Morrowind talk:Camonna Tong
Do I have to kill them?Edit
Do I really have to kill these people I got a quest from the imperial legion or cult?
I have to check which one I joined. — Unsigned comment by ShakenMike (talk • contribs)
- This is not a quest associated with any faction. Larrius Varo gives you this quest as a personal favor sort of thing, you don't actually have to be in the Imperial Legion to do it. You can read all about the quest here: Larrius Varro Tells a Little Story. Make sure you read the whole thing before starting it - there's some important things to know before you just go in and start killing people. (But yes, you do have to kill them all to complete the quest.) --TheRealLurlock Talk 17:52, 17 February 2007 (EST)
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- Ok I'll read it carefully then thanks.I hope I can solve this time.--ShakenMike 16:35, 18 February 2007 (EST)
Joining?Edit
Ok it is possible to join them. Many people will claim it is impossible and everyone in the real world has told me its impossible to join, however, i joined them somehow, but i cant remember exactly how. I know you have to be House Hiaiio and be blackmail Orvas Dren in order for him to give you control of the Commona Tong. I cant remember what i did after that, but Commona Tong came up in my factions list. Has anyone ever had a similar case? --Jesus lover 20:38, 9 June 2007 (EDT)
- You cannot join them. You can be given "control" of the Camonna Tong via House Hlaalu, but you never actually become a member of the faction. --TheRealLurlock Talk 14:24, 9 June 2007 (EDT)
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- Thats what I was told last time, but that doesnt explain why Comonna Tong showed up in my Factions list. Why did that happen? --Jesus lover 20:38, 9 June 2007 (EDT)
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- I'm almost certain that this cannot happen without 3rd-party mods, though I'd have to look into it a bit more closely to be sure. At any rate, it's lore-breaking, because the Camonna Tong are the most rabidly anti-outlander faction in Morrowind, and there's no way they'd allow someone from outside the province to join them, let alone become their leader. --TheRealLurlock Talk 23:13, 9 June 2007 (EDT)
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- Not possible in vanilla Morrowind. Either it was through a bug or a 3rd party mod... It is said somewhere in the game, the Camonna Tong is so xenophobic even Dunmer from outside Vvardenfell are considered "outsiders". Therefore it shouldn't be possible to join this faction. -92.226.201.119 00:25, 26 July 2008 (EDT)
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Gap in the RanksEdit
It seems a little strange that there are no NPCs with the ranks of 4 (Lifetaker) through 8 (Strongman). Is tere a reason for it or was it just plain oversight? -85.180.240.139 07:44, 25 July 2008 (EDT)
- This is true in a lot of the factions. The way I think about it is that the NPCs you can meet in each game in the series represents only a small fraction of the number of people living in the area in "real life". Thus, while by all numerical accounts, Morrowind's population is over 4 times larger than Cyrodiil's (judging by counting the number of NPCs you can encounter in the two games), their actual populations in terms of lore are much closer, but Oblivion just represents a much smaller slice of the "actual" population. I mean, the largest city in the game has a population of about 350. In a "real" city even back in the days when our technology was comparable to that of the ES series, you'd expect populations in the tens of thousands at least, if not hundreds. So if I extrapolate that number, I assume that there are really at least 30 times as many people living in the world than we ever get to see in the game. (50 times as many in Oblivion.) So whenever I see gaps like this, I just assume that there ARE people in those other ranks, you just don't ever get to meet them. --TheRealLurlock Talk 09:49, 25 July 2008 (EDT)
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- Agreed with TheRealLurlock. (potential spoilers) An additional factor to consider is that many members of the Camonna Tong are not listed as in the Camonna Tong faction by the game. Examples include Ranes and Navil Ienith in the basement of Dren's Villa, who are clearly identified in certain dialogues as Orvas Dren's top enforcers. Galos Farethi, his personal bodyguard is in the Hlaalu faction, as is his door guard Manos Othreleth. Other Hlaalu at the plantation can be assumed to be in the Camonna Tong as well such as Mavus Ules and Bolayn Rethan (potentially related to Nevena Ules and Raynasa Rethan? though this is obviously speculation). On the Dren Plantation, there are a few members of the Thieves Guild. This is either a glitch or potentially they were placed as Thieves Guild spies for some potential story arc. Suvryn Doves is definitely supposed to be in the Camonna Tong but listed as Thieves Guild. In addition, despite the fact that the Camonna Tong hates outlanders, many have associations with the faction. These include, but are not limited to, the various non-dunmer guards at the Dren Plantation, the Orcs at Gro-Bagrat, Tul, the Orcs at Dren Plantation.
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- The most likely ones to fill the upper ranks would be Manos Othreleth, the Ieniths, and Galos Farethi. Lazy Waysef 22:59, 2 December 2011 (UTC)
Hostility between Thieves' Guild - Camonna TongEdit
In the game some NPCs may state that "...if outright war between the two was declared, the Thieves Guild would be wiped out within days". Is there any info as to why then the Camonna Tong doesn't get rid of the Thieves' Guild (while it's still small and weak)? -92.227.71.160 04:58, 29 July 2008 (EDT)
- They are trying, except they prefer to use the Fighters Guild to do their dirty work. Remember that you are sent to kill all the leaders of the Thieves Guild and that you are told it's because the Fighters are deep in the pockets of the Camonna Tong. I'd guess that the CT prefer to use the FG as the latter is dedicated to fighting and is likely to do a more thorough job. –Rpeh•T•C•E• 05:12, 29 July 2008 (EDT)
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- It would appear so. : The best documented case of a Thieves Guild was found in Morrowind. For a brief time Gentleman Jim Stacey ran a ring of thieved that robbed wealthy merchants and nobles all across that island nation. During the recent Nevarine incident, the Fighters Guild and the shadowy Morag Tong eliminated this band of thugs. The final fate of Jim Stacey himself is not known. ---Myth or Menace?
- Apophis2412 09:59, 4 August 2008 (EDT)
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- I wouldn't credit that as a reliable source, however. He also claims that there is no Thieves Guild in Cyrodiil, which is clearly false. Additionally, wiping out the Thieves Guild in cooperation with the Fighters Guild is only one of several possible outcomes of the quest-lines in Morrowind. (And he's clearly referring to the events of Morrowind here, as he says it happens during the "Nevarine incident". - note that he also misspells "Nerevarine".) While it's true that the Fighters Guild quests can result in the elimination of the Thieves Guild, this is not the only possible outcome, nor is it the most advantageous to the player (you'll be more rewarded by peacefully becoming the head of both factions). My suspicion is that they did simply move deeper under cover. Once the influence of the Camonna Tong on the Fighters Guild is removed, the push to root out the Thieves Guild would be greatly lessened, which would allow them a little more anonymity. Also, the author's claims that a Thieves Guild would cause rampant crime if it existed are clearly ludicrous - if anything, Thieves Guilds do the opposite, making sure the crime takes place in an organized fashion and is harder to track down. --TheRealLurlock Talk 12:20, 4 August 2008 (EDT)
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LinkingEdit
If you search for Cammona Tong while on a Morrowind page, it redirects to the lore page. Im pretty sure this is not a shared trait with most other pages, but I have no idea how to fix it.--Catmaniac66 03:49, 5 February 2011 (UTC)
Simple curiosity around ranking and specificityEdit
I'm curious. If players can't join at all the Camonna Tong, HOW could you know/state that one has to have such value of Strength/Agility or such skills to be in such rank or another ? Furthermore, how could you know their favored attributes are Strength and Agility ? Is it just pure guess ? Speculation based on dialog, book, other source ?
If it's absolutely impossible for a player in vanilla Morrowind to be in Camonna Tong, how could you know the trigger to past the 1,2,3...9th rank in the first place ? Even more as it seems there isn't even existing NPC of rank 4 to 8... It's kinda disturbing me, as you don't put sources of these informations. But since it's in this article since many years now, I don't doubt it's true of course. Is it something the TES editorset reveals ?
If yes, just a step further, why would Bethesda make clear, detailed and fully "technically" operationnal trigger for one to develop in the Camonna Tong rank, if player can't anyway (since, I suppose, NPC don't progress in Camonna Tong anyway. Or, if they do, not really by player's conventional system of "upgrading their skills/attribute").
Thank you for answer. 90.58.62.192 13:50, 14 March 2013 (GMT)
- I can't speak for why Bethesda made such a clear and operational faction for them, but all of the data about preferred skills and attributes, rank names, and the skills needed to go from one rank to another are all in the construction kit. Maybe Bethesda originally intended the player to have to choose between joining the Thieves Guild and the Cammona Tong. But all the information here comes directly from the Construction Kit, and is definitely accurate and real, it's not from a mod or anything. Jeancey (talk) 14:31, 14 March 2013 (GMT)
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- Also, you will notice that for any faction you can't actually join (such as Imperial Knights, Camonna Tong, Vampires, etc.) or at least can't advance in traditionally (such as Blades and Ashlanders), the requirements are incredibly high for each level. The max level always requires 110 in a skill and the stat requirements go up by 5 as opposed to the max level being 90 in a skill and stats going up by 1. The factions are there for flavor, but in order to make it streamlined with other factions, so the NPC would give their faction and rank when asked for background, Bethesda actually had to create the factions and give them real ranks and requirements. As such, aside from the two main storyline exceptions (in which it is still impossible to advance), the 110 required skill level for the top position should be a giveaway that the faction is not joinable in vanilla Morrowind. Lazy Waysef (talk) 17:33, 26 May 2013 (GMT)
- Well, not entirely. Nothing in the game data requires a faction have 9 ranks. They could easily create a faction with just three ranks and call it good (I think there are at least two of those in the game, though I can't think of them off the top of my head). The real question is why there are so many ranks, especially when many of them don't even have anyone in them. Jeancey (talk) 18:07, 26 May 2013 (GMT)
- That is a very good point, they could have just had less of them. Maybe they originally thought they would have more time to add in even more NPCs to fill all these gaps? Lazy Waysef (talk) 18:15, 13 June 2014 (GMT)
- Well, not entirely. Nothing in the game data requires a faction have 9 ranks. They could easily create a faction with just three ranks and call it good (I think there are at least two of those in the game, though I can't think of them off the top of my head). The real question is why there are so many ranks, especially when many of them don't even have anyone in them. Jeancey (talk) 18:07, 26 May 2013 (GMT)
- Also, you will notice that for any faction you can't actually join (such as Imperial Knights, Camonna Tong, Vampires, etc.) or at least can't advance in traditionally (such as Blades and Ashlanders), the requirements are incredibly high for each level. The max level always requires 110 in a skill and the stat requirements go up by 5 as opposed to the max level being 90 in a skill and stats going up by 1. The factions are there for flavor, but in order to make it streamlined with other factions, so the NPC would give their faction and rank when asked for background, Bethesda actually had to create the factions and give them real ranks and requirements. As such, aside from the two main storyline exceptions (in which it is still impossible to advance), the 110 required skill level for the top position should be a giveaway that the faction is not joinable in vanilla Morrowind. Lazy Waysef (talk) 17:33, 26 May 2013 (GMT)