Hedge Wizard | |||
---|---|---|---|
Location | Varies | ||
Race | Varies | Gender | Varies |
Reaction | Neutral |
Hedge Wizards are time bomb mages that can be found randomly out in the wilderness, usually with a Conjurer, Cryomancer, Illusionist, Pyromancer, Sorcerer, or Wild Witch, engaging in a duel.
Should you get involved and attack one of them, they will both turn hostile and attack you. Once their duel is complete, the victor will leave through a portal, and you will earn experience from spectating them.
Skills and AbilitiesEdit
- Entropic Flare
- A basic ranged attack that does minor magic damage.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Void
- The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles dealing moderate magic damage. This skill then sends out magic AoEs across the floor called Void Bursts. This attack can be interrupted to set the enemy off balance or simply avoided.
- Void Burst
- These AoEs are released after Void lands, the smaller AoEs deal minor magic damage.
NotesEdit
- The Hedge Wizard's Claw Cap collectible is based off of Hedge Wizards, and says that they are "folk mages who cast minor spells for farmers and peasants".