You will need any hex editor to perform these cheats. Select one of 6 save directories. With editor load savetree.dat file. Savegame file length changes during game. To find hero record search for his/her name. First record of Name it also the start of hero record.

For example:

  1. Open 'savetree.dat'
  2. Search for 'Marius' (that's my hero)
  3. Name is found at 10970 (2ADAh). Hero record start there.


HERO RECORDEdit

Offs Example Name Type Description
+00 (2ADAh) NAME C
+20 (2AFAh) STR WORD If you applied a patch game may limit max value to 100
+22 (2AFCh) INT WORD
+24 (2AFEh) WIL WORD
+26 (2B00h) AGI WORD
+28 (2B02h) END WORD
+2A (2B04h) PER WORD
+2C (2B06h) SPD WORD
+2E (2B08h) LUC WORD
+30 (2B0Ah) STR WORD These are probably max values so better keep both exactly the same
+32 (2B0Ch) INT WORD
+34 (2B0Eh) WIL WORD
+36 (2B10h) AGI WORD
+38 (2B12h) END WORD
+3A (2B14h) PER WORD
+3C (2B16h) SPD WORD
+3E (2B18h) LUC WORD
+40 (2B1Ah) Gender BYTE
+41 (2B1Bh) Tranportation BYTE
+43 (2B1Ch) Race
+7C (2B56h) Health WORD You may try number larger than 500
+7E (2B58h) Max Health WORD
+80 (2B5Ah) Portrait BYTE
+81 (2B5Bh) Level BYTE
+82 (2B5Ch) MonsterReflex BYTE This enumeration from 0 (slowest) through 4 (fastest) controls the speed of the monsters, and is initially set during character generation.
+85 (2B5Fh) Gold LONG You may have 2,147,483,647 but hero strength would be too low to carry it
+8D (2B67h) Mana WORD
+8F (2B69h) Max Mana WORD
+91 (2B6Bh) Rep. with Underworld
+93 (2B6Ch) Rep. with Nobility
+95 (2B6Eh) Rep. with Scholars
+97 (2B70h) Rep. with Merchants
+99 (2B72h) Rep. with Commoners
+9D (2B77h) Medical WORD
+A3 (2B7Dh) Etiquete WORD
+A9 (2B83h) Street WORD
+AF (2B89h) Jump WORD
+B5 (2B8Fh) Orc WORD
+BB (2B95h) Harpy WORD
+C1 (2B9Bh) Giant WORD
+C7 (2BA1h) Dragon WORD
+CD (2BA7h) Nymph WORD
+D3 (2BADh) Daedric WORD
+D9 (2BB3h) Spriggan WORD
+DF (2BB9h) Centaur WORD
+E5 (2BBFh) Impish WORD
+EB (2BC5h) LockPick WORD
+F1 (2BCBh) Merchant WORD
+F7 (2BD1h) PickPocket WORD
+FD (2BD7h) Stealth WORD
+103 (2BDDh) Swim WORD
+109 (2BE3h) Climb WORD
+10F (2BE9h) BackStab WORD
+115 (2BEFh) Dodging WORD
+11B (2BF5h) Running WORD
+121 (2BFBh) Destruction WORD
+127 (2C01h) Restoration WORD
+12D (2C07h) Illusion WORD
+133 (2C0Dh) Alteration WORD
+139 (2C13h) Thaumaturgy WORD
+13F (2C19h) Mysticism WORD
+145 (2C1Fh) Short Blade WORD
+14B (2C25h) Long Blade WORD
+151 (2C2Bh) Hand-Hand WORD
+157 (2C31h) Axe WORD
+15D (2C37h) Blunt WORD
+163 (2C3Dh) Archery WORD
+169 (2C43h) Critical Hit WORD
+230 (2D0Ah) Resistant to BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+231 (2D0Bh) Immune to BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+232 (2D0Ch) Low Tolerance BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000 (also seen as 01000000)
+233 (2D0Dh) Critical Weekness BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+234 (2D0Eh) Flags1 WORD
AccuteEarring 0000000000000001
Athletism 0000000000000010
Adrenalina 0000000000000100
Sun Damage 0000000000010000
Holy Damage 0000000000100000
Regen SP 0000000001000000
SP in Dark
full 0000000000000000
rededuced 0000000010000000
none 0000000001000000
SP in Light
full 0000000000000000
reduced 0000000100000000
none 0000001000000000
Total SP
x 3.0 0000000000000000
x 2.0 0000010000000000
x 1.75 0000100000000000
x 1.5 0000110000000000
x 1.0 0001000000000000
+236 (2D10h) Rapid Heal BYTE
in light 00000001
in dark 00000010
general 00000100
+237 (2D11h) Regen Health BYTE
in light 00000001
in dark 00000010
in water 00000100
general 00001000
+239 (2D13h) Spell absorb BYTE
no 00000000
in light 00000001
in dark 00000010
general 00000100
+23A (2D14h) BYTE
+ Hit Undead 00000001
+ Hit Daedra 00000010
+ Hit Human 00000100
+ Hit Animals 00001000
Phobia Undead 00010000
Phobia Daedra 00100000
Phobia Human 01000000
Phobia Animals 10000000
+23B (2D15h) Forbidden material WORD
Iron 0000000000000001
Steel 0000000000000010
Silver 0000000000000100
Elven 0000000000001000
Dwarven 0000000000010000
Mithril 0000000000100000
Admantium 0000000001000000
Ebony 0000000010000000
Orchich 0000000100000000
Daedric 0000001000000000
+23D (2D17h) Expert in BYTE
Short blade 00000001
Long blade 00000010
Hand to Hand 00000100
Axe 00001000
Blunt weapon 00010000
Missile 00100000
+23E (2D18h) Forbidden weapon/armor WORD
None 0000000000000000
Short blade 0000000000000001
Long blade 0000000000000010
Hand to Hand 0000000000000100
Axe 0000000000001000
Blunt weapon 0000000000010000
Missile 0000000000100000
Leather 0000000001000000
Chain 0000000010000000
Plate 0000000100000000
Buckler 0000001000000000
Rnd Shld 0000010000000000
Kite Shld 0000100000000000
TowerShld 0001000000000000

RACESEdit

00 Breton
01 Redguard
02 Nord
03 Dark Elf
04 High Elf
05 Wood Elf
06 Khajiit
07 Argonian
08 Vampire
09 Werewolf
0A Wereboar

Savegame editor will be soon available as FREEWARE. All above information is used to write it. It's a part of my Saved Game Editors Pack.

If you know something to make this document better please send your comments to: mordor@opnt.optimus.wroc.pl