Oblivion talk:Fisherman's Rock
A Misplaced Bandit?Edit
Hello everybody! A revamp of this poor page has been finished for the longest time, yet it is still waiting in limbo. Why? Because we keep hearing about a strange Bandit that spawns near the Campsite, at times making the Mazoga vs. Mogens-quest harder, at other times he is there if you spend the night in any of the tents. We (Legoless and I) would like to hear a few experiences with the campsite, just to get all the facts straight on the revamped page (progress here). Anybody ever encountered an unwelcome Bandit in the area? Also, maybe the CS hardcore experts can figure it out? All the best! — Unsigned comment by Krusty (talk • contribs) at 23:53 on 9 July 2011 (GMT)
- We've roughly determined how to trigger this bandit's appearance, but the cause still isn't too clear. This strange case could use some more testing/research in the future, but for now the current note should be enough. --Legoless 17:30, 19 July 2011 (UTC)
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- Hia, on my brand new character, fresh out of the sewers, I slept here and, sure enough, the bandit was there. I'm on the xbox.68.150.5.60 03:58, 7 November 2011 (UTC)
Spooky BugEdit
I encountered a very strange bug relating to this location. I took part in the slaying of the bandits as part of the quest to help Mazoga the Orc. This occured during the night. When I returned the next morning, I found one of the bandits, Mensa Selas, standing in front of the lake in a what looked like a "crucified" pose, legs together and arms stretched out to the sides. I was able to plunder her body as if she was dead and she never moved an inch from where she was standing. When I inspected the rest of the camp, I noticed that all the dead bandits were in the same strange pose, some of them levitating high above the ground. Only when I struck one of them with my sword, did they fall down in the position where I left them the night before.— Unsigned comment by 87.93.160.242 (talk) at 14:16 on 10 January 2012
Removed noteEdit
I removed the note:
* Fisherman's Rock has its own micro-climate, but this has no effect on the weather as the climate contains no data.
This is true of many places (Brina Cross Inn, Cloud Ruler Temple, Roxey Inn). The existence of the individual regions for these locations is simply to allow the name of the place to appear when you go there, rather than the generic 'Tamriel' or 'Wilderness'. The lack of any weather definitions is so that the weather is inherited from the previous cell you were in, and doesn't suddenly change when you go there. In other words, I don't think it's notable enough to be worth mentioning. --Gaebrial 13:30, 2 March 2012 (UTC)