = 18 seconds duration =) — Unsigned comment by McAkudza (talk • contribs) at 02:22 on 17 January 2023
Infused jewels
Infused is not applying to both stats on the new Physical and Magical harm jewelry glpyhs. The recovery changes while the damage does not apply on the stat sheet. — Unsigned comment by PatriotEAGLE98 (talk • contribs) at 23:18 on 30 January 2023
Wretched Vitality not working
Wretched Vitality recovery stats not showing in the item set bonuses. — Unsigned comment by ThePainGuy (talk • contribs) at 04:20 on 31 January 2023
wretched vitality only applying while on the backbar
wretched vitality only applying while on the backbar — Unsigned comment by Vixxvexx (talk • contribs) at 10:43 on 2 February 2023
battle spirit / cyrodiil toggle
battle spirit / cyrodiil toggle does not update mitigation tab — Unsigned comment by Vixxvexx (talk • contribs) at 10:50 on 2 February 2023
Emperor Passives
The emperor buffs aren't working in the builder. I think it's because you can't turn off volendrung and both can't be activated at once? Not sure but hasn't worked in a while — Unsigned comment by Kush23 (talk • contribs) at 19:24 on 2 February 2023
Healing Springs Magicka Recovery
There is no option to see the mag recovery from fully stacking healing springs. — Unsigned comment by TheBuildMan (talk • contribs) at 19:06 on 9 February 2023
Bright throat's boast set
The set doesn't show up in 'sets' tab or in stats -- IcySword97 (talk) 19:29, 9 February 2023 (UTC)
Molag Kena
WpD enchant
Toggling on and off WpD enchant buff does not affect your stats, unless you shift all your weapon enchants to smth else. And even then you can still toggle on WpD enchant buff (and it does affect your stats). Gerakir (talk) 14:58, 10 February 2023 (UTC)
Sated Fury
There's currently no possibility to toggle on Sated Fury's WpD buff (Vampire skill lane). Gerakir (talk) 16:12, 10 February 2023 (UTC)
Healing Springs
The option to activate it and fully stack the magicka recovery buff is there, but the recovery isn't applying to the stat sheet. :) — Unsigned comment by TheBuildMan (talk • contribs) at 19:06 on 9 February 2023
Heavy Armor Penalties missing increased Roll Dodge cost
When I equip five pieces of heavy armor, the stats update to reflect bonuses like extra magical damage taken and penalties like less martial damage taken. But the stats do not update to reflect the increased cost of Roll Dodge, which should be +3% per heavy armor piece.
Virtus753 (talk) 22:13, 11 February 2023 (UTC)
- ETA: It is also missing the extra Bash damage, which is 30 per heavy armor piece. Virtus753 (talk) 21:33, 12 February 2023 (UTC)
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