Oblivion talk:Fort Doublecross
Zone 2: Shifting WallEdit
In Zone 2 of this map, at the northeastern end of the central room (the rectangular room containing one minor occupant and one minor treasure) is a wall that shifts. It's pretty easy to pick out on sight, as it is peculiar looking and a unique image for the caves. If one stands near it, they get an activate icon but the maps show nothing here, and I can find no way to activate it.
My theory is that it's either quest related later on (doubtful or you'd have it listed) or that it is something they simply never finished and the wall is present but doesn't do anything.
Might someone have more information on this? --Alaston
I thought I was losing it.. glad to know that someone else has this issue.. I'm going to mark it down as an unfinished portion of the game, when you consider how big it is it's really amazing that there are not more of these impassable doors, however, if there is a way to open it I would be very interested in finding out how :) --- Barry
Need a little helpEdit
Is it this fort or a different area that has the item in a coffin that is hanging on the wall? I know there is one, but I just can't remember which dungeon is the one that has it. Can someone help? --184.88.12.130
EditsEdit
Discussion time.
- 'Interesting' is a value judgement. 'Unusual' is empirically observable, quantifiable even. Eastern forts are almost uniformly ruined above the ground level. I have been to 11 of 14 forts on the eastern side of the Niben; many of them do not have one single intact staircase, let alone one intact balcony. Doublecross has two staircases to two intact balconies. I concede that the question of whether this is notable is a matter of opinion. Bear in mind, however, that preserving the edit history of the two reverts to my edit takes up more storage space on UESP than the sentence I wish preserved (which is the primary reason imo why edit wars are such a bad thing). And no Fort article that I know of is in danger of becoming too large or detailed; certainly not this one.
- See http://en.wikipedia.org/wiki/Ground_floor for proof; the use of 'second floor' to mean the first floor up from the ground is something that UK readers have to get used to, but there is no reason we have to say it, when there is an unequivocal precise alternative. I will never concede that it is good practice to use the dialect of what is perceived to be the majority of users when there is a clear compromise.
- The chest is not near the entrance, in that it is on the floor above. Giving its most exact location (in a pile of debris on the first floor up from the ground level) makes the phrase 'near the entrance' not only redundant, but misleading, either in conjunction or in comparison.
- Speaking of which, I would like to replace the phrasing "The following plants can be found near the entrance:" with, "The following plants can be found in the same cell as the entrance:", with 'cell' being whatever unit of area was used, in all articles in which it is found, for the same reason. More often than not, I find the placement of these plants to be nothing like 'near'.
Anarchangel 14:43, 3 January 2010 (UTC)
- The reson why SerC and I have been reverting that is that if you carefully read the note, it only explains that since the place is a fort, it's something strange that the second zone is actually a cave, which is really unusual in most forts. Is not necessary to describe the entire place (in the notes, which are only used to point out something unusual or strange) with detail. What you did now is better, but the phrase "Unusually for eastern forts, both outside staircases are intact, and most of the three circular balconies" is still redundant. As for the near->cell replacement I really think is unnecessary since "near" is referring to the whole perimeter of the area outside, not just the gate to access inside (and the surrounding area). --MC• S'drassa •T2M 17:25, 3 January 2010 (UTC)
- Redundant sentence removed. I am looking for the contributor of the plant info, so you may want to add your opinion to any discussion that ensues. So far Eshe, who added all the info, likes the idea of replacing the word 'near'. But he did not actually write the info, Nephele did, and I am contacting him next. Anarchangel 13:45, 4 January 2010 (UTC)
- Yeah, I'm constantly checking the recent changes and I read your conversation with Eshe (sorry if that sounds too weird), and well you'll need to be lucky since Nephele hasn't been around for quite a while, even before I joined the site, but let's hope she returns soon. --MC• S'drassa •T2M 15:08, 4 January 2010 (UTC)
- Noted. Her. Figures, first time I use a gender specific pronoun, it is the wrong one. Anarchangel 06:20, 10 January 2010 (UTC)
- Yeah, I'm constantly checking the recent changes and I read your conversation with Eshe (sorry if that sounds too weird), and well you'll need to be lucky since Nephele hasn't been around for quite a while, even before I joined the site, but let's hope she returns soon. --MC• S'drassa •T2M 15:08, 4 January 2010 (UTC)
- Redundant sentence removed. I am looking for the contributor of the plant info, so you may want to add your opinion to any discussion that ensues. So far Eshe, who added all the info, likes the idea of replacing the word 'near'. But he did not actually write the info, Nephele did, and I am contacting him next. Anarchangel 13:45, 4 January 2010 (UTC)