Open main menu

UESPWiki β

Online:Clothing Materials

< Elder Scrolls Online: Items(Redirected from Online:Embroidery)

There are four types of materials involved in Clothing: Raw Materials, Processed Materials, Tannins, and Gems.

Raw Materials are the materials that can be found in the world on plants or wild animals. By themselves they cannot be used, but they may be refined into Processed Materials at any clothing station. Unlocking the "Plentiful Harvest" and "Master Gatherer" perks in the Lover Champion tree will also provide bonuses when harvesting. There is a small chance of producing tannins when refining raw materials. Plants are limited to certain zones and increase as the general zone level increases. Medium armor materials are linked to the level of the animal. Materials in battle-leveled zones are dependent on your level in Tailoring.

Processed Materials are used to make Light and Medium Armor.

Tannins can be used to improve existing light or medium armor.

Gems can be used to craft armor with traits, provided that trait has been researched on that piece.

Raw MaterialsEdit

Light ArmorEdit

Plant Raw Material Refine Into
Jute   Raw Jute   Jute
Flax   Raw Flax   Flax
Cotton   Raw Cotton   Cotton
Spidersilk   Raw Spidersilk   Spidersilk
Ebonthread   Raw Ebonthread   Ebonthread
Kreshweed   Raw Kreshweed   Kresh Fiber
Ironweed   Raw Ironweed   Ironthread
Silverweave   Raw Silverweed   Silverweave
Void Bloom   Raw Void Bloom   Void Cloth
Ancestor Silk   Raw Ancestor Silk   Ancestor Silk

Medium ArmorEdit

Raw Material Refine Into
  Rawhide Scraps   Rawhide
  Hide Scraps   Hide
  Leather Scraps   Leather
  Thick Leather Scraps   Thick Leather
  Fell Hide Scraps   Fell Hide
  Topgrain Hide Scraps   Topgrain Hide
  Iron Hide Scraps   Iron Hide
  Superb Hide Scraps   Superb Hide
  Shadowhide Scraps   Shadowhide
  Rubedo Hide Scraps   Rubedo Leather

Processed MaterialsEdit

Light ArmorEdit

Processed Material Craft Into
  Jute Homespun Armor
(Level 1-14)
  Flax Linen Armor
(Level 16-24)
  Cotton Cotton Armor
(Level 26-34)
  Spidersilk Spidersilk Armor
(Level 36-44)
  Ebonthread Ebonthread Armor
(Level 46-50)
  Kresh Fiber Kresh Armor
( 10- 30)
  Ironthread Ironthread Armor
( 40- 60)
  Silverweave Silverweave Armor
( 70- 80)
  Void Cloth Shadowspun Armor
( 90- 140)
  Ancestor Silk Ancestor Silk Armor
( 150- 160)

Medium ArmorEdit

Processed Material Craft Into
  Rawhide Rawhide Armor
(Level 1-14)
  Hide Hide Armor
(Level 16-24)
  Leather Leather Armor
(Level 26-34)
  Thick Leather Full-Leather Armor
(Level 36-44)
  Fell Hide Fell Armor
(Level 46-50)
  Topgrain Hide Brigandine Armor
( 10- 30)
  Iron Hide Ironhide Armor
( 40- 60)
  Superb Hide Superb Armor
( 70- 80)
  Shadowhide Shadowhide Armor
( 90- 140)
  Rubedo Leather Rubedo Leather Armor
( 150- 160)

TanninsEdit

 
Dreugh Wax
Tannin Effect
  Hemming Improve quality from Normal to Fine
  Embroidery Improve quality from Fine to Superior
  Elegant Lining Improve quality from Superior to Epic
  Dreugh Wax Improve quality from Epic to Legendary

In addition to clothing items, tannins are also used in Patterns for furnishings. Specifically:

  • Normal quality patterns do not require any tannins
  • Fine quality patterns require 9 Hemming
  • Superior quality patterns require 6 Embroidery
  • Epic quality patterns require 3 Elegant Lining
  • Legendary quality patterns require 1 Dreugh Wax

GemsEdit

There are 9 gems used for clothing. These gems for armor and 9 others for weapons are also used in blacksmithing and woodworking.

Gem Trait Description
  Quartz Sturdy Reduces block cost
  Diamond Impenetrable Increases Critical Resistance and the item takes less durability damage
  Sardonyx Reinforced Increases the item's armor value
  Almandine Well-fitted Reduces the cost of Sprinting and Roll Dodging
  Emerald Training Increases experience gained from kills
  Bloodstone Infused Increases armor enchantment effect
  Garnet Prosperous Increases gold gained from looting enemies
  Sapphire Divines Increases Mundus Stone effects
  Fortified Nirncrux Nirnhoned Increases Physical and Spell Resistance