A function added by MWSE
xGetCombat returns a reference to this NPC/creature's combat target or 0 if the NPC/creature is not in combat.
reference (long): ref->xGetCombat
long opposition Setx opposition to "Fargoth"->xGetCombat
xSetRefxRefTypexGetRefxGetPCTargetxFirstNPCxFirstItemxFirstStaticxNextRef