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StopCombat

                StopCombat

        Type:   Combat

     Returns:   none

     Example:   "Drores Arvel"->StopCombat
                StopCombat
        
     Scripts:   cattleScript
                fightStopOrdinators

The calling actor will stop attacking (whether or not they actually are currently attacking anything). Note that using this function can result in NPCs not to defend themselves or attack at all.

See Also: StartCombat